If people who loved DRK in XI like RPR, that's great for them. It's genuinely great that you got a job that caters to you and no longer have to feel bad about SE going the great-sword tank route with actual DRK, instead of the scythe dps like in XI. That was specifically the goal according to Yoshi P, so it's nice to hear they've actually hit the mark on this one.

However, RPR's existence does absolutely nothing for most of the people who loved the pre-5.0 iterations of XIV's DRK. It doesn't share any mechanics (you can kinda reach to say that Death's Design is like Sole Survivor, but not really) and is completely different gameplay-wise, even when you ignore the role difference - which is a pretty damn big difference in itself. The DRK we miss was fast paced, reactive and required constant attention to your resource(es), meanwhile RPR is the lowest apm melee in the game, with very little weaving and a rather simple resource. There is nothing wrong with that, it has its own identity and many people enjoy it, but it is not a replacement for XIV's DRK.

Likewise, while I finally do enjoy GNB in its 6.0 iteration, weaving aside it's closer to filling the hole left by the 4.1 WAR in its playstyle, than to being a substitute for DRK. Honestly there is nothing that feels even remotely close to that lost job, regardless of role and that really sucks because a lot of people loved it.