Page 20 of 37 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 365
  1. #191
    Player
    XmissionsX's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Wighard Marcellos
    World
    Zodiark
    Main Class
    Summoner Lv 90
    I am a pretty new player 6 months completed endwalker , I am also not that young anymore 50+ So my reflexes aren’t the best, I am playing a smn, I always try to be best geared possible use the highest food buffs etc, and I do like a challenge but I also feel there to many mechanics like aoe 1 shot killers with for a newby not the best telegraphs and mechanics like doom which depends completely on healer attention if u get it. Also none of the mechanics are explained very well for a new player.

    So often it does not feel completely fair when u die and sometimes I am completely lost why I died, it’s also the first mmo I play which has a huge focus for healers to do damage which may be a factor. Also a smn has no self heal to speak off so u are completely at the mercy of the healers attention.

    So in the end I expected to do better In EW as we are all on even lvl playing field, but found out that this was definitely not the case everyone seemed to plow through it with no comments and I died multiple times completely lost why I died, it was def not a good experience and I felt like a complete idiot, and decide to watch YouTube explainers to be better prepared next time.

    I personally don’t know how to fix this, it seems that veteran players are so used to the mechanics that’s very easy for them, but newcomers are completely lost. Maybe it’s because the mechanics are all the same and there are no real new surprising mechanics and after some veteran players aren’t surprised anymore ?

    I actually attended 1 time by mistake a extreme party (in duty finder) and that did feed completely different everything was explained in front and there where a lot of markers, so that time I exactly knew what I did wrong and why I died.

    I understand that this in msq cannot be done as everyone should be allowed to find out by its self, but maybe the extreme script like nature of ffxiv is a factor it seems if u do it enough the fight will be trivial as there are no surprises and u know exactly when and what will happen, which in effect makes it so that if u join a party which has done that fight a couple of times a newby is completely lost and the veterans are bored.
    (0)
    EQ, EQ2, Darkfall, hardcore MMORPG player. After 15 year break returning as a casual player taking it slow this time.

  2. #192
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Intellion View Post
    You see, it's really these kinds of smooth-brain takes, alongside with the incompetence I normally witness from Duty Finder coming from non-sprout/non-returner Lv. 90 players, that further reinforces my belief that SE nerfing Steps of Faith and Royal Menagerie were really massive mistakes.
    Pretty sure menagerie never actually got nerfed. I seem to remember them specifically saying they weren't gonna nerf it.

    I'm ok with the steps of faith nerf largely because the fight had a big design flaw in that there's no way to reset it when you know it's going south. Any other fight you can have everyone just kill themselves and restart, but with SoF, even if you know there's no way you are beating enrage by the 2/3rds point, you still gotta wait until he reaches the very end. And that's obnoxious. It was an experiment in boss design which I appreciate, but it ended up not being the best one.
    (4)

  3. #193
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I basically played all of EW with trusts.... so I could follow them around and it was fine. It was kind of garbage then to be thrown into trials with other players with demanding mechanics. Garbage for me and garbage for them for having to deal with me...

    For those of you who tell others to "get gud"... some of us would be just fine playing without you and just with trusts, so we aren't a burden.... I'm here for the story... and frankly, since I take LONG breaks... half the time in DF I have zero recollection of fights that I have completed in the past. Some of us just don't bother retaining memory of this game once we walk away.
    (3)

  4. #194
    Player
    Torlala's Avatar
    Join Date
    Jun 2020
    Posts
    9
    Character
    Tor Vin
    World
    Balmung
    Main Class
    Summoner Lv 87
    Quote Originally Posted by Espon View Post
    There's nothing wrong with wiping a few times in order to learn mechanics.
    No but people get abusive if you die more than once. And not just one person.
    (1)

  5. #195
    Player
    Sacred-Oblivion's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah
    Posts
    172
    Character
    Familiar Parable
    World
    Coeurl
    Main Class
    Paladin Lv 90
    The difficulty of these trials are perfect. They're so fun.
    (1)

  6. #196
    Player
    Raige's Avatar
    Join Date
    Oct 2012
    Location
    Limsa-Lominsa
    Posts
    88
    Character
    Raige Osata
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    In anything, you'll have Technical problems. Things not efficiently designed and then you'll have people problems. Mooooost of the time, it's a people problem.
    (1)

  7. #197
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,628
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by XmissionsX View Post
    I personally don’t know how to fix this, it seems that veteran players are so used to the mechanics that’s very easy for them, but newcomers are completely lost. Maybe it’s because the mechanics are all the same and there are no real new surprising mechanics and after some veteran players aren’t surprised anymore ?

