Quote Originally Posted by AFuzzyMu11in View Post
What you are ignoring is what happens when the healer can't keep up, or the tank can't keep up, or heck how much a pain in the but it would be to have to learn a real healer rotation, to have to manage other buttons other than healing, you will end up with some "balance" level optimized hyper raid rotation that is frustrating, distracting, takes practice and effort and makes you feel punished for just wanting to heal rather than worry about "optimized dps!"



I disagree, anytime SE tries to do this, all you end up is with some high optimized rotation, of press XYZYZZZESXY. I enjoy that healer sch especially is my break from that nonsense and instead of worrying about a order of buttons to press I can focus on my job aka healing, I only want to heal, I don't want to worry about stressful dps rotations that take my focus away from healing. I enjoy pressing broil because it allows me to stay engaged on what matters, the hp, the mechanics, my positioning, etc. Why must raiders ruin everything? Why can't we have one job they can't break down in numbers to hyper optimize for dps purposes. I don't want to put that kind of effort into healing, it's why I was so attracted to the healer role in general after they removed miasma 2/cleric stance/selene vs eos and stuff like that.
None of the above here is a good enough reason to keep all of the Healer role completely braindead. Ideally for me, all jobs should fall under "easy to learn, hard to master." A lot like playing Tetris casually really. The problem is.. healers as are have very little room to get better or improve since all the damage in the game is completely predictable. There are no points in the game where there is unexpected damage.