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  1. #31
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Monk feels weird but I have not played it enough yet to say too much other than I miss my postionals, though I still find myself going for them out of habit.
    I really wonder why they removed so many positionals and for who..
    Its not the Monk mains thats for sure, because every Monk that I know is still doing the positionals ^^"
    Obviously out of habit, but also because its more fun.
    (0)

  2. #32
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    I can see why.

    Positionals are kinda annoying for certain fights.
    (3)

  3. #33
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    DRK isn't bad, it's just that WAR and the other tank's new healing cooldowns are bonkers and by comparison makes it look terrible.

    Seriously, Bloodwhetting with a large pull might as well be a 10 second Invuln on a 25s Cooldown.
    (0)
    The menacing aura of every Lalafell.

  4. #34
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Blitz got old real fast, and MNK lost ogcd's ( Elixir Field and Tornado Kick were just reused and turned into gcds, and Flint Strike which is new is only for Synced content........... ).
    MNK is basically just 123 and feels the same as it has since ARR 95% of the time...
    I was really hoping for updated animations at the very least they look and feel outdated.

    Quote Originally Posted by Tanis_Ebonhart View Post
    I can see why.

    Positionals are kinda annoying for certain fights.
    What fights exactly, you had so many ways of adapting to situations when you couldn't move into position...
    Positionals were a non-issue most people complaining about them never even played MNK or even attempted to learn.
    There's a reason why the removal of them has been so extremely unpopular amongst MNK mains.

    Edit: Your MNK is at lvl 30, case in point.
    I am getting so tired of these discussions about MNK precisely for the reason illustrated here.
    (1)
    Last edited by Kolsykol; 01-02-2022 at 08:10 AM.

  5. #35
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Seraphor View Post
    SCH has gained nothing and fallen behind the other healers for it.
    People were memeing that SCH was gonna suck because of the new job actions trailer but SCH is actually good. Expedient is a good cooldown to have. So no, SCH isn't really behind, you could even say it's ahead of the other healers because zoom zoom (I'm funny).

    DRK is fine. Could it better? Sure. Does that mean it's not playable? No. It's not as black and white as people say it is.

    TBN doesn't compare to Heart of Corundum, Holy Sheltron or Bloodwhetting. I main DRK, and I have no issues with wall-to-wall pulls unless the healer screws up or the DPS is on the low side and it takes forever to kill stuff.

    DRK feels fine but it can definitely use some changes, like Blood Weapon having stacks sort of like how Delirium works right now, and maybe an upgraded TBN (reduced MP cost for example) or making Oblation a little stronger.

    I would also like to see some flavor added to Sentinel, Shadow Wall, and Nebula for PLD, DRK and GNB since they do the same thing but with a different name.
    (2)

  6. #36
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    I mean, no job is unplayable. Just some are way better off than others.

    Monk are Summoner were playable before their rework. Does that mean that they didn't need it?

    Quote Originally Posted by Kolsykol View Post
    Blitz got old real fast, and MNK lost ogcd's ( Elixir Field and Tornado Kick were just reused and turned into gcds, and Flint Strike which is new is only for Synced content........... ).
    MNK is basically just 123 and feels the same as it has since ARR 95% of the time...
    I was really hoping for updated animations at the very least they look and feel outdated.



    What fights exactly, you had so many ways of adapting to situations when you couldn't move into position...
    Positionals were a non-issue most people complaining about them never even played MNK or even attempted to learn.
    There's a reason why the removal of them has been so extremely unpopular amongst MNK mains.

    Edit: Your MNK is at lvl 30, case in point.
    I am getting so tired of these discussions about MNK precisely for the reason illustrated here.
    You do know that players can have multiple characters, no?

    Your insults are uncalled for.

    And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
    (6)
    Last edited by Tanis_Ebonhart; 01-02-2022 at 09:03 AM.

  7. #37
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    I mean, no job is unplayable. Just some are way better off than others.

    Monk are Summoner were playable before their rework. Does that mean that they didn't need it?



    You do know that players can have multiple characters, no?

    Your insults are uncalled for.

    And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
    Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.
    (1)

  8. #38
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DezereDawn View Post
    Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.
    I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things

    If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
    (4)

  9. #39
    Player Haseno's Avatar
    Join Date
    Oct 2021
    Posts
    116
    Character
    Haseno Ve'uriken
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Maxilor View Post
    DRK isn't bad, it's just that WAR and the other tank's new healing cooldowns are bonkers and by comparison makes it look terrible.

    Seriously, Bloodwhetting with a large pull might as well be a 10 second Invuln on a 25s Cooldown.
    This. 100%.

    Dark Knight has 0 self-sustain and the other remaining tanks all got very good self-sustain.

    The Dark Knight literally doesn't fail in any other category than this right now.
    (0)

  10. #40
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Normally when people talk down on jobs it’s something to do with how the kit is or lack of a kit.

    Functionally and for balance sake only a few need to get nerfed and buffed, the game does a great job with balance

    Tangible wise is mostly up to subjective perception, unless it’s clunky or barren. Someone may hate SAM but someone will love it per se. but someone will think SMN is complete and peaked but no one is gonna argue that it has too many mechanics.
    (1)

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