Quote Originally Posted by Small_potato View Post
You are right but not all. The critical problem is that some jobs lose the competitions due to certain mechanics or DPS check design of the savage raids, causing the discrimination. Let us go back to Eden savages, every job can join the raids, even the DRK, it is playable! I just want to make it clear: job discrimination is the most critical issues in an online game system. The result is some jobs are locked and banned in PF teams.

Yes SE made the buffs for DRG in 6.05, so I think they do notice the large gap between RPR and other jobs. In stead of taking actions or postpone the release date, they decide to go ahead. Maybe this is not a critical issue for them, I guess.

Let us check the schedule. They will release 6.08 and then 6.1 for ultimate. So I just gonna wait at 6.08 and 6.1 until they fix the number while they think this is not a issue before releasing the raid? I have a doubt about their HR managements.

And besides, the rotation concepts of PLD is opposed to the 60S/120S team buffs design concepts in 6.0, just like DRG and the reworked SMN. The damage curve is flat at most of the time, and the efficiency of boosting DPS due to team buffs is low. Unlike DRK and GNB, they can save the resources and burst within the team buff periods perfectly.

I just want to tell that PLD is not a good design in both game play and numbers, especially in 6.0 patch with those changes. Yes PLD has good sustain and excels in team defensive skills(not vital), but it is entirely not for savage raids.
All of this is true but I think you missed the point.

To fix PLD they just need to raise some numbers. To fix DRK they just need to reconstruct the jobs very identity from the ground up before it will ever feel good to play again. If you dislike the flat line of PLD damage that's fine but it's a non-issue if you just raise where that flat line rests. PLD has a clear identity as the consistent tank, it just needs some steroids which is just a few number changes in the potencies. I did not mean to imply there were no problems with PLD, jsut that the fix is significantly easier, especially being a significant problem only in this patch. There isn't anything inherently wrong with a job that does flatline damage, it's just independent, which is a HUGE plus in PF groups, provided the job can keep up on its own.