This, since SE cannot come out with a decent long term goal, they just make you run the same dungeons over and over.FF14: "We respect the player's time"
Also FF14: "Better do this irrelevant trash 0 challenge content that you have no use for every day so you can get these weekly tomestones for BiS gear!"
Personally I don't mind, but I'm just amused people buy into this motto so much when it's such a blatant lie.
Additionally: All jobs on one character! (But not if you actually want to gear them simultaneously since Savage lockouts and weekly currency caps are character-based, not job-based, forcing you to have a character per armor class and do n times the grind if you wanted to progress on each at the same time.)FF14: "We respect the player's time"
Also FF14: "Better do this irrelevant trash 0 challenge content that you have no use for every day so you can get these weekly tomestones for BiS gear!"
Personally I don't mind, but I'm just amused people buy into this motto so much when it's such a blatant lie.
The sad thing is even just offering upscaled old content for variety's sake would make hours-played systems like tomestones far more bearable. Yet 3 expansions' worth of requests to have more than just 2-3 dungeons available for said grind have gone ignored in entirety.
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