Thank you for your post. However, you do realize that continuing this discussion is not an effective way to advocate for the cause of dot casters much less justifying the state of Summoner prior to 6.0?

What is the goal? The return of poison magic and its interactions? There is not much chance of that ever resurfacing in Summoner again but if you ask politely there is a nonzero chance of Necromancer, Time Mage, or a similar caster being added in 7.0 where they could include those mechanics. Further explorations of its original themes/lore? Possible if we end up going to Meracydia, but since new job quests each expansion are no more it's not very likely either.

As for new abilities, as much as I would love to have a complete pantheon of summons and their corresponding abilities by now, I am aware that will not realistically occur prior to 7.0. They could do some things to add depth to Summoner in the coming patches but it will not be anywhere nearly as busy as it used to be. Just like Machinist never went backwards, you cannot expect that of Summoner either.

Here is the best advice I can give to those who are distressed over the loss of old Summoner. Create a support thread and be clear about what concepts you want to see in a new dot caster job. Stick to the topic, and engage with things in a positive and constructive manner. Words only have as much meaning or tone behind them as you see fit to assign. Try to see the glass as half full, not half empty. And if you no longer wish to play as Summoner, fortunately there are 18 other jobs to try out. It's ok to play different classes, goodness knows I did after I decided to not main Summoner last expansion despite it being my first 80.