So we're at the point where hardcore content is what the entire game is balanced around? We're really gonna do what WoW did which is the main reason that game's dying?tank healing is balanced, joke aside, it is designed for the hardest content in game aka savage raid or ultimate, they don't balance a class based on some easy endgame dungeon ( that's why balance patch almost always come with raid patches)
Now if you only do dungeons, that's it and that's your own way to play the game but do not ask for a nerf when you play only 30% of the endgame pve content.
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