I really wonder why they removed so many positionals and for who..
Its not the Monk mains thats for sure, because every Monk that I know is still doing the positionals ^^"
Obviously out of habit, but also because its more fun.
I can see why.
Positionals are kinda annoying for certain fights.
DRK isn't bad, it's just that WAR and the other tank's new healing cooldowns are bonkers and by comparison makes it look terrible.
Seriously, Bloodwhetting with a large pull might as well be a 10 second Invuln on a 25s Cooldown.
The menacing aura of every Lalafell.
Blitz got old real fast, and MNK lost ogcd's ( Elixir Field and Tornado Kick were just reused and turned into gcds, and Flint Strike which is new is only for Synced content........... ).
MNK is basically just 123 and feels the same as it has since ARR 95% of the time...
I was really hoping for updated animations at the very least they look and feel outdated.
What fights exactly, you had so many ways of adapting to situations when you couldn't move into position...
Positionals were a non-issue most people complaining about them never even played MNK or even attempted to learn.
There's a reason why the removal of them has been so extremely unpopular amongst MNK mains.
Edit: Your MNK is at lvl 30, case in point.
I am getting so tired of these discussions about MNK precisely for the reason illustrated here.
Last edited by Kolsykol; 01-02-2022 at 08:10 AM.
People were memeing that SCH was gonna suck because of the new job actions trailer but SCH is actually good. Expedient is a good cooldown to have. So no, SCH isn't really behind, you could even say it's ahead of the other healers because zoom zoom (I'm funny).
DRK is fine. Could it better? Sure. Does that mean it's not playable? No. It's not as black and white as people say it is.
TBN doesn't compare to Heart of Corundum, Holy Sheltron or Bloodwhetting. I main DRK, and I have no issues with wall-to-wall pulls unless the healer screws up or the DPS is on the low side and it takes forever to kill stuff.
DRK feels fine but it can definitely use some changes, like Blood Weapon having stacks sort of like how Delirium works right now, and maybe an upgraded TBN (reduced MP cost for example) or making Oblation a little stronger.
I would also like to see some flavor added to Sentinel, Shadow Wall, and Nebula for PLD, DRK and GNB since they do the same thing but with a different name.
I mean, no job is unplayable. Just some are way better off than others.
Monk are Summoner were playable before their rework. Does that mean that they didn't need it?
You do know that players can have multiple characters, no?Blitz got old real fast, and MNK lost ogcd's ( Elixir Field and Tornado Kick were just reused and turned into gcds, and Flint Strike which is new is only for Synced content........... ).
MNK is basically just 123 and feels the same as it has since ARR 95% of the time...
I was really hoping for updated animations at the very least they look and feel outdated.
What fights exactly, you had so many ways of adapting to situations when you couldn't move into position...
Positionals were a non-issue most people complaining about them never even played MNK or even attempted to learn.
There's a reason why the removal of them has been so extremely unpopular amongst MNK mains.
Edit: Your MNK is at lvl 30, case in point.
I am getting so tired of these discussions about MNK precisely for the reason illustrated here.
Your insults are uncalled for.
And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
Last edited by Tanis_Ebonhart; 01-02-2022 at 09:03 AM.
Honestly i don't mind positionals existing in some form but having one every single GCD was just stupid and i'm glad it's gone, actually making me level my MNK all the way up finally, Blitz is far more engaging than sidling slightly left to right every GCD imo.I mean, no job is unplayable. Just some are way better off than others.
Monk are Summoner were playable before their rework. Does that mean that they didn't need it?
You do know that players can have multiple characters, no?
Your insults are uncalled for.
And why keep positional, hm? It added nothing but a mechanic that punished certain jobs and not others.
I get what you mean but pretty sure most people who played monk played it because they enjoyed the high positional requirements among other things
If the positionals bother you that much there's always other jobs that you can play, but monk was the only job that actually had a lot of positionals to think about and that was what made it unique
This. 100%.
Dark Knight has 0 self-sustain and the other remaining tanks all got very good self-sustain.
The Dark Knight literally doesn't fail in any other category than this right now.
Normally when people talk down on jobs it’s something to do with how the kit is or lack of a kit.
Functionally and for balance sake only a few need to get nerfed and buffed, the game does a great job with balance
Tangible wise is mostly up to subjective perception, unless it’s clunky or barren. Someone may hate SAM but someone will love it per se. but someone will think SMN is complete and peaked but no one is gonna argue that it has too many mechanics.
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