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  1. #421
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Alzinor View Post
    tank healing is balanced, joke aside, it is designed for the hardest content in game aka savage raid or ultimate, they don't balance a class based on some easy endgame dungeon ( that's why balance patch almost always come with raid patches)

    Now if you only do dungeons, that's it and that's your own way to play the game but do not ask for a nerf when you play only 30% of the endgame pve content.
    So we're at the point where hardcore content is what the entire game is balanced around? We're really gonna do what WoW did which is the main reason that game's dying?
    (3)

  2. #422
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    I dont think tank healing in savage matters that much. What matters the most is doing mechanics correctly otherwise youre gonna be hit with unhealable damage.
    (5)

  3. #423
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by YukikoKurosawa View Post
    Can someone explain to me why tanks need so much self healing in a game where the healer role exists? Tanks should have damage mitigation, sure, but not healing. I don't understand why they suddenly decided to give tanks a bunch of self heals to their toolkit, making some abilities that didn't heal now heal, other than to trivialize healers further.
    Because SE cut down Healing Potency on Healers vs the SHBs stats, literal potency. However I think the self healing is a little over tuned, and Invulns need to go.
    (2)
    Gae Bolg Animus 18/04/2014

  4. #424
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by YukikoKurosawa View Post
    So we're at the point where hardcore content is what the entire game is balanced around? We're really gonna do what WoW did which is the main reason that game's dying?
    That's how SE has always done it since SB. And I wouldn't really consider Savage/Ultimate hardcore content, it's only really hardcore if you're going World First, 1st Week, Speedruns.
    (4)
    Gae Bolg Animus 18/04/2014

  5. #425
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by YukikoKurosawa View Post
    Can someone explain to me why tanks need so much self healing in a game where the healer role exists? Tanks should have damage mitigation, sure, but not healing. I don't understand why they suddenly decided to give tanks a bunch of self heals to their toolkit, making some abilities that didn't heal now heal, other than to trivialize healers further.
    The way they set up their damage formula. Tank mastery mitigates 20% of all incoming damage. Armor mitigates 31-35% depending on item level between 560 and 600. Blocking mitigates 20%, Knights resolve 15%. The catch is all this mitigation is multiplicative. Holy Sheltron will vary in value based on armor, but at item level 600 cuts... 12.6% during the 4 seconds it's working hardest. Our big boi "30%" skills only take off about 15% IRL. Enemy damage is balanced around the tank+armor baseline so our true "blocking" tools just don't and can't have a lot of weight. The only real way to increase the ability to respond to attacks is with something not subject to the formula, AKA healing.
    (3)

  6. #426
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by YukikoKurosawa View Post
    Can someone explain to me why tanks need so much self healing in a game where the healer role exists? Tanks should have damage mitigation, sure, but not healing. I don't understand why they suddenly decided to give tanks a bunch of self heals to their toolkit, making some abilities that didn't heal now heal, other than to trivialize healers further.
    There's not really much difference between healing and mitigation so long as one can survive any burst of damage too short to be reacted to.

    But why have healing at all, then, instead of mitigation? Appearance (to most, it's more fun to see a health bar move up and down more, rather than just going down more slowly) and applicability (the eHP produced by mitigation lasts only as long as said mitigation, and requires as much damage intake as possible to be optimized, whereas healing has no such limiting parameters).
    (1)
    Last edited by Shurrikhan; 01-20-2022 at 10:34 AM. Reason: more -> move

  7. #427
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by YukikoKurosawa View Post
    Can someone explain to me why tanks need so much self healing in a game where the healer role exists? Tanks should have damage mitigation, sure, but not healing. I don't understand why they suddenly decided to give tanks a bunch of self heals to their toolkit, making some abilities that didn't heal now heal, other than to trivialize healers further.
    Because when you actually get to a stage of the game where you can't switch off and you are aiming for something, you cannot do it without healers, and i'm not talking about dungeons or level 70 savage raids....
    (3)

  8. #428
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lieri View Post
    I dont think tank healing in savage matters that much. What matters the most is doing mechanics correctly otherwise youre gonna be hit with unhealable damage.
    Or death.

    I admit I'm not big on chasing extremes for my own reasons but in normals and the few extremes I've tried, mechnaics tend to be do it right or eat vulnerability/boss damage up/die. And two of those are kinda the same thing just from other ends(One person's problem for vulnerability, maybe the healers too, and then Everyone's problem for boss damage boost)

    Anything besides that can get healed up pretty quickly by healers alone it seems. The healing on tank helps when the healer's busy or dead but this seems overkill from what I've seen.
    (0)

  9. #429
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YukikoKurosawa View Post
    So we're at the point where hardcore content is what the entire game is balanced around? We're really gonna do what WoW did which is the main reason that game's dying?
    Always has been. If you balance jobs around the easiest content in the game they won't be able to handle the harder content. WoW is dying for many reasons, but none of those reasons are classes being balanced according to the demands of Mythic raids. If anything WoW struggles with the opposite, making sure classes are balanced well enough to be able to use them in such difficult content.
    (6)

  10. #430
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    Always has been. If you balance jobs around the easiest content in the game they won't be able to handle the harder content. WoW is dying for many reasons, but none of those reasons are classes being balanced according to the demands of Mythic raids. If anything WoW struggles with the opposite, making sure classes are balanced well enough to be able to use them in such difficult content.
    Tbf, WoW isn't balanced around Mythic raids, hence its Mythic comps getting wonky or comp diversity being held up only by bloat systems like percentile buffs just for having X in your group. (Much like here, which is probably why the devs don't feel much urgency with their balance patches, since who would give up a whopping 1% main stat raid buff just to get at most the same added damage by taking a better tuned job.)

    Arguably it should be balanced more around Mythic, but Heroic has seemed the actual benchmark. (And here, it's similar, what with Savage and Ultimate, though, really, less changes between those two.)
    (3)
    Last edited by Shurrikhan; 01-20-2022 at 10:33 AM.

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