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  1. #101
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    My complaint with summoner is that it’s too simple. It’s not even simple, it’s brain dead. I love the new theme and everything but there’s zero thought. Aetherflow is just “use fester twice also ruin 4 still exists”. There’s no interaction with the rest of the kit, ruin 4 being instant isn’t a bonus bc most of its skills are instant. As for the actual summons…

    Phoenix: Phoenix being locked behind the first minute of the fight makes no sense at all. Phoenix’s whole thing is healing. A targeted hot and a raid wide hot. That would be really unique and interesting and helpful BUT you can’t use Phoenix when you need, you HAVE to wait until the 1,3,5 etc minute marks and that kills the utility of it.

    Bahamut: Why are we summoning bahamut first before anything else? In previous expansions summoner’s whole deal was building up to bahamut. Yeah, it was kinda clunky having to spam through aetherflows, dreadwyrm trance, and deathflare super fast but there was still a feeling of buildup. That’s not a thing now. And it feels really lackluster to me.

    Gem summons: overall they’re solid. My main complaint is aside from movement, which isn’t much of a factor all things considered, there’s no reason to summon them in any order at all. Having some interaction with the summons like “using crimson cyclone while the enemy is standing in your slipstream deals extra damage” or “crimson strike puts a debuff that makes your next mountain buster grant you an aetherflow” (I know these are bad examples, I pulled them out of nowhere) would be nice. Or some interaction with the gems and Bahamut/Phoenix. The other thing, I’d like to be required to summon one of the gem summons before summoning Bahamut so there’s that feeling of buildup. The interaction I mentioned could make that interesting.

    Aetherflow: Some interaction with the rest of the kit. It feels so tacked on now. Bring back dreadwyrm aether (in previous expansions you had to spend aetherflow stacks in order to charge dreadwyrm aether to go into dreadwyrm trance/summon bahamut), make ruin 4 or fester interact with the gems (fester deals more damage under ifrit, using it under Garuda decreases your next few cast times), make me use aetherflow stacks before using a gem summon. Anything is better than the current system.

    General stuff: what on earth happened to cast times? Not a meme btw, I genuinely miss having cast times on this job. Also PLEASE GIVE ASTRAL FLOW AT 60
    (4)

  2. #102
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I will say, Mr.JP, that what they're saying was a real phenomenon that occurred. People progged then dropped RDM players to the point I had to form my own static with the basic foundation being my desire to play RDM and not swap jobs.
    Back in StB and ShB, RDMs were subject to the same rhetoric of "everyone gets their turn in the barrel" on several of the Official Forum arguments I participated in. A lot of the times, the players' mains were SMN, but not always, so I empathize with how you're feeling when being subjected to people telling you that same thing. I get where some players come from now that the shoe is on the other foot, but it's not any more fun of a rhetoric now than it was then, it's just that the shoe is on the other foot. At the core ironically, we all more or less agree on the solution: shackle raise and normalize RDM/SMN against each other.
    Though at the moment, their damage is more or less normalized against each other--as Madoka pointed out, SMN isn't that far behind RDM. In your particular situation ironically, you could have gone as RPR anyway and it wouldn't have dropped the group's contribution too much at all--maybe sacrificed some LB gen--but RPR/RPR/NIN/RDM and RPR/NIN/SMN/RDM both give +2% contribution. Rolling SMN/RDM isn't a bad comp either necessarily, especially if raise access is what's being asked for, because it just means there are more players who can raise, and again, they do similar damage.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  3. #103
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    I will say, Mr.JP, that what they're saying was a real phenomenon that occurred. People progged then dropped RDM players to the point I had to form my own static with the basic foundation being my desire to play RDM and not swap jobs.
    Back in StB and ShB, RDMs were subject to the same rhetoric of "everyone gets their turn in the barrel" on several of the Official Forum arguments I participated in. A lot of the times, the players' mains were SMN, but not always, so I empathize with how you're feeling when being subjected to people telling you that same thing. I get where some players come from now that the shoe is on the other foot, but it's not any more fun of a rhetoric now than it was then, it's just that the shoe is on the other foot. At the core ironically, we all more or less agree on the solution: shackle raise and normalize RDM/SMN against each other.
    Though at the moment, their damage is more or less normalized against each other--as Madoka pointed out, SMN isn't that far behind RDM. In your particular situation ironically, you could have gone as RPR anyway and it wouldn't have dropped the group's contribution too much at all--maybe sacrificed some LB gen--but RPR/RPR/NIN/RDM and RPR/NIN/SMN/RDM both give +2% contribution. Rolling SMN/RDM isn't a bad comp either necessarily, especially if raise access is what's being asked for, because it just means there are more players who can raise, and again, they do similar damage.
    All I have to say is I'm sorry that happened I honestly didn't know since I personally didn't see it happen. I still stand by what I have said over and over in this thread and I'm just tired of repeating myself to these rdm who don't want to listen to reason. I'm done, I'm checking out, they have won because I'm tired of being attacked for not wanting to feel unwanted. Two wrongs don't make a right. Again I'm done with this thread and with any ego-infected rdm who thinks smn deserves to be denied in parties just because they had to go through that themselves. That's a community problem, not a balance one.
    (1)

