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  1. #201
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by XmissionsX View Post

    So often it does not feel completely fair when u die and sometimes I am completely lost why I died, it’s also the first mmo I play which has a huge focus for healers to do damage which may be a factor. Also a smn has no self heal to speak off so u are completely at the mercy of the healers attention.
    Pretty sure you got one heal. It's not great.. but you got one.

    Quote Originally Posted by XmissionsX View Post
    So in the end I expected to do better In EW as we are all on even lvl playing field, but found out that this was definitely not the case everyone seemed to plow through it with no comments and I died multiple times completely lost why I died, it was def not a good experience and I felt like a complete idiot, and decide to watch YouTube explainers to be better prepared next time.
    Boss Fights in FFXIV all follow the same pattern:
    1. "Here are the things I can do". Usually done one at a time and at a recoverable pace. If you die here you should know after a wipe or res exactly what you died to. I can also suggest if you have no idea what you died to at this point, please ask. Some people will be silent, some might even be rude, but in general people will gladly tell you so that you can avoid it next time.
    2. "I will do my things in random combinations now but there will always be a correct place to be or a correct movement to do to survive". This is where the actual fight begins. You have to know the proper reaction to the initial mechanics, but also understand how they combine. I.G. A knockback means get to the center, but a knockback and a half arena AOE means get to the proper SIDE of the center.

    3. (occasional) "this isn't even my final form!". The boss will change into a new physical form and now either do NEW mechanics back to step 1 or it will do the mechanics faster or slightly changed. Just a ramp up of complexity. Adding on another mechanic to a combo or doing a weird version of it that either does the opposite of what it used to do or doing it slightly differently.

    Quote Originally Posted by XmissionsX View Post
    I personally don’t know how to fix this, it seems that veteran players are so used to the mechanics that’s very easy for them, but newcomers are completely lost. Maybe it’s because the mechanics are all the same and there are no real new surprising mechanics and after some veteran players aren’t surprised anymore ?
    People who have been here for a while and went through the whole game when the content was newer have had these mechanics drilled into them again and again. THey know a gather, they know a split, they even know meta-knowledge like how the designers like to follow certain mechanics with certain other mechanics. I.G an AOE that drives everyone away from the boss and then an AOE that makes everyone go under the boss, or vice versa. You can't really "fix" an experience gap without compulsory tutorials, and I don't think anyone wants those.

    Quote Originally Posted by XmissionsX View Post
    I understand that this in msq cannot be done as everyone should be allowed to find out by its self, but maybe the extreme script like nature of ffxiv is a factor it seems if u do it enough the fight will be trivial as there are no surprises and u know exactly when and what will happen, which in effect makes it so that if u join a party which has done that fight a couple of times a newby is completely lost and the veterans are bored.

    Honestly part of the entertainment as a Vet is meeting newbies and showing off how you know the encounter. Lots of us will do things in game to communicate things for you to do like jumping up and down where everyone is supposed to go for a mechanic. All I can recommend to improve your experience is ask people when you're confused. You seem to already have a good handle on patience. Dying really isn't all that bad in this game. It just costs a couple minutes. You can pretty much die multiple times in any encounter and if it's failed you get to try again from square one till you get it... just make sure you go into new dungeons with fully repaired gear.
    (8)
    Last edited by Krotoan; 01-06-2022 at 08:35 AM.

  2. #202
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,725
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    No, not really...

    Are you familiar with Steps of Faith? The ARR to HW final trial.
    It used to have twice as much HP, with massive hit boxes on its feet that would one-hit KO almost every role.

    Not using cannons? You're probably dead.
    No using the Dragon Killers on the towers? You're probably dead.
    Someone forgot to chain Vishap and you missed a Dragon Killer shot? You're probably dead.
    You don't have LB 3 and Vishap is about to reach the final ward? You're probably dead.
    Too many people died to adds and damage slowed down too much? You're probably dead.

    Hope you're ready to commit to the 15 min fight all over again.

    EW Story trials are no harder than Titania or Hades respectively. I don't know what to tell you...
    (6)
    Last edited by DiaDeem; 01-06-2022 at 10:46 AM.

  3. #203
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lemuel81 View Post
    The trials were not too hard. The second one was a piece of cake. The first one, after you understand the mechanics a little bit was no issue. I think we downed it in one shot. We already have completely face roll dungeons, let's not ruin trials as well...
    I had a harder time with the second trial, mostly because it's light-colored effects on a light-colored battlefield and it doesn't play well with my glare sensitivity.

    Also because I had three summoners in the party and couldn't see a damn thing around their pets.
    (4)

  4. #204
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    104
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    By the time you're level 83, you aren't new. That trial does nothing you won't have already seen in MSQ content. The only thing that's new is the tells. It's still the same stack, tankbuster, floor AoEs, raidwides you've seen before. Learn the tells, die once or twice and get ressed, do them right the second time, and bam, you've cleared.

