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  1. #51
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Difficulty was literally one of the core reasons wildstar failed....Casuals literally couldn't get groups or clear content and just unlocking content and getting keys was a massive grind.

    We don't need hardcore dungeons. The progression from expert to ex trials to normal raids to savage is perfectly fine and has worked for years. If you want ridiculous garbage like M+ then go play WoW. This game clearly isn't for you.
    (3)

  2. 12-31-2021 05:33 AM

  3. #52
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    We don't need hardcore dungeons. The progression from expert to ex trials to normal raids to savage is perfectly fine and has worked for years. If you want ridiculous garbage like M+ then go play WoW. This game clearly isn't for you.
    You mean because so many ppl run savage or even still struggle in EX content?

    "Expert" is nothing but a crap dungeon on the actual levelcap. Just look back at Shb when Heros Gauntlet, Matoyas and Paglthan has been even easier than everything before. EX content is often done "by following" better players. If there is no better player, the grp is fckd. You already see it in standard trials, that a lot of ppl wipe to standard mechanics like "stack". And how many players are able to finish savage before echo appears?!

    The gap is real and far away from being fine. That you´re clearly against a decent learning curve, which would help the whole playerbase, is beyond me. But since you do even claim stuff (M+ wtf?!) out of nowhere, again... who wonders.


    EDIT: You don´t like me, cool. But that doesn´t mean that i don´t think about the stuff i write down or "Want everything to be Dark Souls" in your words. That´s bs. You should really start to read properly and to think about the stuff which is written down, instead of showing up with just 1 sentence reposts everywhere with stuff you take out of nowhere. I´m pretty sure you´re not a good player. But instead of giving stuff a chance, which could help you or anyone else to grow, "This game isn´t for you, all is fine, bla..." It´s ridiculous. (Or is it the other way round? A pro player which is feared to be not alone at the top anymore, once other can compete with the content better too?!)
    (4)
    Last edited by ssunny2008; 12-31-2021 at 05:55 AM.

  4. #53
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Gaps in skill levels in any game will always exist no matter how many training wheels content you give people. Learning party's are a thing in FFXIV and you have normal mode to show you the basics of the fight before entering EX/Savage. Players who want to learn will learn and players who don't simply wont.
    (1)

  5. #54
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    Players who want to learn will learn and players who don't simply wont.
    Sure, but that´s not everything.

    FF14 still don´t force the player to grow. Just lately we carried a super-casual through the 2nd EX and she never played any harder content before. She went in as heal, did like zero DPS, but hey... she did what have been told, played the mechanics and healed. We managed to clear it pretty fast. In the end it was even the truth that we said "You did good.", because we know on which skill-level she normally interacts. She never made any efforts to get better, we just have been like "common, it´s cool" and she definately had her fun and came a day later again with us.

    And instead that the game is taking the players at their hand somehow, it´s just lying into their face. For example someone fckd up completely, but gets that rare mount in the end. Or you fckd up your MSQ, so you´re getting rewarded with an "easy" button. Of course, why should someone pick the difficult and time-wasting option of a fight you´ve already seen 90% of again, when you can go trough in easy mode and half the needed time?
    Then the players go out of all the content like "Oh i did so good." / "Yes i´ve managed to finish it!" / "Look at my cool new mount!". No, they didn´t good, they didn´t deserve it.

    You don´t need a will to get better, when the game increases the difficulty step by step, dungeon by dungeon. You would automatically get better by playing. But no, FF14 keeps babysitting and rewards bad plays with and "easier pls" button or pets / mounts behind some RNG. And once you want to try savage, the entrance is blocked by a large gap. Normal-raids aren´t a help in any way. Even EX content isn´t that big of a deal next to the DPS check. The most content can be finished by using autoattacks only and this is a serious issue.
    (2)
    Last edited by ssunny2008; 01-01-2022 at 01:22 AM.

  6. #55
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Y'all are whack. I'm a triple legend, orange parser too, but I don't think there's any reason to make the game harder.

    Difficulty does not equal fun. A complex class with all kinds of cool tricks optimizations is fun, yes, but making those tricks difficult to access just makes the class frustrating and "clunky". This is what QoL changes target.

    For example the Thundercloud on BLM is the same as always: You save it for movement, or use it as close to the end of the DoT timer as possible. But now that gameplay is more accessible because the timers are longer.

    I'm not saying BLM is better overall, just that this specific change was good for QoL, without removing any gameplay.

    I'm also not saying SQEX gets everything right. SMN lost way too much of everything (buttons, complexity, optimization). MNK losing positionals was... controversial at the very least.

    But y'all are missing the point of a lot of the good QoL changes, and thereby diluting your complaints about the real problems. If it helps more people have fun with a class, you will never get SQEX to revert it, no matter how much you shout "braindead". These changes help more people enjoy the class in a smoothly-flowing, satisfying way, without having to do unintuitive shit like watching both buff and debuff timers for Thundercloud, or adding Hagakure filler to align Tsubame, or clip GCDs to fit in all your oGCDs on MNK.

    If these streamlining changes make a class too easy for you, then I implore you to try optimizing beyond the standard rotation. Pay attention to phase and kill timings, save resources for add phase padding, alter your burst windows to align better with screwed up raid buffs (due to a weird encounter or shitty PUGs). Or learn a new class. Or try harder content. Or aim for higher parses. Or help scrubs learn the fights you've already mastered. There's enough challenge in the game if you look for it.

