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  1. #1
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ApolloGenX View Post
    I like the summoner....

    I remember when it first started many people saying all they wanted was real summons and they didn't care if the rest of the job was doing nothing.

    It's good to have one easy dps class for people that don't love DPS jobs... and it helps that it is so flashy.
    If you don't like DPS jobs, don't play DPS jobs. Catering to people that don't like playing healers or are just terribly at it is what lead us to the current state of healing, which is awful.

    Design jobs for people who love playing them.
    (8)

  2. #2
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Honestly it feels like SMN doesn't even have a mechanic anymore. They don't need to keep track of anything, it has no decisionmaking in their rotation.
    You just go through the motions of whatever is available to you at the time. It needs something to add a little complexity to it because right now it just feels all shiny & flashy without any substance to it.
    (5)

  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    A rotation that you can play with one button does not seem like a particularly well thought out rotation.

    SPOILERS LVL 83 TRIAL: https://www.youtube.com/watch?v=6r3T1X0OXIU
    (2)

  4. #4
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Wow. They went too far.
    (4)

  5. #5
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    As a start, I would get rid of aetherflow as an actual ability and make the aetherflow points have a proc chance on your other abilities similar to how bloodletter works on BRD. Having a dynamic OGCD would be a huge improvement. I would also get rid of the attunement requirement, and let people cast the primals/charges in whatever order they wished. Right now if you fat-finger a second primal after the first you'll be left stuck with a stack of charges and no way to use them. No idea how that work since in their infinite wisdom they decided to tie all 3 primals' abilities to THE SAME BUTTON.
    (1)
    Last edited by Darthgummibear; 01-10-2022 at 05:09 AM.

  6. #6
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    While I prefer the new summoner over the old one it's undeniable that they went i bit too far in terms of simplicity. It feels like a job which will be really fun in 2 expansions which shouldn't be the case when they can release fun and complete new jobs like reaper. And summoner is basically a new job.
    (4)

  7. #7
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    356
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    Honestly i think the intention for the rework was for summoner to be fast and flashy, with a lot of optimisation to fit everything in. But it came at the cost of any meaningful mechanics. Honestly i think they plain ran out of time with it. Each primal should mechanically feel distinct and you can see this with how they work ... Bahamut and Phoenix aside. Garuda is fast, but slowed with slipstream. Ifrit is Slow but powerful strikes, Titan is fast 1-2 rotation that actively limits OGCDS.

    Its like they got the bones in place but forgot to account of sinnew and flesh. The design approach isnt the problem on a whole. Rotating though the summons and using them to change the spells cast is a neat design, but the implementation is where they went wrong. Too few OGCD's, and rotations that are overly simple. Heck if they had gone with 1-2 rotations for phoenix and Titan a, 1,1,1,1,2 for Garuda and maybe a 1-2-3 for Ifrit with some OCGD's to weave, it would make the job feel more active.

    Honestly though, even if they made bahamut spells casted rather than instants, it would balance out the variance and give more to consider. Its why i dont think its wholly bad, it just needs small nudges here and there to fullly complete.

    The biggest challenge they face, if they ever think to address it is to make Arcanum summons feel more like summons. I suspect they land and then imediately vanish because they wanted to differentiate them from the demi's.

    Once adjustment they could make is to give the arcanums a chargable bar that mean they only do the enkindle ability if you manage to weave in all abilities ... but i dont really know how that would work in practice.

    Carbuncle im not really sure what the philosophy behind him is other than a means to give Egi-Gamour without worrying about attack animations. i guess.
    (1)

  8. #8
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Anvaire View Post
    Honestly i think the intention for the rework was for summoner to be fast and flashy, with a lot of optimisation to fit everything in. But it came at the cost of any meaningful mechanics. Honestly i think they plain ran out of time with it. Each primal should mechanically feel distinct and you can see this with how they work ... Bahamut and Phoenix aside. Garuda is fast, but slowed with slipstream. Ifrit is Slow but powerful strikes, Titan is fast 1-2 rotation that actively limits OGCDS
    The problem here being that they give you all this space to think about oGCDs, and then just plain don't give you any to use. The couple you do get, energy drain and fester, can easily be fit inside Bahamut and Phoenix without issue, leading to the rest of the rotation being rather sleep inducing.
    (4)

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rolder50 View Post
    The problem here being that they give you all this space to think about oGCDs, and then just plain don't give you any to use. The couple you do get, energy drain and fester, can easily be fit inside Bahamut and Phoenix without issue, leading to the rest of the rotation being rather sleep inducing.
    Yeah. I wouldn't be opposed to having more OGCDs (that aren't DoTs). It's super fun for me as is, but I know that it could still be improved. Hopefully what we are seeing now is just the foundation for future plans.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Vahlnir View Post
    Yeah. I wouldn't be opposed to having more OGCDs (that aren't DoTs). It's super fun for me as is, but I know that it could still be improved. Hopefully what we are seeing now is just the foundation for future plans.
    I don't trust them at all these days with "future plans" after seeing how those future plans panned out for MCH.
    (6)

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