  4. #104
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    I think you're being a bit disingenuous by acting like you got high purples on your first clears through the fight. On Ramuh, yes, but as soon as Ifrit and Garuda it takes you six clears to get anything above 65. Your first clears of Idol are green, grey, and green. It took you four clears to get your only purple ever in Shiva. With one and a half hands, sure that's impressive and I don't want to take away that accomplishment, but don't pretend you even halfway began to optimize the job.
    I do agree logs are a pretty stupid way to point out an argument. I ado appreciate you digging the past but I don't see why you had to point out the bad logs only lol. You've also farmed your Verse logs. I did not. We have compared logs on the week of March 3rd to 5th. I got a 75 and you got a 83. I was playing RDM on raid for the first time with an injury. There's also always gonna have a skill ceiling and I can tell you there's a significant difference between an ok Summoner and a good Summoner similar to RDM. Still, I pointed it out simply because the argument that Summoner is brain dead is invalid because I also find RDM brain dead. It's all preferences and it shouldn't matter in the balance.

    Quote Originally Posted by Azuri View Post
    Not agreeing with you doesn't mean that I'm not contributing to the conversation. Your opinions are not absolute and as such are open to be challenged. Your opinion on "ranged tax" doesn't align with the precedent of how SE balanced physical ranged. Your opinion on rotational difficulty not correlating with higher damage doesn't align with the view of Director and Producer himself. I find it equally fair to challenge your opinion on support and general balance as well. Afterall, your arguments are full of double standards and fallacies. And since you have not yet deigned to adress those I consider them pretty valuable to highlight.

    Honestly, we could meet in the middle as SaberMaxwell pointed out. With SMN and RDM on par with each other. Add another 200-250 rDPS to SMN and they will be within 5% variation and crit RNG of each other. One will pay for it's slightly higher support capabilites and the other for its slightly higher rotational simplicity and mobility. And no one will feel useless.
    Quite frankly, if they do acknowledge the raise tax shouldn't exist and they simply turn it into a long cooldown as an instant cast. Having comparable DPS would be fine. Because while Ver Cure and Magick Barrier can be used at will compared to Rekindle and Everlasting Flight because these skills can only be used under Phoenix. There is an argument that there is so much mitigation but it devalues Magick Barrier. However, it's still slightly better.

    I get why Red Mages mains are tired that raise tax should penalize them but it's the sad truth. There is a thing, a saying; Ver Raise and Ver Cure have helped recover and clear UCoB clears. It's really strong. Well, UCoB is outdated content, the same principle still applies to current raid tiers. If that can sort the feud between Summoner & Red Mage, it's probably the better option. It would affort a bit more exposure to Black Mage in progression since raise would have less value.

    What remain true is that Summoner requires a change. Potency buffs would likely fix things but it'd be a cheap way to fix things. The core restrictive rotation is annoying. Having to unsync Bahamut from buff windows in a fight because its the best DPS option shows that Summoner has anti-synergy with the rest of his/her party.

