

Why?
I mean there are people who have tried but never managed to clear Tomb Raider 1...
Why should games hand out an auto-win.
If you want that kind of gameplay, the mobile MMOs often have autoplay. Turn it on, and the game plays itself for you.
This game repeated trains us, over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again...
On how to do the mechanics.
In the low levels it is absurdly easy. As you level up they add new mechanics at such a slow pace that we are often bleeding out players who feel the gameplay is too slow and too dull.
At some point it finally "gets fun" for those of us wanting more action, and the rest of people have been taught how to play repeatedly.... REPEATEDLY...
Like...
COME ON...
At what point...
I just...
COME ON...
They tell you over and over again how to do it, they walk you through, they hold your hand...
and if you still fail, they don't punish you, they just let you repeat right from that spot. And if it's a solo duty - they let you pick an 'Easy Mode'...
One of the trials as we leveled was even doable with trust NPCs, and you can just follow them and they will carry you...
So... come on.
90 levels of training...
Last edited by Makeda; 01-03-2022 at 02:14 PM.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.


But it still doesn't negate the fact that the OP and many others are literally complaining for a "brain dead easy clear", and Trial #2 gives you just that, a brain dead easy clear, with the Trusts. It's the only trial in the game that does this. It cannot possibly be any easier.
1) Pick a scion that matches your role. Melee, physical, tank, healer, whatever.
2) Stick to them like glue
3) Win the trial
Difficulty of it is a moot point, because a trust version exists.
And guess what? That "easy clear" has consequences, because they refuse to pay attention during it and it doesn't prepare any of them for it popping up in duty finder, and then they tank the floor. Repeatedly. Over and over. Every. Time.





The first trial does have some spicy mechs. My first try took three times but we eventually got it. I in progressed into a run that was 15 minutes in on DNC the other day and we ended up having to abandon. So I think that one can be a little hit or miss. I do feel there's a lot of pressure on that one for the healer to have the mechs down. I haven't tried it as WHM yet since I wanted to get things down as a dps that could be left on the floor first. The star thing isn't too bad, but does take a minute to figure out mostly because we're conditioned to look *down* to avoid AoEs. This expansion has tripped that up a couple places where we have to look to the sky and that can be a bit non-intuitive.
The one part that trips me up still and annoys me is the rotating platform. I just do not have talent for that sort of visualization. Formulas are my strong suit in math. Geometry was not my friend.
I can see where some who just play for story might have some difficulty. It would be more of a giveaway but they could possibly have the lines for all the stars go down, so there is a visual indicator on each square. That seems to be the spot where I have seen things go pear-shaped the most often. It would be a small change and players would still have the make the connection, but it could ease the confusion a bit.
msq... endwalker? trial boss?... endwalker?
honestly if you play ff14 and has reach ENDWALKER, you shouldnt be a "new player" anymore by that time. unless during all that time you play until EW all you do is just whack stuff and ignoring mechanic then.... if these people "complain" too hard then its on them.
the game is already easy as it is (at least for the general content), what more you want? autoplay function like in all mobile games? its fine to give helping hand to people if they find it hard but, sometimes you have to ask yourself "is this hard? or is it them that not trying at all?"
Relying on trusts is what causes people to wipe so many times when it comes up in DF. Trusts are good to help you learn the fight but not good to rely entirely on them and not learn how the fight works. I agree. I had that experience tonight. The grouped wiped so many times, people left and had to refill. They kept dying to the weapons.But it still doesn't negate the fact that the OP and many others are literally complaining for a "brain dead easy clear", and Trial #2 gives you just that, a brain dead easy clear, with the Trusts. It's the only trial in the game that does this. It cannot possibly be any easier.
1) Pick a scion that matches your role. Melee, physical, tank, healer, whatever.
2) Stick to them like glue
3) Win the trial
Difficulty of it is a moot point, because a trust version exists.
And guess what? That "easy clear" has consequences, because they refuse to pay attention during it and it doesn't prepare any of them for it popping up in duty finder, and then they tank the floor. Repeatedly. Over and over. Every. Time.
No...no no no and no.Let me start off by saying the trials are easy for me, because I’m used to harder fights like those, but my friends who are new to the game, couldnt for the life of them understand what to do when doing the Zodiark trial. There’s honestly no need to make MSQ trial bosses that hard.
I just think it’s a bit extreme.
Come on, since ARR launch with EVERY xpac and update they Dev's have dumbed down the core gameplay mechanics until eventually they are PRACTICALLY handing you the MSQ on a silver platter.
We've gone from on extreme, a FF MMO with no Quest Markers, no Quest Logs, no AOE marker, to Tank Busters LITTERALLY having a GIANT RED ARROW atop your head with a RED CIRCLE around you.
They litterally TELL you how every mechanic works.
Have to run around the boss while he fires in a circle? Here are arrows pointing in the direction he'll spin.
Not sure if you should stack or skatter? We have Markers for that.
Are you confused by push back Mechanics...here's a marker for that.
With every Xpac we get a set of "new" mechanics and "old" Mechanics that you're hand held into so that if you've spent ANY length of time playing this game YOU will know them inside and out.
If you're friend is playing a level 83 trial, they've had to have gone through 8 years of content, Primals, Trials, MSQ dungeons to get there. No way is this fight "extreme" unless they Level Boosted their way there.
Can we NOT have this game dumbed down more than it already has been, PLEASE?!
Last edited by Hayden; 01-03-2022 at 04:20 PM.

I think you're severely underrepresenting shiva EX. There's zero need to watch the weapon in the 89 trial since every attack is accompanied by a very visible telegraph.
The 89 trial has no forced tank swaps, no untelegraphed busters, no untelegraphed group soaks. Even the 2 person tank soak can easily be taken alone.
While I definitely am in the crowd of people who say they enjoy harder content I can see the argument for people who are just in it for the story not having a good time. And honestly I'd say the easiest solution is to not touch the fights but have a skip fight button after someone lost the fight for maybe a couple of tries.
This would let people who can't do it progress further and keep enjoying the game and the people who enjoy the fight can just keep doing it.




I'm all for that... as long as the "skip fight" button blocked joining party content beyond it until everything was cleared.While I definitely am in the crowd of people who say they enjoy harder content I can see the argument for people who are just in it for the story not having a good time. And honestly I'd say the easiest solution is to not touch the fights but have a skip fight button after someone lost the fight for maybe a couple of tries.
This would let people who can't do it progress further and keep enjoying the game and the people who enjoy the fight can just keep doing it.
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