Well,I've filled out ANOTHER bug report,and talked to customer service,and still nothing
[edit] and the audio is STILL @#@#!ing stuttering,how is the acceptable
Well,I've filled out ANOTHER bug report,and talked to customer service,and still nothing
[edit] and the audio is STILL @#@#!ing stuttering,how is the acceptable
Last edited by AsheStrachan; 01-05-2022 at 03:36 AM.
if your cpu gets too hot it will automatically throttle itself for self preservation. Anything above 50c will cause this.
Mine is at 24c over clocked. But I also have the side of the case off and it is on its side so all the heat goes up. If I were to cover it, it would shut off about 30 minutes after.
50c is really hot, 90c is going to damage your equipment. Why your board is even still functioning is beyond me.
the proof <https://imgur.com/a/oINWxLS>
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Last edited by XenophineEX; 01-05-2022 at 06:58 AM.

Your telling me your cpu is at 24c under load while oc?Do you cool it with liquid nitrogen or what.if your cpu gets too hot it will automatically throttle itself for self preservation. Anything above 50c will cause this.
Mine is at 24c over clocked. But I also have the side of the case off and it is on its side so all the heat goes up. If I were to cover it, it would shut off about 30 minutes after.
50c is really hot, 90c is going to damage your equipment. Why your board is even still functioning is beyond me.
the proof <https://imgur.com/a/oINWxLS>
And as I said, every CPU is different, mine works perfectly fine at 75c, it might start throttling at 80 and above but nothing a custom cooler cant fix if you really want every last performance out of it.
Mine never got anywhere near 90ºC.if your cpu gets too hot it will automatically throttle itself for self preservation. Anything above 50c will cause this.
Mine is at 24c over clocked. But I also have the side of the case off and it is on its side so all the heat goes up. If I were to cover it, it would shut off about 30 minutes after.
50c is really hot, 90c is going to damage your equipment. Why your board is even still functioning is beyond me.
Considering the numbers in the manuals above, it seems my numbers are Ok...
EDIT:
Oh, I think you referring to paga about the 90ºC...

I keep coming back to this thread hoping someone bursts up all "EUREKA! I FIGURED IT OUT!" but no such luck.
Not a whole lot I can do on my end.

I've tried everything under the sun to fix the directx error. I've had it since i started playing in March, 2021. It wasn't so bad before; I'd just log in and continue. But with the queues, its more detrimental. I have a new computer, too. The directx error problem seems to have worsened with Endwalker.
Wait, what? They want you to give them an ear print to use the embody software? That’s dystopian af.

Yeah I have to use the spatial audio in order to make the game "playable" as the choppy audio is vastly reduced with it, but the fact they want a picture of your right ear is creepy af.
I'm relieved that in some way they confirmed that yes, the choppy/static/popping audio IS indeed an issue and we aren't just left twiddling our thumbs. Look if they're willing to acknowledge it's an issue, even if a fix may be a month away, I'm willing to wait.
I've waited and worked with it since December 3rd, I can wait longer if need be.
I'm glad we got this from support team at the very least. My next billing date is in two and a half weeks, i guess we'll see if anything new comes up by then.

So, I have some info that might be helpful or at the very least might be enlightening if nothing else. Firstly, the reason the benchmark had no audio issues or anything was because it was still using the pre-EW audio engine/codecs. Secondly, as part of EW's audio engine changes, they actually switched from using XAudio like in pre-EW to using WinMM which is, apparently, some some black magic legacy stuff from WinXP. As a side note, DX9 mode still uses XAudio according to a friend of mine. Thirdly, the reason some people have no audio issues, some have minor ones, and others have completely unplayable levels of audio issues is cause mixing lengths can behave differently on different systems. The audio issues possibly come from insufficient buffers due to the changes they made. Also, from my understanding due to what a friend of mine talked about as they were looking into this problem, XAudio tended to make buffer management simplistic, you set up a playstream event and were done while WinMM is more involved when it comes to buffer management. Also according to my friend, in 6.01 they adjusted the buffer length down. Fourthly, apparently the Spatial Audio stuff is Stereo Only and according to my friend, there is no reason to be using WinMM to employ the spatial audio.
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