The difficulty of the trials is right in line with the trials from stormblood and shadowbringers. So if you could get through those, there shouldn't be an issue with these.
The difficulty of the trials is right in line with the trials from stormblood and shadowbringers. So if you could get through those, there shouldn't be an issue with these.
Honestly, with how twitchy in reflexes things have gotten..... I don't understand how some people could even play this game. Maybe I am just old. But I am married to someone with MS and this expansion makes me think there is no way I would recommend this game to someone with any kind of motor control issue. It's a shame, because the story is so good.
Games are meant to have challenges for you to overcome. Its the same with other FF games also, the further into the story you go not only do the bosses become stronger they add extra challenge with different mechanics.
If the only difficulty to encounters in this game was attaining the power you need to reduce a boss health to 0 it would be a pretty boring game.
It fits in with the difficulty increase with the single player games too, where you start needing certain comps for encounters, certain buffs and debuffs, certain armor/weapons/items.
Extra mechanics you just need to learn is nothing, you will learn them and from the work put into learning them you remember them.
Personally, I found all 3 normal Endwalker trials easy to do and very "casual" nowadays. The mechanics, especially for Zodiark with triangle, square or circled AOE's, are easy to read and to do the correct thing in time. In my opinion, the trials hase become easier from expansion to expansion and doable for everyone. And yes, I'm nearly 50 years old and still have enough reaction to pass the trials with ease.
I agree. I didn't struggle personally but I did it on PLD and you have to actively try and fail on a tank to get KO'd but looking at it objectively it does seem a lot for some players for MSQ progression. My party did wipe a few times clearing it and most of them had finished the expansion. It certainly seemed like a step up in difficulty to me.Let me start off by saying the trials are easy for me, because I’m used to harder fights like those, but my friends who are new to the game, couldnt for the life of them understand what to do when doing the Zodiark trial. There’s honestly no need to make MSQ trial bosses that hard.
I just think it’s a bit extreme.
I sense a lot of glee in this thread. "lol look at those casuals", paired with a sense of superiority.
Most of the mechanics of all three trials are either telegraphed with a little delay between the telegraph and the snapshot so you can still slightly adjust or have a fairly obvious visual cue like the last one having a glowing mouth. Cues like that have been around for years and all of them are found in mandatory MSQ content.
The only new mechanic were spinning platform, star patterns and colliding planets. Of all three mechanics, only star patterns can easily kill you because they fire in pretty quick succession and if you didn't get how they drop after the 1st and 2nd round, the 3rd will kill you if you stood in one. Spinning platform and colliding planets is easily survivable by everyone even if thy fail it for the 2nd time. At 3 vuln stacks, they'll probably one shot you but you get ressed and can try again.
All other mechanics are not only a reuse of mechanics we've already seen but also even more lenient when it comes to telegraph/ snapshot timing.
You don't have to be a raider to get through the fight. You just need to pay a little attention to what's going on around and you and try to either understand the pattern or discern where the group moves to if you didn't understand it at all after a few attempts. If there's a giant telegraph going out from two colliding planets it's not that difficult to understand that you should probably keep your distance from planets. If you still stood in an aoe after the spin if you were in the safe zone before it spinned, try standing in the danger zone before the spin next time and see what happens.
None of that requires endgame raider-level gameplay. Just a little bit of attention and willingness to experiment if something failed.
Nobody is new at 80+, everybody has seen plenty of mechanics and most of them several times over by doing MSQ alone.
And if all that failed: follow the majority.
Good.
They are over level 80. Some kind of skill check should always be present. If someone cannot cut it, well, git gud.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
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