Here, I'll help you. In the past as a gamer, if you went to the store and bought a game, you got a complete finished product. Period. Games didn't release in a broken mess that they could fix later(or never) while raking in money hand over fist. That happened when gaming moved primarily to digital. It also came along with early access gaming as the big corporations saw that people would throw money at developers despite their games being unfinished and broken.
Then we saw micro transactions begin with simple DLC content. We were told "Don't worry, this is just like an expansion but less so that you don't have to wait so long for new content!" And what has happened over time is that day 1 DLC started happening where they actively removed parts of the finished game to sell it back to us. Then they started adding more and more 'microtransactions' for all sorts of things. Not just content anymore but outfits, items, boosters, etc.
Then they came out with lootboxes and at first it didn't seem so bad. A game like Overwatch seemed very fair with its lootboxes to where if you never bought one it was okay. And overtime companies have continued to expand upon the lootbox mechanics to slowly turn games into virtual casinos with the main focus on making money over gameplay.
NFTs are continuing that trend. They'll tell you how awesome they are, how they can revolutionize gaming, etc. All they are are a way for companies to make more money without doing any work. Ubisoft, right NOW, is selling NFTs in Ghost Recon. All they are are pieces of gear in the game that people have to pay real life money to have. They own that item(with a unique serial number). What does that mean? Nothing. Nothing at all. They own a tiny bit of code and some digital art...but ONLY the version with THEIR serial number on it. A billion other people can buy the exact same item that just has their own serial code attached to it.
Right now it seems like "Okay, so what's the big deal? I just won't buy them and it doesn't affect me." But the problem is that this is how EVERY scummy anti-consumer practice in video games has started. Every single one of them started by making it seem like it wasn't a huge deal. Players get made apathetic to it while whales continue to give the companies money for nothing. Eventually the companies push developers to incorporate the new money making scheme into their games. That's how we got ingame stores in full priced AAA titles. And it will happen with NFTs as well.



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