    Quote Originally Posted by MrJPtheAssassin View Post
    All I have to say is I'm sorry that happened I honestly didn't know since I personally didn't see it happen. I still stand by what I have said over and over in this thread and I'm just tired of repeating myself to these rdm who don't want to listen to reason. I'm done, I'm checking out, they have won because I'm tired of being attacked for not wanting to feel unwanted. Two wrongs don't make a right. Again I'm done with this thread and with any ego-infected rdm who thinks smn deserves to be denied in parties just because they had to go through that themselves. That's a community problem, not a balance one.
    There was indeed a time on RDM release in Stormblood. I was playing melee but Red Mage was heavily memed on. It was fixed imho during ShB but they were tuned down damage wise but had good party buffs so people would pick them. Fixing Embolden so everyone benefits from Embolden is honestly the greatest QoL they got imho.

    If that make y'all Red Mages more happy, I did update the original post and added that you don't want your firepower to be under Summoners when adjustments are made on Summoners.

    (0)
    Last edited by Aikaal; 01-11-2022 at 09:28 AM.

  5. #105
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I didn't say that to make you apologize, I'm sorry that's what that came off as. What I'm trying to say is I understand how you feel, and as tempting as it is to do so, to not project that anger onto the Red Mage playerbase itself, or even the players you've been arguing with. What you're feeling right now, that sense of being unwanted is something that nobody wants and a lot of Red Mages are afraid of going back to it I imagine.

    Quote Originally Posted by Aikaal View Post
    I do agree logs are a pretty stupid way to point out an argument. I ado appreciate you digging the past but I don't see why you had to point out the bad logs only lol. You've also farmed your Verse logs. I did not. We have compared logs on the week of March 3rd to 5th. I got a 75 and you got a 83. I was playing RDM on raid for the first time with an injury. There's also always gonna have a skill ceiling and I can tell you there's a significant difference between an ok Summoner and a good Summoner similar to RDM. Still, I pointed it out simply because the argument that Summoner is brain dead is invalid because I also find RDM brain dead. It's all preferences and it shouldn't matter in the balance.
    We'll agree that complexity doesn't matter when it comes to balance. It seems you understand my main point, though I'll reiterate that my philosophy tends to be "All jobs are braindead until you start trying to optimize them" so balancing around that kind of concept is difficult.

    Quite frankly, if they do acknowledge the raise tax shouldn't exist and they simply turn it into a long cooldown as an instant cast. Having comparable DPS would be fine. Because while Ver Cure and Magick Barrier can be used at will compared to Rekindle and Everlasting Flight because these skills can only be used under Phoenix. There is an argument that there is so much mitigation but it devalues Magick Barrier. However, it's still slightly better.
    I'll maintain "only very slightly, and only due to ease of use." Phoenix's Rekindle absolutely BOMBS a person with health for no opportunity cost, and the buff lasts a full 30 seconds after cast so it can be dropped well in advance of a tankbuster and still get most of the desired effect.

    I get why Red Mages mains are tired that raise tax should penalize them but it's the sad truth. There is a thing, a saying; Ver Raise and Ver Cure have helped recover and clear UCoB clears. It's really strong. Well, UCoB is outdated content, the same principle still applies to current raid tiers. If that can sort the feud between Summoner & Red Mage, it's probably the better option. It would affort a bit more exposure to Black Mage in progression since raise would have less value.
    Verraise I can see saving UCoB, but you'll forgive me being highly...highly skeptical that a vercure ever did. I can only imagine situations that are so frighteningly niche that it's barely worth considering. In conjunction with other utilities, maybe? Back when it was relevant, ie, before damage scaling got DUMB in that fight, I really struggle to imagine that a GCD heal that's about as strong as SCH's Physic could have held much together.

    Now in the realm of pure philosophy, it's also worth bringing up that some fights verraise is a completely pointless utility even if everyone is dying. Verraise has very few windows it can actually effect meaningful recovery in TEA, for instance. Jagd dolls go wild, limit cuts go wild, death means losing the colored judgment stack and guaranteeing full party wipe, dying in the first half of Alex is fine but recovering from Wormhole into Enums is something not even RDM's vaunted "infinite raises" could manage due to being, in actuality, 5s per raise outside of the swiftcast raise itself. Don't even get me started about how singular deaths can doom the whole party in Perfect, though yes there are tiny windows throughout recovery is possible the way the fight was designed, recovery is often very difficult.

