Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.I mean, no job is unplayable. Just some are way better off than others.
Monk are Summoner were playable before their rework. Does that mean that they didn't need it?
You do know that players can have multiple characters, no?
Your insults are uncalled for.
And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.


I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things
If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
The speed metal positionals were why I mained MNK through ARR and Heavensward. The fact that the job was nothing but that and an increasingly bloated litany of Greased Lightning babysitting tools and ways to skip positionals is why I jumped ship off it to RDM in Stormblood. The all-positionals-all-day design hasn't been compatible with FFXIV's battle designs since... shit, a little while after Cerberus, really. I'm glad I got to experience it while it was valid for the game, but the game left that design behind a long long time ago.I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things
If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
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