Quote Originally Posted by Anvaire View Post
TBH though, I think the mobility argument is heavily flawed. It isnt about a job being Mobile, its about what benefit it brings. On the whole Melee are mobile, and the only issue they face related to mobility (outside of hitting positionals) is when they need to disengage, However, given the sheer size of max range, that seldom happens from what i can see. You can argue that targetability for Ranged classes is always 100%, but there are only a handfull of cases where this actually is a boon for them only. Mobility Alone is such a strange metric to use to determine a jobs DPS.
Yeah, melees are super mobile. The caveat is they have to disengage from mechanics but often strats are found to keep them in melee. So the whole caveat is a strength because they overall deal more damage for that weakness. And boy will they take mechanics if it's to keep uptime and it wont give a damage down or death.

As for Summoner mobility. Yes, they are mobile but why? Why so much mobility? Nobody in the community asked for that. Please give back my hardcasts along with my power. I already have to deal with downtime caveats which is a huge loss most the time and it can be fix with a ludicrous amount of speed. My guess in P2S and I have nothing to prove but with somewhere like 2.28 to 2.29 GCD, you should be able to cast Bahamut after the downtime with all your buffs.

Now, a question for all! Which job would be considered more complicated. The one with the same BiS on all fight or the one with 4 potential BiS gear depending on downtime!