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  1. #1
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    I mean, no job is unplayable. Just some are way better off than others.

    Monk are Summoner were playable before their rework. Does that mean that they didn't need it?



    You do know that players can have multiple characters, no?

    Your insults are uncalled for.

    And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
    Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.
    (1)

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DezereDawn View Post
    Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.
    I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things

    If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
    (4)

  3. #3
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dogempire View Post
    I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things

    If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
    The speed metal positionals were why I mained MNK through ARR and Heavensward. The fact that the job was nothing but that and an increasingly bloated litany of Greased Lightning babysitting tools and ways to skip positionals is why I jumped ship off it to RDM in Stormblood. The all-positionals-all-day design hasn't been compatible with FFXIV's battle designs since... shit, a little while after Cerberus, really. I'm glad I got to experience it while it was valid for the game, but the game left that design behind a long long time ago.
    (1)