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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,089
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    It feels lacking. At first I welcomed this change, until I leveled it. I do not understand why they would add those super old summons to level 90. I could of understood if they upgraded earlier and we got a new summon instead. They really love reusing old features over and over. Even if some animations are new such as the different ruin iterations - I really cant say that I'm happy with the job. It lacks OGCD's and it definetly needs more "busy" time.
    They tend to argue about "player stress" during liveletters, but really - nothing is more fun than a rewarding dps rotation with good numbers.
    (8)

  2. #2
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    349
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    i was thinking, and i think the adjustments id like are as follows:

    Return akh morn to x2 rather than the one we get currently. It would mean half potency but this would be acceptible to me, as it would give more to do. Maybe even make the Bahamut flare a cast rather than instant.

    for the Arcanums I think Titan is fine as he is, but Garuda and Ifrit needs a little, work - though what to complicate it Im not really sure.

    I think ultimately the issue is you can add new things to make more button presses, but that does not neccesarily make it more complex. But variance to the button mechanics is really what is needed. I suppose this is why, titan, Garuda and Ifrit phases are different, the only issue is that its not enough, an additional skill for all three could potentially do this, but then again maybe not.

    Oh and id also make it so carbuncle doesnt go anywhere / his skills can be used by all summons. Its rather annoying to not be able to use them, then again this does add another thing to consider within the rotation.
    (0)

  3. #3
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The way I see this new SMN, having played with it through the whole MSQ and beyond, is that right now the job is as flat as possible in terms of job mechanics and bad designed.

    For example, if you're in a mob trash/boss trasition and Phoenix/Bahamut returns from CD before you finish using your three summons you're better skipping them and go for Phoenix/Bahamut right away.
    How can a job works against its own skills like that?
    You wanted to see those primals being summoned and do flashy stuff but now, given the way they are designed, you're encoraged to skip them (the main focus of our job) for the sake of dps.
    This is no flexibility, it's bad design.

    Also, we have Ruin III but rarely use it. I don't want to spam it but it's basically forgotten after LV90.
    Ruin IV is a joke right now and it was our best spell to use with Bahamut.


    The job needs at least one mechanic that encorages the use of the three summons to maximaze dps. At least this will give something to manage and optimize. For example:

    - For each summon used you get a stack or something to unlock a skill that has potency based on number of stacks you have (like Fester used to work with the dots). Could call it Tri-disaster and rename the basic aoe spell Outburst again or whatever.

    - Reduce Attunement duration to 15 secs but make it so we have (or at least be encoraged to) stay the whole window in it (some tweaks in the attuned skills would be in order I guess) before using next summon.

    - Delete the current Ruin IV and make it an upgrade of Ruin III. (Not related to the summons but current Ruin IV is stupid... this needs a change).
    (3)
    Last edited by Dahlinea; 01-07-2022 at 10:54 AM.

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by xbahax92 View Post
    It feels lacking. At first I welcomed this change, until I leveled it. I do not understand why they would add those super old summons to level 90. I could of understood if they upgraded earlier and we got a new summon instead. They really love reusing old features over and over. Even if some animations are new such as the different ruin iterations - I really cant say that I'm happy with the job. It lacks OGCD's and it definetly needs more "busy" time.
    They tend to argue about "player stress" during liveletters, but really - nothing is more fun than a rewarding dps rotation with good numbers.
    Lore wise it made sence as we learn why primals temped in the first place, it just kidna suffers from not having any context....
    (0)