Quote Originally Posted by Bhearil View Post
Remember that SMN then was able to deal almost BLM levels of damage while being much more mobile and having utility, making RDM completely obsolete and being the main cause of the "Rez Mage" meme sbecause once your team knows the mechanics enough you just switched it for SMN that still had the revive blanket with better mobility and damage than RDM to boot.

Basically RDM was so inferior that the only part where it shined was when you were going on Savage/Ex blind to see more of the fight and save time
in any case the summoner was terribly bad in beginning of each extension, and even before the rework, and no job deserves to be positioned in such a place of weakness/design .

the balances done on the jobs are done by the devs so in case a job is trashed or broken it is their fault, the 5.1 summoner was too strong and no job should be as powerful, but it was a kind of compensation because summoner 5.0 was so trashtier, finally he was nerfed between at 5.2-5.3, and the red mage buffed at 5.4 where he was better in single target situation.

in any case nothing justifies the current state of the summoner, as at each extension release, and the summoner needs a slight buff / correction on what is wrong in his rotation, I see not how is this a problem.


the red mage is in a good spot in terms of firepower / kit,
the summoner has concerns about his kit which affects the quality of life of the job, the gameplay is suffering with restrictions on use on utility spells, but in addition the firepower is extremely low, so it is normal for the summoner to be adjusted.