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  1. #1
    Player
    Dustoid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    7
    Character
    Rune Falvern
    World
    Ultros
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kelg View Post
    I don't know what to tell you. Imo Having 4 mini assassinates locking you in place and awkwardly inching you into the enemy just doesn't feel good. It was clunky and I'm glad its gone.
    Totally agree, the abilities should definitely not be reverted to their 6.0 state for this reason. The problem with the 6.0 version was the forced gap closer + having to do 2 full GCDs after every Raiton, and the 6.05 changes address both issues. However, it's a shame to lose a fun 2-step combo, and a bit awkward to instead have 2 nearly identical abilities on the action bar, is it not?
    (1)
    Last edited by Dustoid; 01-10-2022 at 04:41 AM.

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dustoid View Post
    and a bit awkward to instead have 2 nearly identical abilities on the action bar, is it not?
    Another way to put it is that we have a high-damage ability, Fleeting Raiju, and a situation gap closer, Forked Raiju, than doesn't involve a damage trade off with Fleeting Raiju.

    As a practical matter, they spent resources to create the Fleeting Raiju graphic, etc., and they likely don't have the resources to wholly replace it with something else at the beginning of the expansion. The change that they made seems like a really good one given the likely constraints.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dustoid View Post
    However, it's a shame to lose a fun 2-step combo, and a bit awkward to instead have 2 nearly identical abilities on the action bar, is it not?
    I don't see why they didn't just, at this point, turn the gap closer into a conditional element. Give Forked/Fleeting a 4-yalm range, up from the normal 3-yalm melee range and have the gap-closer activate (or, have Forked replace Fleeting) only if out of that 4-yalm range. Voila, no bloat necessary.

    ...That said, I'd have preferred to stick that feature on each, keep the two-step combo, and perhaps have Forked Raijuu Ready's duration shrink to 5-10 seconds in exchange for not having our weaponskill combo actions cancel it. The back-to-back attacks looked so good, imo.

    Quote Originally Posted by Strife View Post
    not a fan of being lowest dps just because we have Trick Attack even though we're the highest APM class with one of the busiest burst phases many times during heavy mechanics this tier.
    The only damage adjustment, outside of having more rDPS than anyone about equally busy and lacking non-rDPS utility, I want to see from NIN is for Trick Attack's effect to vary with target as not to punish it in light party content for being balanced around 8-man content.

    Give me a whopping ~15% on a typical mob, ~8% on a dungeon boss, the current 5% on an 8-man, and perhaps only ~3% on a 24-man boss since it's the only raid buff that affects all 24 players, instead of just their 8-man party.
    (0)

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