If you don't like DPS jobs, don't play DPS jobs. Catering to people that don't like playing healers or are just terribly at it is what lead us to the current state of healing, which is awful.I like the summoner....
I remember when it first started many people saying all they wanted was real summons and they didn't care if the rest of the job was doing nothing.
It's good to have one easy dps class for people that don't love DPS jobs... and it helps that it is so flashy.
Design jobs for people who love playing them.
Honestly it feels like SMN doesn't even have a mechanic anymore. They don't need to keep track of anything, it has no decisionmaking in their rotation.
You just go through the motions of whatever is available to you at the time. It needs something to add a little complexity to it because right now it just feels all shiny & flashy without any substance to it.




A rotation that you can play with one button does not seem like a particularly well thought out rotation.
SPOILERS LVL 83 TRIAL: https://www.youtube.com/watch?v=6r3T1X0OXIU
Wow. They went too far.
As a start, I would get rid of aetherflow as an actual ability and make the aetherflow points have a proc chance on your other abilities similar to how bloodletter works on BRD. Having a dynamic OGCD would be a huge improvement. I would also get rid of the attunement requirement, and let people cast the primals/charges in whatever order they wished. Right now if you fat-finger a second primal after the first you'll be left stuck with a stack of charges and no way to use them. No idea how that work since in their infinite wisdom they decided to tie all 3 primals' abilities to THE SAME BUTTON.
Last edited by Darthgummibear; 01-10-2022 at 05:09 AM.
While I prefer the new summoner over the old one it's undeniable that they went i bit too far in terms of simplicity. It feels like a job which will be really fun in 2 expansions which shouldn't be the case when they can release fun and complete new jobs like reaper. And summoner is basically a new job.


Honestly i think the intention for the rework was for summoner to be fast and flashy, with a lot of optimisation to fit everything in. But it came at the cost of any meaningful mechanics. Honestly i think they plain ran out of time with it. Each primal should mechanically feel distinct and you can see this with how they work ... Bahamut and Phoenix aside. Garuda is fast, but slowed with slipstream. Ifrit is Slow but powerful strikes, Titan is fast 1-2 rotation that actively limits OGCDS.
Its like they got the bones in place but forgot to account of sinnew and flesh. The design approach isnt the problem on a whole. Rotating though the summons and using them to change the spells cast is a neat design, but the implementation is where they went wrong. Too few OGCD's, and rotations that are overly simple. Heck if they had gone with 1-2 rotations for phoenix and Titan a, 1,1,1,1,2 for Garuda and maybe a 1-2-3 for Ifrit with some OCGD's to weave, it would make the job feel more active.
Honestly though, even if they made bahamut spells casted rather than instants, it would balance out the variance and give more to consider. Its why i dont think its wholly bad, it just needs small nudges here and there to fullly complete.
The biggest challenge they face, if they ever think to address it is to make Arcanum summons feel more like summons. I suspect they land and then imediately vanish because they wanted to differentiate them from the demi's.
Once adjustment they could make is to give the arcanums a chargable bar that mean they only do the enkindle ability if you manage to weave in all abilities ... but i dont really know how that would work in practice.
Carbuncle im not really sure what the philosophy behind him is other than a means to give Egi-Gamour without worrying about attack animations. i guess.




The problem here being that they give you all this space to think about oGCDs, and then just plain don't give you any to use. The couple you do get, energy drain and fester, can easily be fit inside Bahamut and Phoenix without issue, leading to the rest of the rotation being rather sleep inducing.Honestly i think the intention for the rework was for summoner to be fast and flashy, with a lot of optimisation to fit everything in. But it came at the cost of any meaningful mechanics. Honestly i think they plain ran out of time with it. Each primal should mechanically feel distinct and you can see this with how they work ... Bahamut and Phoenix aside. Garuda is fast, but slowed with slipstream. Ifrit is Slow but powerful strikes, Titan is fast 1-2 rotation that actively limits OGCDS





Yeah. I wouldn't be opposed to having more OGCDs (that aren't DoTs). It's super fun for me as is, but I know that it could still be improved. Hopefully what we are seeing now is just the foundation for future plans.The problem here being that they give you all this space to think about oGCDs, and then just plain don't give you any to use. The couple you do get, energy drain and fester, can easily be fit inside Bahamut and Phoenix without issue, leading to the rest of the rotation being rather sleep inducing.




I don't trust them at all these days with "future plans" after seeing how those future plans panned out for MCH.
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