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  1. #21
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Reading some of these feedbacks about DRK makes me laugh a bit. CLEARLY they haven't read the tank side of the forums about DRK situation.
    (7)

  2. #22
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BluexBird View Post
    DRK is great right now, don't listen to people who say otherwise. Or at least ask them to clarify.

    Here's a few myths:
    No one said DRK isn't viable, has bad damage or bad aesthetic. You can't just make up a few myths while at the same time completely ignore the numerous class design flaws and outdated abilities the class has.
    (10)

  3. #23
    Player Haseno's Avatar
    Join Date
    Oct 2021
    Posts
    116
    Character
    Haseno Ve'uriken
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Dark Knight is not in a bad spot. It has 8 mitigation tools and the highest DPS of all tanks at the moment.

    The problem with Dark Knight is that it didn't receive any self-sustain tools like Warrior, Gunbreaker, or Paladin. It still needs Living Dead addressed because it is functionally a horrible invulnerability mechanic due to the consequences that other tanks don't suffer from.

    If it were me i'd change Oblation into an Aurora-esque ability similar to Gunbreakers. It already has 2 charges, and the mitigation from it wouldn't be missed if a HoT could be gained instead.

    Change Living Dead into something less punishing.

    And maybe tone its damage down a bit because its absurd right now at high end.
    (0)

  4. #24
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    If it needs such changes then wouldn't it not be in a good spot?

    I don't really see Warriors or Paladins asking for big and numerous changes.

    Gunbreaker is okay too, I guess. Seems to have a higher skill ceiling to master.
    (5)

  5. #25
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    NIN is clunkier
    SCH has gained nothing and fallen behind the other healers for it.
    ASTs cards are terrible now (but it's saved by it's healing kit)
    Scholar/Sage is meta right now.

    AST cards are the same as they've been for years now, and i'm surprised that it doesn't have a place in the current meta, tbh.
    (0)

  6. #26
    Player
    Addy's Avatar
    Join Date
    Apr 2019
    Posts
    50
    Character
    Ayame Mizuki
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dogempire View Post
    Machinist sucks right now, so do all of the healers once you get used to the kit, I hear dragoon isn't bad, just forgotten and kinda overshadowed
    Eh for Dragoon it's rotation is fine, all I'd say is some buff to potencies if anything since it doesn't feel like it hits that -hard-, but I might not also be used to the smaller numbers yet.
    (0)

  7. #27
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,119
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Nothing feels as bad to me as DRK atm, astro cards need fixed cuz the rng does feel awful even moreso than before thanks to astrodyne but the rest of the kit is still enjoyable. The other healers all feel fine, sch feels enjoyable to me now where I hated it in shb due to how clunky it felt.. it still has some weirdness in it's base but the fairy feels much more snappy and I actually like the 90 skill, sch is 100% superior to sage in my eyes. Monk feels weird but I have not played it enough yet to say too much other than I miss my postionals, though I still find myself going for them out of habit.
    (0)

  8. #28
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Duskane View Post
    machinist
    still has its design flaws and didn't gain too much
    They really don't want machinist to be good in this game.
    (5)

  9. #29
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    DRK is currently the worst tank in dungeons, and have suffered from losing abilities every expansion.
    (7)

  10. #30
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    People who say DRK is not in a bad spot are people who have no idea what they are saying. It has so many problems I could make a list. And proof of that is the mega thread here in the forums that has almost 200 pages of players complaining about the job. The job has almost no healing in dungeons with the exception of abyssal drain and it's only worth using with 4 or more ads with a 60-second cooldown. Delirium is a bad copy of the inner release. Bloodweapon is clunky as hell, needs to be changed into a 5 gcd action. Dark mind is very niche and the living dead is horrible. Salted earth and its new skill look like it was made by my kid in his free time on his 10-year-old computer. Do you really think salt and darkness is expansion-worthy content? Shadowbringers is a line aoe just like the edge of shadow when it should be something unique, it's the level 90 skill. Not to even talk about his traits, "Enhanced Unmend" - Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets - This trait is bad and lazy. It's just a 1-2-3 combo and popping off offgcd's when off cooldown. The job has no identity.
    (14)

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