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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Wait, if your statistics include shields that's not looking great for DRK at all, they only get the healing effect. Even counting only the 30% duration of other cooldowns that's quite a bit of missing value. Also why does the graph go all the way up to 125s when mob encounter last maybe 60s at worst. Or DRK start popping their cooldowns 10 seconds earlier than anyone else?

    The benefit of TBN is that you actually get a 3rd one in without the encounter dragging horribly.
    (1)
    Last edited by ThorneDynasty; 01-03-2022 at 07:32 PM.

  2. #2
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    35-40% total HP restored from a full Bloodwhetting use, shield and all potential heals included? Hmm. Is there a difference between its use v's single target and mobs? (genuine question, haven't played WAR since the first week or so, can't remember if it's per weaponskill landed or just a flat potency heal for BW)

    And does that include the damage reduction included in Bloodwhetting? You're losing 10% less HP for 8 seconds if I remember correctly, that adds up and can translate to HP restored.

    If it doesn't, I don't think it's appropriate to cherry pick parts of Bloodwhetting's ability to compare it to a full TBN. Regardless of context, and if that is the case, then I feel like that's a very misleading graph.
    (1)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,418
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Thats healing though. It does not count for mitigation which all the others have over TBN. If you include the amount of damage they are mitigating then they far exceed TBN.
    (1)

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Derio View Post
    Thats healing though. It does not count for mitigation which all the others have over TBN. If you include the amount of damage they are mitigating then they far exceed TBN.
    The graph in the post I linked combines healing and mitigation over time, as a function of how much incoming damage there is. TBN is essentially always ahead of HoC in every dungeon scenario, almost exactly even with Holy Sheltron in the absolute hardest-hitting pulls the game will give you in a dungeon, and is ahead of Holy Sheltron in the vast majority of pulls that hit significantly less hard than the toughest.
    (1)

  5. #5
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Wait DRK players thought they are not only bad in dungeons but in raids too?
    DRK is doing perfectly fine in raids, the only bad thing about DRK in raids is that LD sucks thats another issue entirely.
    Current DRK only has a hard time in dungeons which should be adressed.
    Dungeon healing =/= raid viability...
    (4)
    Last edited by Atreides; 01-04-2022 at 04:31 AM.

  6. #6
    Player
    GalaxyEyes's Avatar
    Join Date
    Dec 2021
    Posts
    9
    Character
    Galaxy Eyes
    World
    Behemoth
    Main Class
    Paladin Lv 96
    i dont understand a single word from here.

    do you guys actually think DRK is a good TANK?

    War = equilibrium, trill of battle, shake it off, bloodDrinking*
    PLD = clemency, Holy sheltron, holy spirit.
    gun = aurora, hoc.
    DRK = abyssal-drain.

    Can you see the pattern? LOL i just noticed this while i was thinking about it.
    *drinking is better then wetting. cause he feels like a vampire: healing while punch stuff.

    Imagine thinking that TBN acutally 'heals'... LOL, try to heal yourself with TBN while Walking Dead is active.
    (7)

  7. #7
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GalaxyEyes View Post
    i dont understand a single word from here.

    do you guys actually think DRK is a good TANK?

    War = equilibrium, trill of battle, shake it off, bloodDrinking*
    PLD = clemency, Holy sheltron, holy spirit.
    gun = aurora, hoc.
    DRK = abyssal-drain.

    Can you see the pattern? LOL i just noticed this while i was thinking about it.
    *drinking is better then wetting. cause he feels like a vampire: healing while punch stuff.

    Imagine thinking that TBN acutally 'heals'... LOL, try to heal yourself with TBN while Walking Dead is active.

    That is, effectively, the argument that keeps getting thrown out, to paint a narrative that I feel does not line up with reality.

    That somehow, a shield that can burst in 3 seconds flat ( And it has on me. Frequently. ) is somehow able to stand up to or be even more powerful than mitigation that lasts 6, 8, or 10 seconds, that also has various, far more powerful effects than the shield by itself.
    (7)

  8. #8
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by GalaxyEyes View Post
    *drinking is better then wetting. cause he feels like a vampire: healing while punch stuff.
    It's whetting, not wetting.

