tank healing is balanced, joke aside, it is designed for the hardest content in game aka savage raid or ultimate, they don't balance a class based on some easy endgame dungeon ( that's why balance patch almost always come with raid patches)
Now if you only do dungeons, that's it and that's your own way to play the game but do not ask for a nerf when you play only 30% of the endgame pve content.
Last edited by Alzinor; 01-15-2022 at 01:29 AM.
In my experiences with healing, it's only really Paladin that can heal itself for an extended period of time. Gunbreaker only gets so much with Brutal Shell and HoC, Dark Knight's Abyssal Drain is on a 60 second CD, and while Warrior's Bloodwhetting allows it to heal to full, the duration of that effect is only four seconds.
So in dungeons Warriors may seem a little intense healing wise, but in trials and raids the healing isn't really that big of a deal. Most importantly I think the current Tank sustain abilities are very fun. I'd love to see Dark Knight maybe get Abyssal Drain more often.
The 4 seconds is for the 20% mitigation. The 400p per hit self-heal on each successful weaponskill, like the 10% mitigation, lasts all 8 seconds. (And the 400p shield lasts 20 seconds.)In my experiences with healing, it's only really Paladin that can heal itself for an extended period of time. Gunbreaker only gets so much with Brutal Shell and HoC, Dark Knight's Abyssal Drain is on a 60 second CD, and while Warrior's Bloodwhetting allows it to heal to full, the duration of that effect is only four seconds.
So in dungeons Warriors may seem a little intense healing wise, but in trials and raids the healing isn't really that big of a deal. Most importantly I think the current Tank sustain abilities are very fun. I'd love to see Dark Knight maybe get Abyssal Drain more often.
This.
In Raids, Bloodwhetting is far more useful for busters fighting single targets, it's extremely OP fighting 3+ targets, SE made plenty of nerfs with the Healing potency from Healers forcing this.
Paladin may have a lot of healing, but when paired with a Gunbreaker, it's better on OT, Gunbreaker has far more reduction cooldowns available and HoC is criminal.
Gae Bolg Animus 18/04/2014


*cries in DRK*

This... warrior feels amazing in a dungeon vs 3+ mobs (shoot even 2+ if you sacrifice dps for sustain), but the tanks start to balance out in raids/vs single target. All except drk, sadly, sure it does dps, but it has no healing to speak of (except its 300 potency souleater combo). In a raid scenario its unlikely your going to use 50% of their healing abilities (abyssal drain) since it shares a cd with carve and spit....it is designed for the hardest content in game aka savage raid or ultimate, they don't balance a class based on some easy endgame dungeon ( that's why balance patch almost always come with raid patches)
Now if you only do dungeons, that's it and that's your own way to play the game but do not ask for a nerf when you play only 30% of the endgame pve content.
honestly, warrior and paladin feel good, maybe a little more paladin dps and a touch more healing. a total rework of drk is in order, and i have no clue about gunbreaker, but it felt solid while leveling it (maybe a little light on healing, but again, i dont play it on a regular, so im not sure). After that, i say wait for more savage raids, then reassess with those as the benchmark, but for the love of whatever, dont nerf any of the tanks, pls, thank you.
You must have had some really, and i mean REALLY bad warriors, that or you simply panic healed a situation you could have just dpsd through. WARs can keep themselves up better than palas. You seem to forget they have a 20% heal and 20% healing increase, on top of a 1200 pot heal with 1000 pot hot, a 300 pot heal with a 15% shield.In my experiences with healing, it's only really Paladin that can heal itself for an extended period of time. Gunbreaker only gets so much with Brutal Shell and HoC, Dark Knight's Abyssal Drain is on a 60 second CD, and while Warrior's Bloodwhetting allows it to heal to full, the duration of that effect is only four seconds.
All that and the fact bloodwhetting, outside of its mit and 400 pot shield, you can heal for like 3-4 times as much as ANY ability pld has every time you hit an aoe gcd in a pack of mobs FOUR times in a row... also we not even gonna talk about the rest of their mit kit, because whats point......
You need to just join a dungeon with a non brain dead war and watch that overtuning happen like magic, and get comfortable with the fact that you can go and take a dump, and by the time you come back, that champ has already carried the party to the final boss.
Just for clarity, I hit a pack of 8 mobs with one gcd and get a 3200 pot heal off that gcd, if I crit, i get what would be approx. 5600 pot heal, oh and by the way, they can get a guarenteed crit off three 2 different attacks, and one of those has a 2 charges. WAR is actually MENTAL...
Last edited by Navnav; 01-18-2022 at 07:14 AM.
Can someone explain to me why tanks need so much self healing in a game where the healer role exists? Tanks should have damage mitigation, sure, but not healing. I don't understand why they suddenly decided to give tanks a bunch of self heals to their toolkit, making some abilities that didn't heal now heal, other than to trivialize healers further.
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