Results 1 to 10 of 69

Hybrid View

  1. #1
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    I mean, no job is unplayable. Just some are way better off than others.

    Monk are Summoner were playable before their rework. Does that mean that they didn't need it?

    Quote Originally Posted by Kolsykol View Post
    Blitz got old real fast, and MNK lost ogcd's ( Elixir Field and Tornado Kick were just reused and turned into gcds, and Flint Strike which is new is only for Synced content........... ).
    MNK is basically just 123 and feels the same as it has since ARR 95% of the time...
    I was really hoping for updated animations at the very least they look and feel outdated.



    What fights exactly, you had so many ways of adapting to situations when you couldn't move into position...
    Positionals were a non-issue most people complaining about them never even played MNK or even attempted to learn.
    There's a reason why the removal of them has been so extremely unpopular amongst MNK mains.

    Edit: Your MNK is at lvl 30, case in point.
    I am getting so tired of these discussions about MNK precisely for the reason illustrated here.
    You do know that players can have multiple characters, no?

    Your insults are uncalled for.

    And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
    (6)
    Last edited by Tanis_Ebonhart; 01-02-2022 at 09:03 AM.

  2. #2
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    I mean, no job is unplayable. Just some are way better off than others.

    Monk are Summoner were playable before their rework. Does that mean that they didn't need it?



    You do know that players can have multiple characters, no?

    Your insults are uncalled for.

    And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
    Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.
    (1)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DezereDawn View Post
    Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.
    I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things

    If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
    (4)

  4. #4
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dogempire View Post
    I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things

    If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
    The speed metal positionals were why I mained MNK through ARR and Heavensward. The fact that the job was nothing but that and an increasingly bloated litany of Greased Lightning babysitting tools and ways to skip positionals is why I jumped ship off it to RDM in Stormblood. The all-positionals-all-day design hasn't been compatible with FFXIV's battle designs since... shit, a little while after Cerberus, really. I'm glad I got to experience it while it was valid for the game, but the game left that design behind a long long time ago.
    (1)

  5. #5
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Tanis_Ebonhart View Post
    And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
    Positionals are a button you pressed to get more damage. Except unlike oGCD attacks or cooldowns, which are more or less static, you actually had to determine if you could greed them out on a fight-by-fight, phase-by-phase, and sometimes moment-by-moment basis. Some fights weren't very positional-friendly, and sure, that sucks, but it doesn't suck any more than a fight with timings that line up poorly with your cooldowns.

    Combine that with less buttons needed from the removal of almost all of the oGCDs, and Monk plays *substantially* slower now than it ever has, GL4 be damned.

    (i still kinda enjoy it tho, it's a million times better than shb monk)
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  6. #6
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by Powercow View Post
    Positionals are a button you pressed to get more damage. Except unlike oGCD attacks or cooldowns, which are more or less static, you actually had to determine if you could greed them out on a fight-by-fight, phase-by-phase, and sometimes moment-by-moment basis. Some fights weren't very positional-friendly, and sure, that sucks, but it doesn't suck any more than a fight with timings that line up poorly with your cooldowns.

    Combine that with less buttons needed from the removal of almost all of the oGCDs, and Monk plays *substantially* slower now than it ever has, GL4 be damned.

    (i still kinda enjoy it tho, it's a million times better than shb monk)
    It was like 30 or so more potency though so not a huge payoff for the amount of work put in. Attacks were made weaker as they assumed the player could have high to permanent uptime on potencies. Now without positional, attacks have higher potencies and Monk is far less punishing nowadays.

    It also got really tiring having to do it like every gcd. It made monks work way harder than other jobs and got old fast. Especially in fights where the boss constantly moved, jumped around, and the such.

    Was starting to make my hands hurt too after playing Monk for so long on my PlayStation account.

    I don't miss them.

    Eh. I'm still constantly moving as Monk and always have buttons to hit every gcd. It feels fine to me and less straining on my hands. Easier to focus on fight mechanics too as I don't have to worry about getting a quick positional or missing out on damage.
    (0)