'Lmao I made a fight take 3 times as long compared to just going to a wall and trying again. That sure showed them! If the devs didn't want me to, they would've made it impossible.'
'Lmao I made a fight take 3 times as long compared to just going to a wall and trying again. That sure showed them! If the devs didn't want me to, they would've made it impossible.'
It being that easy is indeed the issue. Yes it would be faster to reset, but it isn't "necessary".
He asked how its a dick move and that's why. He made the encounter longer while also cursing them to not even be able to actually play during that (longer) time and saying its not his fault, its the devs'.
Aight, and what makes you think they're not just going to die to mechanics again? I have seen more than a few times in this expansion alone where the party, despite multiple opportunities to learn, simply would not or could not perform mechanics sufficiently to survive to the end of a boss fight. After about the third time, yes, it is perfectly acceptable to sit there and solo the boss because there's no way you are getting past it otherwise. That is not a dick move, that is carrying people so you can finish the place.
That's not really the issue being discussed though.
The issue is how easy it is do end up in that situation in the first place.
After jumping on my whm today because I wanted to come out of retirement.. I got in groups with several WARs. Healing them felt no different than it did back in Shadowbringers. Just hold off on everything til all their stuff is used and take care of them until they are back up.
I haven't gone a run yet where I didn't need to heal a WAR at all and there was some close calls too. I'd like to think they are aware that their stuff ain't gonna be up at a given moment and it takes knowing the dungeon/fight/boss to really get the most out of the self healing.
As a reminder, WAR is the job that can solo extremes and some of the easier (that I know of) savages and since Heavensward, has been the self healing tank king. Sorry PLD's but clemency keeps you from dpsing.
PLDs - same deal here.
GNBs - I actually struggle a bit with them, no idea why.
DRKs - Yeah you're gonna think all my wipes came with DRK tanks, but nope.
Last edited by Quintessa; 01-09-2022 at 11:30 PM.
PLD no longer needs to Clemency itself. Holy Spirit and Holy Circle both have a substantial heal attached to them, making the Requiescat window effectively a bootleg version of Raw Intuition. Clemency is now just an emergency button -- one most PLDs will never need to touch unless it is for the benefit of another player. They can't match WAR in terms of raw healing ability even if utilizing their entire toolkit for that purpose, but it does make them require substantially less healing than almost any other job.
Last edited by Absimiliard; 01-09-2022 at 11:46 PM.
????? It's always been an emergency heal button the Clemency, it originally killed Reqs and continues to disrupt combos.PLD no longer needs to Clemency itself. Holy Spirit and Holy Circle both have a substantial heal attached to them, making the Requiescat window effectively a bootleg version of Raw Intuition. Clemency is now just an emergency button -- one most PLDs will never need to touch unless it is for the benefit of another player. They can't match WAR in terms of raw healing ability even if utilizing their entire toolkit for that purpose, but it does make them require substantially less healing than almost any other job.
Gae Bolg Animus 18/04/2014
I'm not saying it wasn't? I am saying there's near-zero reason to ever use it on yourself. The phrasing is to make the point abundantly clear, as a lot of people for some reason thought (and still think) Clemency should be used regularly. Even in an emergency situation Holy Spirit/Circle will more than suffice as a source of self-healing.
While it's not going to be every player, I've run in multiple current expert dungeons with 1 warrior and 3 dps and cleared in under 15 minutes. Handy if your farming aphorism tomes, but it makes the other tanks and most healers feel kinda useless outside of trials/raids. The simple fact that a decent, casual player with knowledge of the dungeons doesn't even need a healer to complete them is an issue. I can't say if it's possible with PLD or GNB, a PLD being more likely able to than GNB in my opinion. A DRK definitely can't accomplish this.After jumping on my whm today because I wanted to come out of retirement.. I got in groups with several WARs. Healing them felt no different than it did back in Shadowbringers. Just hold off on everything til all their stuff is used and take care of them until they are back up.
I haven't gone a run yet where I didn't need to heal a WAR at all and there was some close calls too. I'd like to think they are aware that their stuff ain't gonna be up at a given moment and it takes knowing the dungeon/fight/boss to really get the most out of the self healing.
As a reminder, WAR is the job that can solo extremes and some of the easier (that I know of) savages and since Heavensward, has been the self healing tank king. Sorry PLD's but clemency keeps you from dpsing.
PLDs - same deal here.
GNBs - I actually struggle a bit with them, no idea why.
DRKs - Yeah you're gonna think all my wipes came with DRK tanks, but nope.
They need to dial back the self sustain.
Last edited by SenseiSnow; 01-11-2022 at 08:42 PM.
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