    There's nothing wrong with dying or even wiping once or twice when attempting something for the first time. Make your mistakes, learn from them, and do better next time. It's not a hard concept to grasp or execute. And quite frankly, there should at least be SOME difficulty to the MSQ. Not EX/Savage level by any means, but enough that truly horrible players (like, the bottom 5-10% or so of the entire playerbase) either have to improve, or quit. If you legitimately need an "I can't do this instance, let me skip it" button, do the playerbase a favor and watch the rest of the MSQ on Youtube instead of going into instance after instance hoping to get carried.
    (7)

  5. #205
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    I would like to preface what I am about to say with a caveat: I am not asking for the game to be made easier. I have gotten through all of my MSQ trials and a few raids with at most a modicum of difficulty. That is, until I encountered Venat. There is so much going on in that fight (even on easy mode) that it literally overwhelms me and then my condition (I have Parkinson's disease) flares up and I can literally no longer function at my keyboard and mouse. This tells me that despite the gear and abilities of our characters getting better, the game itself has become increasingly harder to beat. There is some truth in what the OP has said. That being said, it would be unfair for other players to have the game made easy enough for someone like me with an extreme condition to be able to complete it with ease. I may simply have to acknowledge that I can no longer progress in my storyline. You can't drop everything down to the lowest common denominator without sacrificing fun for a lot of other players. I will keep trying my best to win that fight and maybe someday I might beat it. For now though, I am just too frail to be able to last long enough with everything going on in that fight, to be able to finish it. The darn orbs powering her up always get me in the end.
    (3)

  6. #206
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Eraden View Post
    I would like to preface what I am about to say with a caveat: I am not asking for the game to be made easier. I have gotten through all of my MSQ trials and a few raids with at most a modicum of difficulty. That is, until I encountered Venat. There is so much going on in that fight (even on easy mode) that it literally overwhelms me and then my condition (I have Parkinson's disease) flares up and I can literally no longer function at my keyboard and mouse. This tells me that despite the gear and abilities of our characters getting better, the game itself has become increasingly harder to beat. There is some truth in what the OP has said. That being said, it would be unfair for other players to have the game made easy enough for someone like me with an extreme condition to be able to complete it with ease. I may simply have to acknowledge that I can no longer progress in my storyline. You can't drop everything down to the lowest common denominator without sacrificing fun for a lot of other players. I will keep trying my best to win that fight and maybe someday I might beat it. For now though, I am just too frail to be able to last long enough with everything going on in that fight, to be able to finish it. The darn orbs powering her up always get me in the end.
    This is why I don't see anything wrong with not having story mode fights jam packed with mechanic after mechanic. Sure, keep the harder fights for those that want the challenge and enjoy the frenetic mechanic dodging, no problem... but story mode doesn't have to be like that.

    It's also why I am not sure if I will be returning after my break from EW. The story after 10 years is over and the game is changing. It might be moving beyond me, which is fine- and I hope it continues to grow and prosper... but I prefer the old FF, Bravely Default, Octopath style gaming and this style has gotten a long way from that.
    (3)
    Last edited by ApolloGenX; 01-06-2022 at 10:24 PM.

  7. #207
    Player
    Serenitey's Avatar
    Join Date
    Oct 2016
    Location
    Uldah
    Posts
    167
    Character
    Luna Star
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Espon View Post
    There's nothing wrong with wiping a few times in order to learn mechanics. You don't lose EXP when you die, and you hardly lose any durability. The only thing wiping costs you is time.

    I rather see new players struggle a little bit on a new encounter than complete everything in one try. That would be boring. I've had my share of wipes whenever I get a new trial or raid in roulette, but in the end we still manage to clear it in a few attempts. It's not like it's throwing extreme or savage level mechanics at you.
    lol No people RIP on the people learning. They did it when I started, and they STILL do it. Had people telling a guy he sucked the other day, he said he was new, they told him to quit. I felt sorry for him. No to most it is NOT ok. If this community wasnt so serious and hardcore all the time, let the newbies learn - maybe.
    (6)

    Wise men speak because the have something to say, fools because they have to say something. - Plato - He saw the ff forums apparently.

  8. #208
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eraden View Post
    I may simply have to acknowledge that I can no longer progress in my storyline. You can't drop everything down to the lowest common denominator without sacrificing fun for a lot of other players. I will keep trying my best to win that fight and maybe someday I might beat it. For now though, I am just too frail to be able to last long enough with everything going on in that fight, to be able to finish it. The darn orbs powering her up always get me in the end.
    Many players are altruistic to a fault in my experience. You only need to ask for help in the novice network or make a party in PF explaining your situation, and you should be able to get a team in no time. Even in the DF people will keep giving raises to people who can't keep up. If people can be carried in savage there is no way a normal trial can't be done with a couple of weaker links.
    (4)
    Graphics
    MSQ
    Viper

  9. 01-07-2022 09:13 AM

  10. #209
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinha View Post
    Many players are altruistic to a fault in my experience. You only need to ask for help in the novice network or make a party in PF explaining your situation, and you should be able to get a team in no time. Even in the DF people will keep giving raises to people who can't keep up. If people can be carried in savage there is no way a normal trial can't be done with a couple of weaker links.
    I appreciate your suggestions, but if I am not mistaken, Venat is a solo fight and can not be done with a group. I am basically stuck where I am with no way forward. I will just have to accept this and maybe do something else. Sadly, it pains me in the sense that I prefer gathering over combat in this game and getting access to new areas and new gathered items is locked behind the MSQs.
    (1)

  11. #210
    Player
    Roxiu's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    39
    Character
    Roxiu Rocaholic
    World
    Jenova
    Main Class
    Paladin Lv 100
    I wonder what would happen if you turn down the visual effects of the game and use the Trust system to fight Hydalen? If that would make things easier for you (Parkinson's) that's one way around it.
    (1)

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