    The word whet means "to sharpen" with the most common usage being in reference to sharpening a blade. That is where the name for a whetstone comes from.
    The other usage, which is a little more archaic, is in reference to appetite, like in the phrase "to whet ones' appetite", meaning to "sharpen"/increase ones' appetite.

    "Bloodwhetting" is just a playful usage of the word that implies an appetite for blood while also referencing the sharpening of a blade, like the one on their axe.
    I also wouldn't be surprised if it was intentionally made to sound like bloodletting, which is the old practice of carefully draining a persons' blood thinking that it would cure them of different ailments and/or reinvigorate them by getting rid of the "bad blood" from the body.
    (3)
    Last edited by TouchandFeel; 01-04-2022 at 09:35 AM.

  9. #9
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by GalaxyEyes View Post
    Imagine thinking that TBN acutally 'heals'... LOL, try to heal yourself with TBN while Walking Dead is active.
    When am I ever going to be in this situation? If a bunch of mobs are nibbling at your ankles then 25 % shield and a 25 % heal would be on equal footing assuming that the shield breaks (which it will) and that the heals don't overheal (which with a healer alive they might).

    The day LD changes for the better is a day I'll pop a bottle of champagne but this is just trying to move goal posts. For the record a 25 % heal wouldn't save you during LD either...
    Quote Originally Posted by Dracosavarian View Post
    That is, effectively, the argument that keeps getting thrown out, to paint a narrative that I feel does not line up with reality.

    That somehow, a shield that can burst in 3 seconds flat ( And it has on me. Frequently. ) is somehow able to stand up to or be even more powerful than mitigation that lasts 6, 8, or 10 seconds, that also has various, far more powerful effects than the shield by itself.
    If it break in 3 seconds then that means you just prevented yourself from taking 25 % of your max health worth of damage in those 3 seconds. You are also completely ignoring the fact that TBN cooldown is 15 so it's going to be up way more often than those "far more powerful mitigations".

    Quote Originally Posted by Kalaam View Post
    Then again, that's if you constantly use it. and if it is broken every time. And you manage to generate enough mana to use it on cooldown every time.
    Just with Stalwart combo you're gaining 3000 mp every 10 GCDs. Throw Delirium, AD and the natural mana ticks in there and you'd be hard pressed to run out of mana in a dungeon pack unless you're spending it all upfront which would just be user error. Also 3-4 average damage dungeon mobs will break the shield with no mits, 4-5 break it with mits. This is a complete non-issue. If it stops breaking, stop using it. The natural out of combat mana tick is gonna give you 600 every 3 seconds so you'll have enough to get started on the next pack again.
    (2)
    Last edited by Lammas; 01-04-2022 at 06:38 PM.

  10. #10
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lammas View Post
    If it break in 3 seconds then that means you just prevented yourself from taking 25 % of your max health worth of damage in those 3 seconds. You are also completely ignoring the fact that you can use TBN cooldown is 15 so it's going to be up way more often than those "far more powerful mitigations".
    2 TBN's a Minute. Realistically speaking, with respect to a Drk's rotation. A variable duration of Nullification being up ranging from 2 to 14 seconds of total uptime, that does not heal us, provides no mitigation effects, explicitly tied to a damage resource which is required to fuel it, that must be monitored and held in reserve at the cost of our damage resource...

    Vs Bloodwhetting, Heart of Corundum, or Holy Shelltron that has a fixed duration that is actually up and running longer than TBN, costs absolutely nothing for Gunbreaker and Warrior to utilize and can also be used twice per minute, that mitigates damage and heals the user as well. ( And in Bloodwhetting's case, shields you as well )

    Bluntly, yes, they are more powerful. And arguably far, far more useful. If a Dark Knight is holding back their mana to fuel TBN's constantly, they are sacrificing something they shouldn't have to.
    (4)
    Last edited by Dracosavarian; 01-04-2022 at 02:32 PM.

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