    What remain true is that Summoner requires a change. Potency buffs would likely fix things but it'd be a cheap way to fix things. The core restrictive rotation is annoying. Having to unsync Bahamut from buff windows in a fight because its the best DPS option shows that Summoner has anti-synergy with the rest of his/her party.
    I can agree here. The rigid structure makes it easy to play in a lot of situations but hardly adaptable. I don't know how they could fix this though... maybe give all summons a finish move? Akin to StB SMN's rotation where they basically DWT'd to Deathflare to jump to Bahamut asap? So like, drop Garuda and make her cast her ult so you can immediately move on to the next primal?

    There was indeed a time on RDM release in Stormblood. I was playing melee but Red Mage was heavily memed on. It was fixed imho during ShB but they were tuned down damage wise but had good party buffs so people would pick them. Fixing Embolden so everyone benefits from Embolden is honestly the greatest QoL they got imho.
    Embo fixes have been a gigantic boon. Also FFLogs changing to show rDPS/aDPS instead of pDPS early on in ShB was a bit of a paradigm shift for the whole community.
    (0)
    Last edited by SaberMaxwell; 01-11-2022 at 09:43 AM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  6. #106
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    I didn't say that to make you apologize, I'm sorry that's what that came off as. What I'm trying to say is I understand how you feel, and as tempting as it is to do so, to not project that anger onto the Red Mage playerbase itself, or even the players you've been arguing with. What you're feeling right now, that sense of being unwanted is something that nobody wants and a lot of Red Mages are afraid of going back to it I imagine.
    Huh, I'm not angry at Red Mage as a job, but someone has been spreading nonsense and illogical arguments such as brain dead job should do brain dead damage and mobility should be taxed. That's different. Said individual really stubborn in saying not to buff Summoner over a biased preference on a caster. If anything, Azuri has been gaslighting the whole tread and I saw no reason to listen to someone that can't acknowledge when he's wrong.

    I do understand that Red Mage don't want to feel weaker but it was no way any reason to derail and speak ill of a job that requires help right now. If anything, I've put the suggestion because you came in with a much more diplomatic approach, I won't entertain people that make no sense to begin with. Sorry
    (1)

  7. #107
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aikaal View Post
    Huh, I'm not angry at Red Mage as a job, but someone has been spreading nonsense and illogical arguments such as brain dead job should do brain dead damage and mobility should be taxed. That's different. Said individual really stubborn in saying not to buff Summoner over a biased preference on a caster. If anything, Azuri has been gaslighting the whole tread and I saw no reason to listen to someone that can't acknowledge when he's wrong.

    I do understand that Red Mage don't want to feel weaker but it was no way any reason to derail and speak ill of a job that requires help right now. If anything, I've put the suggestion because you came in with a much more diplomatic approach, I won't entertain people that make no sense to begin with. Sorry
    The pain of editing and quoting XD The apology was meant for Mr.JP because I think I aggravated them in my post, though yeah a level head is needed and I think a thread like this is good.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  8. #108
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aikaal View Post
    Huh, I'm not angry at Red Mage as a job, but someone has been spreading nonsense and illogical arguments such as brain dead job should do brain dead damage and mobility should be taxed. That's different. Said individual really stubborn in saying not to buff Summoner over a biased preference on a caster. If anything, Azuri has been gaslighting the whole tread and I saw no reason to listen to someone that can't acknowledge when he's wrong.

    I do understand that Red Mage don't want to feel weaker but it was no way any reason to derail and speak ill of a job that requires help right now. If anything, I've put the suggestion because you came in with a much more diplomatic approach, I won't entertain people that make no sense to begin with. Sorry
    I believe they was talking to me for that one since I told them Im sorry rdm was denied or kicked from parties in SB. I honestly didn't know that and I apologize for being misinformed. My temper is running thin bc of Azuri and that pink miqo rdm.

    Quote Originally Posted by SaberMaxwell View Post
    The pain of editing and quoting XD The apology was meant for Mr.JP because I think I aggravated them in my post, though yeah a level head is needed and I think a thread like this is good.
    You didn't aggravate me, I just said sorry for being misinformed. As told Aikaal my temper is running high bc of that two rdms and they got under my skin greatly. I have agreed with you this whole time and think you offered some wonderful posts. I'm just mentally tired of this argument and tired of feeling like a few rdm attacking smn and me for no reason other out of fear. I want the best for all the jobs in 14 and its players.
    (1)
    Last edited by MrJPtheAssassin; 01-11-2022 at 09:50 AM.

