the fact many people arent talking about how unmend and unleash are spells instead of weaponskills is something impressive. this is horrid as basically the recast for both stays at 2.5 sec. which makes using bloodweapon impossible to get 5 uses out of. also blood weapon should have been changed to stacks like delirium. the blackest night should have gotten an upgrade instead of enhanced unmend. tbn should have gotten a 15% total damage mitigation AFTER the shield breaks so than it actually becomes great in dungeons and either a mana cost reduction or removal of the mana cost and increase the cd of it and increase duration of the shield as you must get total use of the shield to actually gain something of good value and sometimes 7 secs is just too little. the worse experience for drk is leveling up in dungeons everyone who has played drk all say this. the raids are outright great if not the best to many. you have damage in place of survivability and in dungeons you are causing the healer a heart attack everytime you do a pull and it lasts more than 60 seconds. this isnt always the case to be honest, but it happens all too often and i wouldnt be surprised if the tank that has died the most in dungs are drk while warriors are least likely to die.
why isnt dark mind a total dmg mitigation or vulne down like the warriors? it being a magic dmg only is bad. are there special cases for its use? kinda but in dungeons its basically meh. as many things are physical. and sometimes mixed damage and stacking two defensives is not worth math wise. you can still do it for less magic damage taken and dark mind is worthless so its not like you are losing much. also if oblation is going to exist lower its lvl requirement. drk gets one mitigation at lvl 38 shadow wall and the other at lvl 45 dark mind which is useless in most cases and the next defensive you get is tbn at lvl 70 that's 32 lvls of nothing but rampart, arms length and reprisal. put oblation somewhere earlier along with stalwart soul.
living dead oh boy how this skill pales in comparison to any invul. superbolide is better by miles. holmgang and bolide got buffed. in the same game where LD exists. LD makes the drk players dread in fear of if their healer noticed they used it and got the debuff. this skill shouldnt have such a punishing debuff how does it make any sense the undying move kills you anyways? it doesnt even hold the longest duration anymore. AND DOESNT LAST FOR 20 SECONDS. the first part of it is a buffer stage where you can be safe and than it becomes the no dying move after you take fatal damage and you still die after. if the healer doesnt have enough healing. which is less likely to happen cause if you used it than you they most likely have used much of their healing already (well most of the time at least).
this is just my thoughts of course, but i just feel like drk shouldnt be so painful in dungeons so it can have an above average raid and trial experience.

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