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  1. #28
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    I hope you got a kick out of being a smartass to me because it was definitely necessary in order to properly prove your altruistic point. (that's for implying im lazy, eye for an eye)

    Also i never insinuated it was a "new technology". However, i doubt you read but a snippet of what anyone said before pompously embarking on a journey to berate me for no ethical or logical reason.

    How is players being more mobile and thus mobs being more mobile "catering to lazy gamers" and "simpler"?

    Anyway i know you're only pressing my buttons, to which i could give 2 shits less about.

    Mobility does not equate to simplicity nor does it insinuate laziness.

    Restricting ppls movement doesnt serve to enhance combat elements. Allowing for real time action based combinatorial abilities which work seemlessly with movement would however seem more enticing.

    Idc if SE bites on these ideas or not: as long as ffxiv ends up with palatable gameplay.
    I'm just tired of you and others painting certain mechanics and decisions as "archaic" as a way of deflecting any arguments in defense of changes that would make this game more challenging, and trying to imply that they are "unacceptable" in today's fast paced dog-eat-dog world we live in(unlike the vastly different existence of 2004).

    I like having moving interrupt spell casting, most players in my LS like it, we are not MMO luddites for enjoying such mechanics.

    It is simplistic to allow people to cast while moving. You can't move while casting a spell. Deal with it, and incorporate it into your gameplay. You also don't have to use positional queues in order to pull off your combos, should we axe that mechanic because it is "unfair to melee".

    It is still "real time action" if you have to stop in order to cast non-instant cast spells. Just because you aren't running around in circles and jumping up and down doesn't mean the game is any less demanding. In fact having to think about where you are going to stop to cast your spell in many situations does in fact involve quite a bit more in-depth thought and planning in "real time".

    I'm not "pressing your buttons" I'm defending a change many have been asking we get for a long time now. This game was too easy at launch (bad gameplay) because it allowed everyone to do everything with no consequence. With no consequence to your actions you do not have to put any thought into gameplay, you simply spam and then with the introduction of certain fights like Ifrit you "move off the fire".

    Good combat in an MMO forces you to adapt your strategy to the situation, to think ahead. This change helps that.
    (4)
    Last edited by Murugan; 03-07-2012 at 10:48 AM.