  9. #109
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    The pain of editing and quoting XD The apology was meant for Mr.JP because I think I aggravated them in my post, though yeah a level head is needed and I think a thread like this is good.
    OH SHOOT XD, my bad D:

    Well, glad to see this is sorted out! And yes, I do believe this sort of thread is needed to expose what the players feel to the dev team. I'm no main RDM so its natural for me to have them a bit lower than SMN but if that's what RDM wants is keep similar firepower then it should be put yeah.

    So far, it's beena goof tread outside of 1 anomaly which made me go wave and length in getting TPS world first group to confirm. I wouldn't worth much better if all I wanted was a weak RDM job. I played and I like RDM lol. I still like it, it just pains me to see how SMN is right now lol

    Also, unfortunately I tend to be more direct with words when I deal with those sort of situations thanks to a certain pandemic >_> the world's a pretty harsh one.

    And I do agree, all jobs are brain dead to a certain degree. My big issue is, yeah Summoner is smooth brain, but you can't play other than smooth brain I can't optimize P2S. Because I don't want a choice in just casting Bahamut outside of buff windows. On RDM, you can build your melee burst to be used later so its nice for that.
    (1)
    Last edited by Aikaal; 01-11-2022 at 10:13 AM.

  10. #110
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aikaal View Post
    Huh, I'm not angry at Red Mage as a job, but someone has been spreading nonsense and illogical arguments such as brain dead job should do brain dead damage and mobility should be taxed. That's different. Said individual really stubborn in saying not to buff Summoner over a biased preference on a caster. If anything, Azuri has been gaslighting the whole tread and I saw no reason to listen to someone that can't acknowledge when he's wrong.

    I do understand that Red Mage don't want to feel weaker but it was no way any reason to derail and speak ill of a job that requires help right now. If anything, I've put the suggestion because you came in with a much more diplomatic approach, I won't entertain people that make no sense to begin with. Sorry
    The way your inital post was worded was very similar to the soltuion SE has chosen for SMN in ShB. Fix low pick rate by buffing it's damage to such a point where RDM just wasn't competitive. SMN neck in neck with big hitters like SAM, and RDM at the back, just barely above Physical Ranged. This is a solution I do not find acceptable. And never will. By that logic I indeed was saying "not to buff Summoner". I've had a poor experience because of this discrepancy which definitely played a role in why I would never consider touching SMN. But this is not a place for personal anecdotes.

    I will concede that my first post was unneccessarily crass which didn't help get my point across. But I have never denied the help - more involved rotation and more flexibility are entirely fair. Paired with a DPS increase to RDM level. But your initial wording was "Above Red Mage", and it stung. After Saber's argument about "every job being brainded until you start to optimize", I'm willing to somewhat concede that point too. Instead of saying that it's not acceptable for SMN to have higher DPS it would be better to say that it's unacceptable how basic SMN rotation is. While not entirely correlating complexity to performance, I believe there should be a certain bottom line of complexity and I don't think SMN currently sits above it.

    There is another point I would like to clarify in a calmer tone - regarding mobility tax. My personal opinion on it is ambivalent. I can quite literally take it or leave it. The problem lies in the undeniable fact that mobility tax is a thing. Whether we agree with it or not, SE has chosen to implement it as a balancing tool for Physical Ranged. As such I don't see how is it fair for one job, be it from whatever role, to be excluded from taxation while another three stay shackled with it. Your solution works to solve that argument as well - SMN needs to see more cast times return and be less mobile. And to circle back to those logs you've posted, on three of the fights on your best RDM logs, your casting uptime was less than 95%. Of course you were playing with a handicap but low GCD uptime is the most basic flaw that any somewhat experienced player will immediately point out. Maintaining uptime as a caster still requires certain skill and fight knowledge. Maybe not to the point of turret-BLM of yore (which is no longer such a turret of course, and it's fine) but in my opinion some amount of casting uptime optimization belongs to the caster role in the same way you attribute mobility to physical ranged. I would say that SMN rework broke that boundary between the roles.

    In the end though, I'm happy that Saber was able to get a very similar point across better. I would also like to see a more balanced caster role where both those who prefer SMN and RDM get to enjoy their job without that nagging feeling in the back of your mind that "I would be performing better if I was playing the other job right now!". Both in prog and after it.
    (1)

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