To be honest, the role quest this time didn't really feel tied to our role.
I only did the tank and melee dps one so far, and while they aren't bad questlines by themselves, they aren't good ROLE questlines.
To be honest, the role quest this time didn't really feel tied to our role.
I only did the tank and melee dps one so far, and while they aren't bad questlines by themselves, they aren't good ROLE questlines.
I agree. In ShB at least they did feel about our job, now they feel more like "meanwhile, in x area" and "let's explore the past of x famous npc" which is cool and all but as normal side quests, not as role quests. I understand that the final solo duty asks you to things relative to your role (I think? I only did the last one of the healer ones so far so I ahven't seen the other solo duties) but it seems like a poor substitute to job quests which actually added lore to your job and its skills.
And the healer ones keep being ridicolous, as you're getting to heal people who are not in your party, so you can basically only use your single target heals and nothing that affects your group. As sch it was particularly annoying since not even the fairy could heal. How is this supposed to teach people how to heal in actual groups/instances/content?
It's really difficult to develop all 18 specific jobs quest lines, this is the reason they stopped doing it. AI, dialogue, monster designs, npc designs, etc.I understand that the final solo duty asks you to things relative to your role (I think? I only did the last one of the healer ones so far so I ahven't seen the other solo duties) but it seems like a poor substitute to job quests which actually added lore to your job and its skills.
In another way, the Warrior of Light has grown more powerful than any basic human individual, 20 levels is the general signal they mastered the job, and take the Soul Crystal further than any other being has, in theory the Soul crystal has no limits for evolution.
Gae Bolg Animus 18/04/2014
If you had read the previous comments, you'd know I never said I want job quests to still be there as such, since theyré too many.It's really difficult to develop all 18 specific jobs quest lines, this is the reason they stopped doing it. AI, dialogue, monster designs, npc designs, etc.
In another way, the Warrior of Light has grown more powerful than any basic human individual, 20 levels is the general signal they mastered the job, and take the Soul Crystal further than any other being has, in theory the Soul crystal has no limits for evolution.
But exchanging them for generic side-stories that have nothing to do with your role is also not a solution. ShB at least kept them role-related, and at 80 you'd get a single quest related to your job. Sadly not marked as job quest, so easy to miss.
Additionally, even the role quests are too many, they're more than the usual job ones. 5 per expansion and 1 per level is kinda too much to keep up with. Sure, they're per role so you don't do them on all classes, but most people don't level all classes, and in any case you'll end up doing them all at once on that class. I'd be happier with one single quest per class instead of 5 unrelated quests per job, and it's less quests overall too.
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