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  1. #171
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    Quote Originally Posted by Rane View Post
    Hello. I thought I should point out that there was a mistake in the translation. Yoshida (as well as the person he quotes) refers to a 0.3 second packet transmission interval. The English translation says 3 seconds, which is ten times as long as Yoshida said.

    It seems like this was a simple oversight in the translation process, but in terms of latency, three seconds and three tenths of a second are pretty different. If possible, would one of the reps mind editing the post before more people get the wrong idea about how long it is taking for our computers to talk to the server?

    Thanks!
    Thank you for pointing that out Rane! I'm sorry that we forgot the "." in the translation, it has been corrected!

    Apologies if this worried anyone!

    Correct:
    I seem to recall there being some kind of .3 second delay arising from the server for movement canceling and recasting lag.
    The .3 seconds you mentioned is the delay of movement packet delivery. (The explanation is filled with jargon and tech talk so I won’t write anymore than this.)
    (26)
    Bethany "Rukkirii" Stout - Community Team

  2. #172
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    Quote Originally Posted by AreeyaJaidee View Post
    Im legitimately asking what greater gain comes from limiting mage mobility
    In all honesty, I was guessing that SE added the whole can't cast while movin thing, to balance the DoM out to the situations of the animation lock that the DoW have.
    (1)

  3. #173
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    AreeyaJaidee's Avatar
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    Mewt Naeun
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    Quote Originally Posted by Rukkirii View Post
    Thank you for pointing that out Rane! I'm sorry that we forgot the "." in the translation, it has been corrected!

    Apologies if this worried anyone!

    Correct:
    Hey thanks very much for clarifying that! Good information indeed.

    However, it still doesn't answer why Melees and Mages must pause to execute abilities/spells or why it was chosen for implementation.

    Is there a far superior reasoning beyond current comprehension that will combine with elements only available via 2.0 that will make this combat mechanism more palatable?

    What's the actual future of combat?
    (1)

  4. #174
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    AreeyaJaidee's Avatar
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    Quote Originally Posted by Coglin View Post
    In all honesty, I was guessing that SE added the whole can't cast while movin thing, to balance the DoM out to the situations of the animation lock that the DoW have.
    That plausibility was accounted for.

    Iit has been asked further into this thread several times by myself and others:

    Why give the DoM and DoW locks at all?

    Im starting to think its a RP "immersion destroyer" thing lmao!
    (1)

  5. #175
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    Rane's Avatar
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    Rane Farstrider
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    Quote Originally Posted by Rukkirii View Post
    Thank you for pointing that out Rane! I'm sorry that we forgot the "." in the translation, it has been corrected!

    Apologies if this worried anyone!

    Correct:
    No problem! Thanks for the correction.
    (1)

  6. #176
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    Murugan's Avatar
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    Murugan Raj
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    Quote Originally Posted by AreeyaJaidee View Post
    The point isn't DID other games find this acceptable. The question is "Why is this acceptable?"

    Other games have done away with this archaic requirement on casters. Some never followed this practice at all.

    Im legitimately asking what greater gain comes from limiting mage mobility, not asking for replies stating: "that's just how its always been so accept it"

    Thats the exact mentality that restricts the evolved improvement of this genre.
    Archaic really? It is a video game. The mechanics and game rules are entirely up to the developer. You talk as if some new technology was invented that allowed casters to move while casting. And it isn't just the result of some people catering to lazy gamers like yourselves demanding they make everything more simplistic.

    "Archaic" lol
    (1)
    Last edited by Murugan; 03-07-2012 at 09:24 AM.

  7. #177
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    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Quote Originally Posted by Murugan View Post
    Archaic really? It is a video game. The mechanics and game rules are entirely up to the developer. You talk as if some new technology was invented that allowed casters to move while casting.

    "Archaic" lol
    Shows what you know... the new 2.0 engine will make this game playable on a commodore 64
    (3)

  8. #178
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    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Hulan View Post
    For those wondering why it is that SE seemingly can't make their game as responsive or as fast as Blizzard or Trion, it may be worth mentioning the obvious again. That being, this is a game served from Japan. For better or worse, any problem that Blizzard has to deal with downstream is going to be compounded orders of magnitude worse for SE servers.

