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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by aveyond-dreams View Post
    What is the goal? The return of poison magic and its interactions? There is not much chance of that ever resurfacing in Summoner again but if you ask politely there is a nonzero chance of Necromancer, Time Mage, or a similar caster being added in 7.0 where they could include those mechanics. Further explorations of its original themes/lore? Possible if we end up going to Meracydia, but since new job quests each expansion are no more it's not very likely either.
    I can’t speak for others on here of course, but my own issue with Summoner is that there is no depth, no complexity, no requirement to engage your brain with the current rotation. Ergo, my goal would be to have additional abilities added. More things to weave during the copious amount of room afforded by all the instant casts. More interactions between summons. More things to do and keep track of.

    I’m not that particular on what form this depth takes. Would I mind reversion back to 5.1? Nah, I’d be fine with that personally, though I also acknowledge it’s not going to happen. Just give the job something, ANYTHING, that adds a modicum of depth.
    (17)

  2. #2
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rolder50 View Post
    I can’t speak for others on here of course, but my own issue with Summoner is that there is no depth, no complexity, no requirement to engage your brain with the current rotation.
    Tbh. This is my perspective. SMN mains went from having a layered job with complexity interwoven in its general structure to...

    Well, I leveled SMN to max and it ain't even the least bit difficult for someone who never played the job to pick up. There's barely a learning curve present. I personally view it as partially braindead and its hot bar utterly barren in comparison to other level 90 jobs.
    (14)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Rolder50 View Post
    I can’t speak for others on here of course, but my own issue with Summoner is that there is no depth, no complexity, no requirement to engage your brain with the current rotation.
    This is my perspective and complaint as well. What hurts is it didn't even have to end up this way. You could have had this redesign yet pave it with call backs from the old job.

    This image right here is how to create a good summoning mechanic: 3 Astral Calls and 3 Umbral Calls. Astral Aetherflow lets you call the three primals, bonus damage when done in the element flow sequence, then after all three it unlocks DWT/Bahamut. Umbral Aetherflow calls the three primals and it unlock FWT/Phoenix.

    (2)