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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by AFuzzyMu11in View Post
    I play a lot of vayne.
    Quote Originally Posted by AFuzzyMu11in View Post
    now it means if THEY are good and know mechanics they can carry.
    Holding some overtuned buttons on cooldown has nothing to do with "being good". Especially since you can eat 3 aoe´s at once as tank without any def and you´ll still stay alive. It has nothing to do with skill, when a class ,or better role scales way too hard in its stats. You don´t even need Tenacity to be that unkillable, the mainstat for tanks...
    I´ve carried enough groups in this game and i never felt "look how good i´m", because it doesn´t need any efford as tank and is not possible on DPS. Only healer might cause such a feeling when things go nuts hard. But spamming rezz or LB3?
    Has been another thing back in SWTOR when i duo´d the last 15% of a savage-raidboss on a DPS class with my healer due to kiting, aggro-swapping and the precise use of everything we had. That has been skill-play, but being tank in FF14? Common...

    (And yeah... Vayne with 3 kills or just arrived in the lategame... needs so much skill....)

    Quote Originally Posted by Rhais View Post
    This is not a good comparison, tank healing didn't just suddenly turn a challenging game into a something you can't fail. Combat in this game has been getting progressively more boring for quite some time, nor has there been much difficulty in the vast majority of content for years. Tanks current healing capabilities didn't just create some massive shift in the gameplay experience.
    Such arguments are the real issue.

    You create a bigger and bigger gap with such an attitude. "It´s nothing new.", yeah ofc tanks has been broken before already. Now they´re even more broken and that´s ok?
    It happens step by step and ppl are like "Ahhh, it´s ok, it doesn´t impact the gameplay so much." every time. And you see where it brought us, just because ppl have been "ok" with all the changes 10 times in a row.

    Quote Originally Posted by Dracosavarian View Post
    There have been far, far, far too many situations in the history of this entire game where a Tank using their Invuln has prevented a 24 man raid, much less other content, from being a massive, colossal waste of time for everyone involved.
    Definately looks like invul needs to stay, otherwise ppl would waste their life-time in online-games, especially MMORPG´s. x)
    (2)
    Last edited by ssunny2008; 12-31-2021 at 11:08 PM.