    Not everything has to be difficult. More than that. Most stuff shouldn't be difficult, so that more players have access to it. Low skill floor, high skill ceiling. Easy to learn, hard to master. This is a game design monolith, that every veteran in the gaming sphere should be aware of. SQEX won't throw it out the window, just so 1000-hour veterans can feel challenged in dungeons.
    (6)

  7. #56
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Leonerdo View Post
    Snip.
    I don't rly disagree on the Jobs, I enjoy BLM a lot more now than before in particular and I think it rewards knowing the fight a lot more too since you'll know when to save your triplecasts and instants and you can pull some clever stuff with sharpcast.
    When I talk about difficulty I mainly talk about stuff like dungeons.

    I do stand by the idea that a Job being particularly easy should equate to paying a '' dps tax '' ( a small one ), but I don't think that a Job getting QoL changes is bad.
    Altho I wouldn't call stuff like MNK losing positionals a QoL change, that's more of a fundamental core Job change.
    Tsubame Gaeshi getting two stacks I'd call a QoL change tho and I do prefer it even tho it did make it easier.

    In regards to dungeons tho I do think that most of the synced content in particular is braindead, and I do think it's a problem that bosses sometimes die so fast that you don't even end up seeing the actual mechanics.
    I think that can be argued as being a problem objectively, what is even the point of the mechanics altogether then and I do think that it puts a lot of people off too when it's their first experience with the game ( especially since the MSQ doesn't actually have much combat, and when there is it's often so easy you could do it blindfolded ).

    And even if the skill floor is low I don't think that it should be so low that you literally don't have to try to succeed.
    If you deliberately don't move out of AoE you should die.
    Otherwise the game is failing at teaching you game mechanics and you're not rly playing the game anymore you may as well be playing a mobile game on auto.

    A big reason for this tho is the expansions, people are too overgeared, overleveled and potencies have been increased so much from when the content was current.
    Imo the content should get buffed to be in line with what the game is currently.
    (6)

  8. #57
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Leonerdo View Post
    snip
    I’m going to say the quite part out loud, because you’re being too nice. The ones bitching the most for this stuff being too easy, or that xyz class is too easy are always the ones who need to spend less time bitching about this stuff and more time mastering the jobs they play.
    (3)

  9. #58
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kazimere View Post
    I’m going to say the quite part out loud, because you’re being too nice. The ones bitching the most for this stuff being too easy, or that xyz class is too easy are always the ones who need to spend less time bitching about this stuff and more time mastering the jobs they play.
    i find this seem to be case of my friend attitude when he play, he always complain the game is so easy (he done savage at least and i can attest that as his friend)

    but here's the thing, he keep saying the game is easy but the way he play (drk) is not exactly.... competent? i cant put it into words but basically the way he play is not mirrored with how long he play this game, he has play this game for over 1000 hours as drk 24/7 but he still play like someone who just play the game for 10 hours or so as tank class.

    the more i see his playstyle, the more iam sure that its not ff14 is easy, but i think the "punishment" for failing is too.... lackluster?, there is no sense of "total defeat" when you die in this game, spawn at somewhere far? just tele back, oh durability lost? just few hundreds gill, party keep failing? just leave and queue again., cant get that "max ilvl weapon from drop? not in this game, they use token system so you will get it eventually.

    the game does have challenge but has no consequences, the biggest punishment in this game is probably you waste your time if you fail and even that is not exactly a problem.

    its like you play a mario game but with unlimited lives. because you can just keep going, you have no "motivation" to master it, either you keep going or you just end up bored and play other game (just like yoshi said to take a break and play other game)
    (1)

  10. #59
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by gumas View Post
    the biggest punishment in this game is probably you waste your time if you fail and even that is not exactly a problem.

    its like you play a mario game but with unlimited lives. because you can just keep going, you have no "motivation" to master it, either you keep going or you just end up bored and play other game (just like yoshi said to take a break and play other game)
    When you make the punishment for failing an encounter less than it needs to be, you make it possible to amp the actual difficulty in an encounter to a point where skill is necessary to overcome it.

    Look at Dark Souls. It's hard, but once you're at a point where you're butting your head against a wall trying to overcome a challenge, you've got no souls to lose, so you have no punishment for failure and only reward for success. So the game can actually take off the kid gloves and keep at it.

    Old school MMOs punished you hard for death--which meant that you came in prepared to kill it in one shot or you didn't fucking go. That meant that you had to design content that could be killed in one shot. You couldn't really do complicated rotations or anything like that--you just had overgeared toons zerging a boss.

    And because of this, you can have bosses do incredibly punishing things in casual content, and players can learn and push themselves and become better. The first boss in Dead Ends is far far far FAR more difficult than what most raid bosses can be in games that punish the hell out of you for failing a little. And people wipe, and because all they've lost is time... they can just run back and try again.

    The worst part about this complaint is that it's not even completely valid to all content. Do you actually want content that delevels you, sets you back for failure, or makes you start all over from the start? That actually exists! Go do Baldesion Arsenal or Delubrum Reginae Savage! One mistake can mean you're kicked out and have to start from the beginning allllll over again!
    (2)

  11. #60
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Hard content you ask? They made one.. only minority liked it (I am not sure maybe they are majority?): Eureka I have some bad memories

    I remember getting 2 hit and dying as tank while trying to travel penthesilea and I had all of my mitigation buffs + special buffs for the map.
    I remember it took 20 mins to kill a mob because mob was close to aether teleport and I had no choice to kill it.. I remember shouting DPS for help next time It happened :3
    I remember going 2 levels back because I jumped from cliff and mob instant killed me interestingly mob spared others (while trying figure out how to get in forge) :3

    Is it fun no IMO.. making every single mob on the map "god tier" no fun at all.
    (0)
    Last edited by Insertusernamehere; 01-03-2022 at 03:47 PM.

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