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  1. #41
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I would totally support it. I've never been a fan of daily/weekly stuff, because it makes it so that you can't allocate your game time however you want. On busy weeks you'll be behind, on free weeks you won't be able to use that time to catch up.
    But truth is, they don't really want people to not play every day and week, unlike what they say.

    Quote Originally Posted by technole View Post
    Keeps people subbed and having to login do content versus taking a break months later and expecting gear to be spoon fed..
    well actually, months later you will be spoonfed, since that gear will be no longer relevant and there will be new one, and the old one will be dirty cheap. Problem is only if you take a few weeks break, instead of dropping the sub.
    I actually have a few weeks vacation planned in Februaru and I'm here worrying about the missed tomes, which is very dumb.
    (0)

  2. #42
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by JamieRose View Post
    I don't really understand the point of the cap. Why is it so important to keep people away from gear that they clearly need?
    Because without the limitation, people burn themselves out to get everything in a single day.

    But mostly it's to pace out upgrades to match the weekly lockout on Savage and Normal Raids.

    The world first raiders will use crafted gear, overmelds and off the wall strats to achieve a week 1 clear.
    For the masses, the weekly upgrade of item level means each week they get closer to pushing through that same content by overgearing it.

    It's nothing to do with padding out content. It's just upgrade pacing.
    You technically do not need any of the weekly gear to clear the hardest content currently in the game.
    (4)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by technole View Post
    450/weekly during most of expansion has been the normal course of action since 2013, not going to change. Keeps people subbed and having to login do content versus taking a break months later and expecting gear to be spoon fed.

    Savage raiders need to cap every week to make use of i600 tome upgrades that drop from the floors, the majority do.
    Tbf, it used to be 300/week. The 2000 caps, likewise, used to be far less. So, numbers can change. They already have, after all.

    Quote Originally Posted by Evergrey View Post
    It's only FOMO if people are afraid of falling behind those that can keep up with the weekly cap.
    It's FOMO so long as people believe they will have less content available to them as a result of getting the rewards of the weekly cap later than others, such as by being locked out of parties in Week 2/3, when they have next have time to really play, because those parties are now asking for over i580. We see this most tiers, so that fear isn't unjustified.

    I'd argue that we should definitely still have caps, but I see nothing wrong with having seasonal caps instead of punishing players for having to take a week off from hitting their 5+ Expert Roulettes quota.
    (2)

  4. #44
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,521
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    I wouldn't call the cap a FOMO mechanic that doesn't really make sense cause all the content and stone gear is always available.
    It is a FOMO mechanic because if you miss the weekly cap once then you have never the chance to catch up the missing tomestones in the future again. It is mathematically impossible to get the missing tomestones because the next cap will stop you. And that is the reason why i strongly dislike those artifical caps. They do add nothing positive to the game.

    Cheers
    (5)
    Last edited by Larirawiel; 01-10-2022 at 11:16 PM.

  5. #45
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    FF14: "We respect the player's time"

    Also FF14: "Better do this irrelevant trash 0 challenge content that you have no use for every day so you can get these weekly tomestones for BiS gear!"

    Personally I don't mind, but I'm just amused people buy into this motto so much when it's such a blatant lie.
    (6)

  6. #46
    Player
    Escalon's Avatar
    Join Date
    Mar 2021
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Alyssia Rosenheim
    World
    Odin
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Michieltjuhh View Post
    FF14: "We respect the player's time"

    Also FF14: "Better do this irrelevant trash 0 challenge content that you have no use for every day so you can get these weekly tomestones for BiS gear!"

    Personally I don't mind, but I'm just amused people buy into this motto so much when it's such a blatant lie.
    This, since SE cannot come out with a decent long term goal, they just make you run the same dungeons over and over.
    (3)

  7. #47
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    738
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Larirawiel View Post
    It is a FOMO mechanic because if you miss the weekly cap once then you have never the chance to catch up the missing tomstones in the future again.
    As long as you can obtain more tomestones than what is required to get everything, there is no real issue though. It just puts you 1 week behind until you got a full set of gear. And the rest of the time you can still collect everything.

    But i think a buffer system would be better. So instead of just 1 week, it buffers 3 weeks. Giving a casual player more time to get the tomestones.

    Artificial caps are however needed! Without caps some players will rush and have everything far earlier than everyone else. And this will cause a major gap in gear between players. That is a problem as it can cause players to reject other players because they dont have the gear yet. Restricting the content keeps those players together and a missing piece of gear is not going to matter as much as a full set. Toxic players will still make an issue out of this, but most realy wont care at that point.

    FOMO is only a problem if you cant reach the weekly limit, and this purely depends on how long it takes to reach the limit (this is usualy where the true issue lies, and not FOMO itself). If it only takes 1h a week, then sure, it still forces you to play. But at that point... you are paying to play the game anyway. As soon as a system forces players to login daily, or spend a lot of time to complete a task, then it starts to feel like a grind, rather than just a balancing mechanic.

    FOMO is however always personal per player. And if you want to go extreme, i could complain that i cant get any of those tomes in the first place (dont have EW). But i already know that later on catching up becomes easy. The only real thing im missing out is the phase in which players are trying to find out the new mechanics of bosses. And i dont even complain about that.
    (0)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Michieltjuhh View Post
    FF14: "We respect the player's time"

    Also FF14: "Better do this irrelevant trash 0 challenge content that you have no use for every day so you can get these weekly tomestones for BiS gear!"

    Personally I don't mind, but I'm just amused people buy into this motto so much when it's such a blatant lie.
    Additionally: All jobs on one character! (But not if you actually want to gear them simultaneously since Savage lockouts and weekly currency caps are character-based, not job-based, forcing you to have a character per armor class and do n times the grind if you wanted to progress on each at the same time.)

    Quote Originally Posted by Escalon View Post
    This, since SE cannot come out with a decent long term goal, they just make you run the same dungeons over and over.
    The sad thing is even just offering upscaled old content for variety's sake would make hours-played systems like tomestones far more bearable. Yet 3 expansions' worth of requests to have more than just 2-3 dungeons available for said grind have gone ignored in entirety.
    (4)

  9. #49
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by lezard21 View Post
    It's called Content Padding, and it's important when you don't develop enough content to prevent your playerbase from unsubscribing
    I hate the cap, but it's quite literally impossible to create content faster than players can consume it.
    (5)

  10. #50
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Michieltjuhh View Post
    FF14: "We respect the player's time"

    Also FF14: "Better do this irrelevant trash 0 challenge content that you have no use for every day so you can get these weekly tomestones for BiS gear!"

    Personally I don't mind, but I'm just amused people buy into this motto so much when it's such a blatant lie.
    This is such a laughably bad take.

    If you don't like the content, then you don't like the content. Do you and by all means have an opinion, but to suggest that running expert 5 times a week to the accumulation of at most 2 maybe 2 and half hours of dungeon content a week is some how disrespectful to a players time, falls a little short of it being a joke.

    Try playing WoW in it's era of Warforging and Titanforging; basically a High Quality drop and Higher Quality drop that exists for ALL gear including highest end raid gear that have nightmarishly low drop rates. Two hours a week is nothing in comparison to that type of torture.

    To the topic at hand...

    The cap is fine as is imo. It exists to both slow players burn through content and also allow those with the skills to clear the tier some glory, while those without as much get caught up with weekly nerfs in the form of further access to higher ilvl gear to help boost them through said tier.
    (6)
    Last edited by Kyuuen; 01-10-2022 at 12:56 AM.

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