    Yoshi-P is saying that they can do better than what they have right now, but light only travels so fast. FFXI handled it by fundamentally designing the game around a 2-3 second delay (long casting times and relatively slow movement obscured the fact that things you saw on your screen were actually 2-3 seconds off everyone else). For whatever reason, FFXIV was not.
    Well even from Europe I am getting 300 ms latency, this isn't much, what the problem is currently is the server is too slow to process everything causing extra latency.
    (for what its worth I can play WoW and LOTRO both with more than 300 ms of latency)

    When we move to a better server there is no reason why this problem should exist any longer.

    Quote Originally Posted by Rukkirii View Post
    The .3 seconds you mentioned is the delay of movement packet delivery. (The explanation is filled with jargon and tech talk so I won’t write anymore than this.)
    Hmmm seriously ??

    I really think seeing as the 2.0 client has a working battle system they should disclose how the future battle system will work, especially in regards to animation lock.
    (2)
    Last edited by Jinko; 03-07-2012 at 10:24 AM.

  9. #179
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    AreeyaJaidee's Avatar
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    Quote Originally Posted by Murugan View Post
    Archaic really? It is a video game. The mechanics and game rules are entirely up to the developer. You talk as if some new technology was invented that allowed casters to move while casting. And it isn't just the result of some people catering to lazy gamers like yourselves demanding they make everything more simplistic.

    "Archaic" lol
    I hope you got a kick out of being a smartass to me because it was definitely necessary in order to properly prove your altruistic point. (that's for implying im lazy, eye for an eye)

    Also i never insinuated it was a "new technology". However, i doubt you read but a snippet of what anyone said before pompously embarking on a journey to berate me for no ethical or logical reason.

    How is players being more mobile and thus mobs being more mobile "catering to lazy gamers" and "simpler"?

    Anyway i know you're only pressing my buttons, to which i could give 2 shits less about.

    Mobility does not equate to simplicity nor does it insinuate laziness.

    Restricting ppls movement doesnt serve to enhance combat elements. Allowing for real time action based combinatorial abilities which work seemlessly with movement would however seem more enticing.

    Idc if SE bites on these ideas or not: as long as ffxiv ends up with palatable gameplay.
    (3)

  10. #180
    Player
    Murugan's Avatar
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    Murugan Raj
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    Quote Originally Posted by AreeyaJaidee View Post
    I hope you got a kick out of being a smartass to me because it was definitely necessary in order to properly prove your altruistic point. (that's for implying im lazy, eye for an eye)

    Also i never insinuated it was a "new technology". However, i doubt you read but a snippet of what anyone said before pompously embarking on a journey to berate me for no ethical or logical reason.

    How is players being more mobile and thus mobs being more mobile "catering to lazy gamers" and "simpler"?

    Anyway i know you're only pressing my buttons, to which i could give 2 shits less about.

    Mobility does not equate to simplicity nor does it insinuate laziness.

    Restricting ppls movement doesnt serve to enhance combat elements. Allowing for real time action based combinatorial abilities which work seemlessly with movement would however seem more enticing.

    Idc if SE bites on these ideas or not: as long as ffxiv ends up with palatable gameplay.
    I'm just tired of you and others painting certain mechanics and decisions as "archaic" as a way of deflecting any arguments in defense of changes that would make this game more challenging, and trying to imply that they are "unacceptable" in today's fast paced dog-eat-dog world we live in(unlike the vastly different existence of 2004).

    I like having moving interrupt spell casting, most players in my LS like it, we are not MMO luddites for enjoying such mechanics.

    It is simplistic to allow people to cast while moving. You can't move while casting a spell. Deal with it, and incorporate it into your gameplay. You also don't have to use positional queues in order to pull off your combos, should we axe that mechanic because it is "unfair to melee".

    It is still "real time action" if you have to stop in order to cast non-instant cast spells. Just because you aren't running around in circles and jumping up and down doesn't mean the game is any less demanding. In fact having to think about where you are going to stop to cast your spell in many situations does in fact involve quite a bit more in-depth thought and planning in "real time".

    I'm not "pressing your buttons" I'm defending a change many have been asking we get for a long time now. This game was too easy at launch (bad gameplay) because it allowed everyone to do everything with no consequence. With no consequence to your actions you do not have to put any thought into gameplay, you simply spam and then with the introduction of certain fights like Ifrit you "move off the fire".

    Good combat in an MMO forces you to adapt your strategy to the situation, to think ahead. This change helps that.
    (4)
    Last edited by Murugan; 03-07-2012 at 10:48 AM.

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