Astute observation, maybe with this revelation headway can finally be made on how absolutely barebones and unrealized the job is at level 90, compared even to the other brand new jobs Sage and Reaper.
What you see as bare bones I see as fun and engaging. A job doesn't have to have 14921051 abilities to be fun. I also think it is realized just fine.
Well there was always Machinist, Dancer, Warrior, Gunbreaker, etc. for people looking for a nice relaxing low-complexity job to enjoy, SMN was however deleted and replaced with something entirely incomparable. Asking for a revert would be unreasonable of me. Asking for a full job at level 90 is not.
It is a full job at 90. You just don't like it.Well there was always Machinist, Dancer, Warrior, Gunbreaker, etc. for people looking for a nice relaxing low-complexity job to enjoy, SMN was however deleted and replaced with something entirely incomparable. Asking for a revert would be unreasonable of me. Asking for a full job at level 90 is not.
Your rotation doesn't significantly change from level 22 to 85. It's a minute of mostly instant casts with some traits and a couple oGCDs sprinkled in here and there between the pretty lights. Specifically brand-new buttons per minute you get 1 Astral Flow (oGCD), half a Searing Light (raid buff oGCD), an Enkindle (oGCD), and Ruin 4 (GCD). Really incredible stuff. To add onto that, you get 3 more new buttons by 86 of which the only ones that have a rotational demand are Slipstream and Crimson Cyclone, the others are pretty much just silver platter'd. Reaper from 70 to 90 gets far more to sink its teeth into than Summoner from 22-85 and it's also regarded as a very simple class.
Well please enlighten us as to what a realized summoner would look like other than just slapping a bunch of DoTs to upkeep in there.Your rotation doesn't significantly change from level 22 to 85. It's a minute of mostly instant casts with some traits and a couple oGCDs sprinkled in here and there between the pretty lights. Specifically brand-new buttons per minute you get 1 Astral Flow (oGCD), half a Searing Light (raid buff oGCD), an Enkindle (oGCD), and Ruin 4 (GCD). Really incredible stuff. To add onto that, you get 3 more new buttons by 86 of which the only ones that have a rotational demand are Slipstream and Crimson Cyclone, the others are pretty much just silver platter'd. Reaper from 70 to 90 gets far more to sink its teeth into than Summoner from 22-85 and it's also regarded as a very simple class.
Any system to keep track of at all, at the moment the job gauge is is only useful as a timer to tell you how long you have to Enkindle Bahamut/Phoenix and how many Aetherflow charges you have, a system that is frankly more vestigial than DoTs were and should have received much more attention than it has (which was none). There are many possibilities for expansion. You could bring back the concept of Aethertrail to augment the abilities your demi will use, say for instance you used all painflares, maybe Bahamut will only cast some AoE version of wyrmwave. Primal attunement could also be extended to the Aetherflow system, for instance maybe an Ifrit attuned Aetherflow gives Bahamut Flarebreath, maybe Titan gives Flatten, maybe Garuda gives Tempest Wing. Potencies adjusted, these could have different niches or interactions, or at the absolute least maybe you want one of each.
What I'm asking for I guess is for abilities to mean something to each other, right now you just go down the incredibly simple checklist in almost the same order every time without even the difficulty of finding a space to stand still and cast for more than ~7-8 seconds a minute. Bit of an unfair question from you, but I hope I've communicated that I do think this version has potential, and that Aetherflow and skill interaction are both pretty pathetic and what I would want to see change first.
Okay? That's a problem too in my opinion, not that this is the thread for it.
Healers basic damage rotation is the same from lvl 4 to lvl 90 (All of 2 buttons, one of them being a 30s dot). Cry me a river.Your rotation doesn't significantly change from level 22 to 85. It's a minute of mostly instant casts with some traits and a couple oGCDs sprinkled in here and there between the pretty lights. Specifically brand-new buttons per minute you get 1 Astral Flow (oGCD), half a Searing Light (raid buff oGCD), an Enkindle (oGCD), and Ruin 4 (GCD). Really incredible stuff. To add onto that, you get 3 more new buttons by 86 of which the only ones that have a rotational demand are Slipstream and Crimson Cyclone, the others are pretty much just silver platter'd. Reaper from 70 to 90 gets far more to sink its teeth into than Summoner from 22-85 and it's also regarded as a very simple class.
Last edited by Deceptus; 01-08-2022 at 04:57 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm personally pretty okay with new SMN but in their defense, a common pain point for a LOT of healer players is that their dps rotation is so stagnant and none of the current content requires the bloated healing kits they currently have, leading to a large majority of your kit seeing little to not practical use and glare/broil spam to win the day, which is extremely boring
If you didn't notice this isn't thread about how Yoshi-P screwed over Healers yet again, it's about how Yoshi-P screwed over SMN.
Not true but we'll move along anyway.
They rarely make major changes to a job in the middle of a expansion cycle even went it's clearly needed. Thread can make an impact if; the Language speaking mods bring the ideas to the SE team and if the SE Team to include Yoshi-P would get off their damn high horse and really listen to the players feedback. I honestly think success have made the team rather arrogant from their humble beginnings.
Last edited by Dyvid; 01-09-2022 at 03:27 AM.
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