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  1. #1
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Leonerdo View Post
    snip
    I’m going to say the quite part out loud, because you’re being too nice. The ones bitching the most for this stuff being too easy, or that xyz class is too easy are always the ones who need to spend less time bitching about this stuff and more time mastering the jobs they play.
    (3)

  2. #2
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kazimere View Post
    I’m going to say the quite part out loud, because you’re being too nice. The ones bitching the most for this stuff being too easy, or that xyz class is too easy are always the ones who need to spend less time bitching about this stuff and more time mastering the jobs they play.
    i find this seem to be case of my friend attitude when he play, he always complain the game is so easy (he done savage at least and i can attest that as his friend)

    but here's the thing, he keep saying the game is easy but the way he play (drk) is not exactly.... competent? i cant put it into words but basically the way he play is not mirrored with how long he play this game, he has play this game for over 1000 hours as drk 24/7 but he still play like someone who just play the game for 10 hours or so as tank class.

    the more i see his playstyle, the more iam sure that its not ff14 is easy, but i think the "punishment" for failing is too.... lackluster?, there is no sense of "total defeat" when you die in this game, spawn at somewhere far? just tele back, oh durability lost? just few hundreds gill, party keep failing? just leave and queue again., cant get that "max ilvl weapon from drop? not in this game, they use token system so you will get it eventually.

    the game does have challenge but has no consequences, the biggest punishment in this game is probably you waste your time if you fail and even that is not exactly a problem.

    its like you play a mario game but with unlimited lives. because you can just keep going, you have no "motivation" to master it, either you keep going or you just end up bored and play other game (just like yoshi said to take a break and play other game)
    (1)

  3. #3
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by gumas View Post
    the biggest punishment in this game is probably you waste your time if you fail and even that is not exactly a problem.

    its like you play a mario game but with unlimited lives. because you can just keep going, you have no "motivation" to master it, either you keep going or you just end up bored and play other game (just like yoshi said to take a break and play other game)
    When you make the punishment for failing an encounter less than it needs to be, you make it possible to amp the actual difficulty in an encounter to a point where skill is necessary to overcome it.

    Look at Dark Souls. It's hard, but once you're at a point where you're butting your head against a wall trying to overcome a challenge, you've got no souls to lose, so you have no punishment for failure and only reward for success. So the game can actually take off the kid gloves and keep at it.

    Old school MMOs punished you hard for death--which meant that you came in prepared to kill it in one shot or you didn't fucking go. That meant that you had to design content that could be killed in one shot. You couldn't really do complicated rotations or anything like that--you just had overgeared toons zerging a boss.

    And because of this, you can have bosses do incredibly punishing things in casual content, and players can learn and push themselves and become better. The first boss in Dead Ends is far far far FAR more difficult than what most raid bosses can be in games that punish the hell out of you for failing a little. And people wipe, and because all they've lost is time... they can just run back and try again.

    The worst part about this complaint is that it's not even completely valid to all content. Do you actually want content that delevels you, sets you back for failure, or makes you start all over from the start? That actually exists! Go do Baldesion Arsenal or Delubrum Reginae Savage! One mistake can mean you're kicked out and have to start from the beginning allllll over again!
    (2)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gruntler View Post
    When you make the punishment for failing an encounter less than it needs to be, you make it possible to amp the actual difficulty in an encounter to a point where skill is necessary to overcome it.

    Look at Dark Souls. It's hard, but once you're at a point where you're butting your head against a wall trying to overcome a challenge, you've got no souls to lose, so you have no punishment for failure and only reward for success. So the game can actually take off the kid gloves and keep at it.

    Old school MMOs punished you hard for death--which meant that you came in prepared to kill it in one shot or you didn't fucking go. That meant that you had to design content that could be killed in one shot. You couldn't really do complicated rotations or anything like that--you just had overgeared toons zerging a boss.

    And because of this, you can have bosses do incredibly punishing things in casual content, and players can learn and push themselves and become better. The first boss in Dead Ends is far far far FAR more difficult than what most raid bosses can be in games that punish the hell out of you for failing a little. And people wipe, and because all they've lost is time... they can just run back and try again.

    The worst part about this complaint is that it's not even completely valid to all content. Do you actually want content that delevels you, sets you back for failure, or makes you start all over from the start? That actually exists! Go do Baldesion Arsenal or Delubrum Reginae Savage! One mistake can mean you're kicked out and have to start from the beginning allllll over again!
    Ah memories of doing AV in FFXI and people deleveling because we died a bunch of times and someone forgot to cap out their exp.
    (0)