I'm going to be honest, I see a lot of bad faith arguments here. Strawmaning etc... One that is completely confusing me though is the idea that to make leves less effective is somehow a rich vs poor thing, that is utter nonsense. I have already laid out in the example I gave of how it actually cost about 5k gil to gain 2 levels, after leve reward was accounted for, and this included buying the mats off the marketboard. Please don't try to argue that 5k is a lof of gil, it's pocket change. The only reason why selling leve turn in items is good profit is because they are leve turn in items. They might sell for a decent profit anyway but not in anything like the same volume.
Nobody is broke in this game, and if by the grace of god you have managed that feat then it's all on you, the game throws money at everyone.
There is no ulterior motive here, I am not trying to tread down on the Proletariat or turn into George Soros, I just preferred the game a little bit more when things like crafting wasn't quite so face roll. That's it. Back in 2.0 I felt like I'd achieved a little victory by having a penta-melded omnicrafter, since then it has just got easier and easier and easier. It wasn't my greatest achievment in life back then either, but at least it took a little bit of effort, now though, with exp raining down so easy and rotations being so common online a semi trained chimp can get there in no time.
It's not just how much exp the leves give, it's how easy the synths are. What is the point of even designing and coding crafting gear 81-89? You don't need to be a specialist, you don't need food, you don't need HQ 80 gear, scrip gear is more than enough to smash everything out with ease, to 100% quality from NQ mats. All anyone has to do is faceroll these leves, then copy a rotation of the internet and boom, they are right up there with the best crafters.
I used to get a little satisfaction from being good at crafting in this game, sure it's side content, but I and many others enjoyed it. It's getting washed out so much now because so many people want it for almost zero effort that it's less fun for those who have enjoyed it for nearly a decade. I'm not saying it should take hundreds of millions of gil and 6 months to level a crafting class but by the same token I can't see why it has to be nerfed into the ground to please people who don't really like it. People are talking like they are entitled to a full suit of level 90 crafters but this is an MMO, everyone can have that but you have to grind it out. How hard that grind should be is what I wanted to discuss because in my opinion the "grind slider" is far far too much to one side.


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