Actually reaper is meant to be competing with SAM on DPS. No surprise that there were no dps nerfs, since it is currently competing with SAM already.

Actually reaper is meant to be competing with SAM on DPS. No surprise that there were no dps nerfs, since it is currently competing with SAM already.
My frustrations with calls for nerfs stems from this. We know it was meant to compete or be close to SAM. But because it's seemingly the easiest DPS job, it should be nerfed. But we also know for a fact that SE doesn't balanced on ease to play, or at the very least it is what they claim.
If we are worried that RPR is too easy to be considered close to SAM, why don't we call for it to get more difficult? Not asking to redesign the loop, but perhaps having DD harder to execute at certain times during our combos. I dunno, for me it's hard to gauge difficulty from a gameplay point of view. I can agree it's more forgiving, but despite that it can still feel tight on bursts when you take into account fight mechs and a 40-60 second burst phase.
Wait how do we '' know '' this?My frustrations with calls for nerfs stems from this. We know it was meant to compete or be close to SAM. But because it's seemingly the easiest DPS job, it should be nerfed. But we also know for a fact that SE doesn't balanced on ease to play, or at the very least it is what they claim.
If we are worried that RPR is too easy to be considered close to SAM, why don't we call for it to get more difficult? Not asking to redesign the loop, but perhaps having DD harder to execute at certain times during our combos. I dunno, for me it's hard to gauge difficulty from a gameplay point of view. I can agree it's more forgiving, but despite that it can still feel tight on bursts when you take into account fight mechs and a 40-60 second burst phase.
RPR is not a selfish DPS...
If the rest of the other Jobs are to go on which I don't see why we wouldn't then RPR is a utility DPS Job and should be on the level of DRG or MNK ( and MNK is too high too ).
Where exactly are you guys getting this idea from that it's meant to be up there with SAM?
I keep seeing people throw this out and I dunno what exactly people are basing this on...
This whole argument about ease of play is completely pointless to try and argue against too the logs show what they show, yes it is completely fair to say that RPR is objectively easier.
That doesn't mean that individuals might not disagree but the stats show what they show.
Last edited by Kolsykol; 01-04-2022 at 07:08 PM.
Player
Then give SAM a raid buff. None of the melee should be competing with SAM. If they were then it defeats the entire point of SAM being a selfish DPS. RPR not getting a huge potency nerf is ridiculous.

What? So, you're telling me that Samurai should be beating all melee in both aDPS and rDPS? No, thats not broken or anything.
Keep the salt coming. I love it.
They should be outright the top of all melee considering the only thing they do is dps and bring zero utility. Reaper being able to not only keep up, but out perform them in most fights makes bringing a SAM into a fight pointless. The same applies to MNK imo. RPR and MNK both are overperforming.
Last edited by Ransu; 01-05-2022 at 03:18 AM.

They are outright top dps, in the bracket that gauges that: aDPS. Reaper, monk, drg, and nin should be outperforming samurai in rdps. It's a problem that only monk and reaper do at the moment. The fact that Samurai was beating everyone in rDPS and aDPS in StB is a problem and it was broken. If you're only defense is that they bring nothing else to the table except for dps, then you're going to need a stronger argument.They should be outright the top of all melee considering the only thing they do is dps and bring zero utility. Reaper being able to not only keep up, but out perform them in most fights makes bringing a SAM into a fight pointless. The same applies to MNK imo. RPR and MNK both are overperforming.


He doesn't need a stronger argument, the other competing melees (mnk and reaper) both bring raid hp recovery options so they should be marginally lower in rDPS than the class that doesn't bring anything but damage. If SAM is being beaten in rDPS outside of the top percentiles it probably means it's bordering not worth bringing at all in those top percentiles as they will tend to use raidbuffs much better than an average raider.They are outright top dps, in the bracket that gauges that: aDPS. Reaper, monk, drg, and nin should be outperforming samurai in rdps. It's a problem that only monk and reaper do at the moment. The fact that Samurai was beating everyone in rDPS and aDPS in StB is a problem and it was broken. If you're only defense is that they bring nothing else to the table except for dps, then you're going to need a stronger argument.

If sub 90% isn't able to compete then that's an issue of playing better. Like I said before, the fact that Samurai was beating everyone in both brackets in StB was a problem, and it was broken. They are pushing the most DPS of any melee, as is indicated by their spot on the aDPS bracket. It's just not a blowout anymore.He doesn't need a stronger argument, the other competing melees (mnk and reaper) both bring raid hp recovery options so they should be marginally lower in rDPS than the class that doesn't bring anything but damage. If SAM is being beaten in rDPS outside of the top percentiles it probably means it's bordering not worth bringing at all in those top percentiles as they will tend to use raidbuffs much better than an average raider.
If anything, mediocre Samurai can't get away with being mediocre anymore. This is a good thing.
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