Pretty sure you got one heal. It's not great.. but you got one.
Boss Fights in FFXIV all follow the same pattern:
1. "Here are the things I can do". Usually done one at a time and at a recoverable pace. If you die here you should know after a wipe or res exactly what you died to. I can also suggest if you have no idea what you died to at this point, please ask. Some people will be silent, some might even be rude, but in general people will gladly tell you so that you can avoid it next time.
2. "I will do my things in random combinations now but there will always be a correct place to be or a correct movement to do to survive". This is where the actual fight begins. You have to know the proper reaction to the initial mechanics, but also understand how they combine. I.G. A knockback means get to the center, but a knockback and a half arena AOE means get to the proper SIDE of the center.
3. (occasional) "this isn't even my final form!". The boss will change into a new physical form and now either do NEW mechanics back to step 1 or it will do the mechanics faster or slightly changed. Just a ramp up of complexity. Adding on another mechanic to a combo or doing a weird version of it that either does the opposite of what it used to do or doing it slightly differently.
People who have been here for a while and went through the whole game when the content was newer have had these mechanics drilled into them again and again. THey know a gather, they know a split, they even know meta-knowledge like how the designers like to follow certain mechanics with certain other mechanics. I.G an AOE that drives everyone away from the boss and then an AOE that makes everyone go under the boss, or vice versa. You can't really "fix" an experience gap without compulsory tutorials, and I don't think anyone wants those.
Honestly part of the entertainment as a Vet is meeting newbies and showing off how you know the encounter. Lots of us will do things in game to communicate things for you to do like jumping up and down where everyone is supposed to go for a mechanic. All I can recommend to improve your experience is ask people when you're confused. You seem to already have a good handle on patience. Dying really isn't all that bad in this game. It just costs a couple minutes. You can pretty much die multiple times in any encounter and if it's failed you get to try again from square one till you get it... just make sure you go into new dungeons with fully repaired gear.



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