I agree. In ShB at least they did feel about our job, now they feel more like "meanwhile, in x area" and "let's explore the past of x famous npc" which is cool and all but as normal side quests, not as role quests. I understand that the final solo duty asks you to things relative to your role (I think? I only did the last one of the healer ones so far so I ahven't seen the other solo duties) but it seems like a poor substitute to job quests which actually added lore to your job and its skills.
And the healer ones keep being ridicolous, as you're getting to heal people who are not in your party, so you can basically only use your single target heals and nothing that affects your group. As sch it was particularly annoying since not even the fairy could heal. How is this supposed to teach people how to heal in actual groups/instances/content?



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