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  1. #1
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LunarEmerald View Post
    I think reaper's damage is a bit too high. Good samurais should always beat them.

    I feel dps damage wise should be: samurai > monk = reaper > dragoon > ninja = black mage > summoner > red mage > machinist > bard > dancer
    samurai > dragoon = ninja > black mage > monk > reaper > summoner > red mage > machinist > bard > dancer
    rDPS speaking
    makes more sense to me after monk and reaper pay some of their utility cost
    (0)
    Last edited by ZiraZ; 01-03-2022 at 01:54 PM.

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ZiraZ View Post
    samurai > dragoon = ninja > black mage > monk > reaper > summoner > red mage > machinist > bard > dancer
    makes more sense to me after monk and reaper pay some of their utility cost
    dragoon is the melee with the most support damage buffs and trick attack is the still the biggest damage increase in the game. There's a reason why the devs keep ninja as the weakest melee.

    Even if you argue reaper's arcane circle is on par with battle litany, dragoon can still partner up with somebody else to increase their damage by 5%. It's like a weaker dance partner since it's not permanent but still provides a good boost..
    Trick attack is a 5% damage increase to the entire party (regardless how far apart they are) with a much better uptime than arcane circle.
    (2)
    Last edited by LunarEmerald; 01-03-2022 at 01:56 PM.

  3. #3
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LunarEmerald View Post
    dragoon is the melee with the most support damage buffs and trick attack is the still the biggest damage increase in the game. There's a reason why the devs keep ninja as the weakest melee.
    damage buffs are not utility
    (1)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ZiraZ View Post
    damage buffs are not utility
    Damage buffs come with the biggest penalty to damage. That's how it's always worked in this game. The more damage support you provide, the weaker your personal damage will be.
    (4)

  5. #5
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LunarEmerald View Post
    Damage buffs come with the biggest penalty to damage. That's how it's always worked in this game. The more damage support you provide, the weaker your personal damage will be.
    sorry I was assuming we're using rDPS for this tier thing
    at least in my opinion after the damage buffs have been taken into account buffing the raid, DRG and NIN should come out on top by a few 2 digit numbers or so ahead of monk and RPR who have mantra and AC and then SAM #1
    (0)

  6. #6
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LunarEmerald View Post
    dragoon is the melee with the most support damage buffs and trick attack is the still the biggest damage increase in the game. There's a reason why the devs keep ninja as the weakest melee.

    Even if you argue reaper's arcane circle is on par with battle litany, dragoon can still partner up with somebody else to increase their damage by 5%. It's like a weaker dance partner since it's not permanent but still provides a good boost..
    Trick attack is a 5% damage increase to the entire party (regardless how far apart they are) with a much better uptime than arcane circle.
    And yet Ninja's raid and personal DPS are considerably lower than Reapers, and it's long been obvious that Trick Attack is not necessary, much less desired, by most statics short of high end raid teams that actually can take full advantage of TA with the rest of their team. It's the least played job in the entire game, provides less DPS than any other melee, requires more apm than most other jobs to provide mediocre damage, and is competing with all of the ranged jobs for best of the worst in terms of output. And even for average groups in party finder/the rest of us, why bother taking a Ninja when a Reaper contributes more? Why bother taking a Ninja when a Monk contributes more? Why bother with a Ninja when a Red Mage offers better utility and damage? Hell, even despite their lower DPS across the board, a Summoner can still offer a rez to a struggling group or a group looking to prog even if it's ugly and filled with deaths throughout the encounter.

    Trick Attack is not strong enough as a raid buff to justify Ninja's current standing, much less the effort the job demands to get the most out of it compared to a freestyle Reaper or Samurai, for a worse result overall. It's more than obvious that players across the board feel the same, which is why comparatively few Ninjas are being taken into the existing endgame.

    There have been threads on these boards in the past with NIN players asking for TA to be removed from the game if it meant their personal output would increase. There is a growing discontent among some of those players that they have apparently been balanced around a buff that isn't even necessary for any raid, at any skill level, to succeed. Something has got to give in terms of the job's design, because players are already giving up on it for greener and more personally satisfying pastures.
    (2)
    Quote Originally Posted by IruruCece View Post
    Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by IruruCece View Post
    And yet Ninja's raid and personal DPS are considerably lower than Reapers
    Wtb 10% Trick Attack back.
    (3)

  8. #8
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ZiraZ View Post
    samurai > dragoon = ninja > black mage > monk > reaper > summoner > red mage > machinist > bard > dancer
    makes more sense to me after monk and reaper pay some of their utility cost
    Just curious why MCH must have LOW dps than red mage? I haven't tried MCH on this expansion they have more utility now?
    (0)

  9. #9
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Insertusernamehere View Post
    Just curious why MCH must have LOW dps than red mage? I haven't tried MCH on this expansion they have more utility now?

    Physical range should always be below magical range because they have 100% free movement. Red mage has nowhere near the mobility of physical range.
    (2)

  10. #10
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Physical range should always be below magical range because they have 100% free movement. Red mage has nowhere near the mobility of physical range.
    Okay.. which means they are still useless :3 good to know ty.
    (2)

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