Quote Originally Posted by Shurrikhan View Post
That's... not at all optimal in the first place. What of your Hyosho Ranryu and Suiton? Why would you ever be using 3 Raiton in a row?
You should have two charges of Ninjutsu every Trick that you spend on Raiton and every other Trick you also get TenChiJin, which results in another Raiton when in singe target rotation. So yeah, nearly all of the Raitons you ever use are close together. Suiton is never used inside TA obviously and Hyosho spends the extra Ninjutsu you get from Kassatsu.

So yeah, 4-6 was exactly accurate.

Quote Originally Posted by Shurrikhan View Post
But, again, what is the issue? The gap close from melee range binds up at most a half-second of movement; you have 77%+ left of your GCD in which to prepare for it. Your alternative is to simply have used another melee range skill anyways, subject to nearly all the same issues. Instead, now your level 90 skill has been halved in its frequency and you've lost available capacity, often wasted or no.
The important difference between a regular melee skill (like Fleeting Raiju) and a gap closer, is that the former 1) can still be executed while you need to stay at max melee range to not die/not fuck up a mechanic and 2) can be executed while bound by a mechanic.

As for losing frequency, that is purely subjective, but a lot of people hate spamming the same button a lot in a small burst window, so that's actually a big plus for them gameplay-wise. Just because it's new and flashy, doesn't mean I want to see it 4-6 times in every TA.

----

I find it rather curious that people wanting the previous Raijus back both say that it's so bad we lost the utility of a gap-closer (we didn't? you can still use Forked, where would you ever need 4-6 gap closers on top of Shukuchi?) and also that Forked is useless now because Fleeting is just superior (nah, the gap-closer can be handy sometimes, also how is Fleeting superior but simultaneously we didn't need it?).

NIN's dps output is a completely separate issue though, they should definitely increase the potencies, but at least the job feels way more enjoyable to play after the changes imo.