    I actually attended 1 time by mistake a extreme party (in duty finder) and that did feed completely different everything was explained in front and there where a lot of markers, so that time I exactly knew what I did wrong and why I died.
    There's a couple reasons. One is what you said. These mechanics are something that over time we come to recognize because this is a very pattern-based game. Even if they shake things up a little, if the icon is the same or similar, our thoughts go instantly to "Okay I need to do this" or sometimes even muscle memory kicks in. Unfortunately, I don't really know a way to suggest fixing that for you either except maybe going back to dungeons or trials with mechanics you're not solid on and getting the rhythm down.

    The other difference is that you're getting a lot of veteran players who are running their daily roulettes and lack patience for mistakes from others and aren't willing to explain anything because it would slow the run down. People are willing and often need to explain things in the Extremes, which is why your experience was different there. Unfortunately, again, you can't fix other people.

    I would definitely do all you can first with Trusts. Trusts are a great way to learn. I do all MSQ available with Trusts first now. I don't just follow the NPCs but try to understand. "WTF why is Urianger running over there?" "Oh, THAT thing on the edge is why". You may be able to get the "instruction" of a sort that you need, and then could look at a video after you experience it the first time for anything you missed.

    BTW, I feel that sig line. Over 10 years in EQ hardcore, years in EQII, and I still like to challenge myself but much more laid back now. I wish you were on my data center, as we could definitely have fun running together.
    (1)

  8. #198
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TaleraRistain View Post
    There's a couple reasons. One is what you said. These mechanics are something that over time we come to recognize because this is a very pattern-based game. Even if they shake things up a little, if the icon is the same or similar, our thoughts go instantly to "Okay I need to do this" or sometimes even muscle memory kicks in. Unfortunately, I don't really know a way to suggest fixing that for you either except maybe going back to dungeons or trials with mechanics you're not solid on and getting the rhythm down.

    The other difference is that you're getting a lot of veteran players who are running their daily roulettes and lack patience for mistakes from others and aren't willing to explain anything because it would slow the run down. People are willing and often need to explain things in the Extremes, which is why your experience was different there. Unfortunately, again, you can't fix other people.

    I would definitely do all you can first with Trusts. Trusts are a great way to learn. I do all MSQ available with Trusts first now. I don't just follow the NPCs but try to understand. "WTF why is Urianger running over there?" "Oh, THAT thing on the edge is why". You may be able to get the "instruction" of a sort that you need, and then could look at a video after you experience it the first time for anything you missed.

    BTW, I feel that sig line. Over 10 years in EQ hardcore, years in EQII, and I still like to challenge myself but much more laid back now. I wish you were on my data center, as we could definitely have fun running together.
    Well, over the years the game has gone from team jump rope (I remember when Titan was hard).... to lethal dodge ball.

    It's become less of an RPG and more of a playable story with intermittent rounds of the Squid Game.
    (3)

  9. #199
    Player
    xenahawk's Avatar
    Join Date
    Jul 2021
    Posts
    185
    Character
    Xenahawk Soulphire
    World
    Sargatanas
    Main Class
    Fisher Lv 90
    Im not an extreme player myself. I do get better with certain machanics the more i do them but i know my limitations with video games and i would classify myself as an ok player. The thing that gets me is i feel like a handycap to other players especially during those trials. I did real well during trial 2 even did it as a trust but the first and 3the mechanics just seemed to happen too quick after lighting up for me. Luckily the 1 trial someone marked themself so i became their butt buddy and stuck to their ass but forget the 3rd one i spent practically the whole first phase eating dirt... phase 2 wasnt bad though.
    (0)

  10. #200
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by CrayonsAndPaint View Post
    Let me start off by saying the trials are easy for me, because I’m used to harder fights like those, but my friends who are new to the game, couldnt for the life of them understand what to do when doing the Zodiark trial. There’s honestly no need to make MSQ trial bosses that hard.

    I just think it’s a bit extreme.
    The trials were not too hard. The second one was a piece of cake. The first one, after you understand the mechanics a little bit was no issue. I think we downed it in one shot. We already have completely face roll dungeons, let's not ruin trials as well...
    (1)

Page 20 of 37 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast