The point isn't DID other games find this acceptable. The question is "Why is this acceptable?"
Other games have done away with this archaic requirement on casters. Some never followed this practice at all.
Im legitimately asking what greater gain comes from limiting mage mobility, not asking for replies stating: "that's just how its always been so accept it"
Thats the exact mentality that restricts the evolved improvement of this genre.
the majority of the support for it comes from dd's if you look at the replies. the majority that are worried about the change are the actual people that play the classes it will directly impact. if you asked these forums would you bo ok if the black mage had one spell that they casted repeatedly as a nuke and a white mage had no other ability besides a heal then the majority here would support this change.The point isn't DID other games find this acceptable. The question is "Why is this acceptable?"
Other games have done away with this archaic requirement on casters. Some never followed this practice at all.
Im legitimately asking what greater gain comes from limiting mage mobility, not asking for replies stating: "that's just how its always been so accept it"
Thats the exact mentality that restricts the evolved improvement of this genre.
the dd's think that mages only do one single thing so as far as they care as long as that one thing is done they think anything else is wasted.
http://crystalknights.guildwork.com/
Im not losing sleep over it either: but why does emphasis solely get put on the player?
Wouldn't it be more challenging and engaging to battle a mob that requires all party members to react with increased mobility as opposed to a mob that is less interesting because the player is less capable of mimic'ing its agility or timing?
My point is: why are we reverse engineering Mob AI? Mobs should be feared, not "tolerated" with passable archaic substitutes that where designed decades ago when MMOs were severely limited in capability due to hardware and software limits.
I know in the end we will all eat the dinner SE cooked us because we had few better alternatives: but this sort of creative denial is demeaning, especially to ppl who expect next gen games to provide next gen experiences and difficulty.
Im still wondering why mages are being made static.
Yea... I didn't buy the whole "Its to balance PVP" argument" either....Im not losing sleep over it either: but why does emphasis solely get put on the player?
Wouldn't it be more challenging and engaging to battle a mob that requires all party members to react with increased mobility as opposed to a mob that is less interesting because the player is less capable of mimic'ing its agility or timing?
My point is: why are we reverse engineering Mob AI? Mobs should be feared, not "tolerated" with passable archaic substitutes that where designed decades ago when MMOs were severely limited in capability due to hardware and software limits.
I know in the end we will all eat the dinner SE cooked us because we had few better alternatives: but this sort of creative denial is demeaning, especially to ppl who expect next gen games to provide next gen experiences and difficulty.
Im still wondering why mages are being made static.
Just convert the servers and submit TO THE CLOUD!!!
Understandable. My main is Mage. I know from personal experience we mages are expected to be "everywhere at once".
DDs bitch when they get animation locked in Ifrit and plumes eat them alive.
Well anyone who is pro choice for the way mages are getting screwed over: matters have possibly been further complicated unnecessarily.
I will be sorely disappointed if mages become maniquines whilst the rest of the party gets to strategically evade the Boss whilst damaging.
Lol it will be amusing thats for sure.
the thing i always found funny about that was a lancer getting animation locked and hit by an eruption was accepted, but if a mage got stuck in casting it was a flame fest on the mages. they have a short animation lock by comparison to a mage cast time, but they were more willing to take it if a dd made the mistake.Understandable. My main is Mage. I know from personal experience we mages are expected to be "everywhere at once".
DDs bitch when they get animation locked in Ifrit and plumes eat them alive.
Well anyone who is pro choice for the way mages are getting screwed over: matters have possibly been further complicated unnecessarily.
I will be sorely disappointed if mages become maniquines whilst the rest of the party gets to strategically evade the Boss whilst damaging.
Lol it will be amusing thats for sure.
http://crystalknights.guildwork.com/
Yeah...
Using "Balancing PVP" to cover up the fact that instead of improving and diversifying battle mechanics SE is instead equalizing mage and DD mobility.
Smart Idea of the Day re-enactment: So instead of fixing the issue how about we just put some scooby doo bandaids over the gaping wound to distract everyone's attention from the blood profusely spilling out of the wound! We'll call it PVP Balancing. Ppl will believe us because they have no other option. I mean we own the franchise... We're untouchable, right?
Something tells me either too many hands are in the headquarters cookie jar or someone bit off more steak than they can chew so now they're spitting it in a napkin to hide under the table until a time when no one is watching and said steak can be thrown away.
I played FFXI when I lived in Japan, and I played it back in the U.S. No noticeable difference in terms of lag. I also played WoW in English from Japan. On the WoW client I could actually check my latency. I remember it being higher than that of my friend who was playing in the U.S., but it was still in the green. Again, I saw no noticeable impact on gameplay.that is THE BIGGEST question I've had since launch...
Is your gameplay experience (and by that I mean lag) vastly different depending on what part of the world you're in?
I really just want to pack up all of my LS and fly to Japan to do a couple Ifrit/moogle runs and see if we notice a huge difference
I LOVE playing with people from all over the world.. Japanese, EU, even Australian players (Just messin with ya Sophia)
I really do... but the gameplay has to take priority
It just has to...
If the game is drastically different due to lag from being in a different part of the world... then its not going to encourage global unity... It's going to further separate and in many cases alienate the different groups
tl;dr Priority 1: as little lag as possible for everyone. Priority 2: A multilingual, multicultural, global experience
When I tried playing Super Street Fighter 2 Turbo HD Remix online...THEN I noticed the effects of latency. But as for FFXI...well, it was as slow in Japan as it was in the U.S. The delay in taking out your weapon, etc was present in the client itself. But having a smooth MMO experience playing on servers on the other side of the world is definitely possible: U.S. WoW is snappy even when playing from Japan.
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