I mean, it technically was a several minutes long rotation, and did involve double weaving. It's just that 'rotation' in this sense is used rather loosely since you'd never get your original cooldowns back until then, and thus each phase was a little different.
Yeah, exactly. I'm still looking at the hotbars that are half the size they used to and just-... Baffled as to how this felt finished to anyone in QA.
...there is QA, right? This is my first time I've been in x.0 of an expansion, and with the industry standard of Early Access, I wouldn't be surprised to hear if we're the testbed for this. (That said, wish they'd give us a survey or something to weigh in on.)
I’m havin a blast with SMN not every job has to be a over complicated one sheeesh!
Last edited by zcrash970; 12-31-2021 at 05:40 AM.
I'm just some guy...
And you're welcome to enjoy the job.
"Over complicated" is an exageration, SMN was never complex to start with, just frustrating to deal with.
Current SMN has no level of complexity beyond "choosing the right summon" and this is as deep as "Water move on fire pokemon"
People are free to express their concerns and share their feedback, sheeesh!
I agree but rdm, dnc, war, whm, drg, and mch are there. At this point, not all jobs need to be smooth brain
Also 5.x snn wasn't difficult. Just an odd play style compared to other jobs, but seeing how SE can't work with anything that's different, I guess this is easier for them
Last edited by zcrash970; 12-31-2021 at 05:40 AM.
I like being a summoner, but since they took away 2 of my abilities since I'm still at lower levels and have not completed ARR yet, I'm left with even less to do. It's pretty awkward.
I'm trying to be optimistic with the changes, but I really can't help but feel a little bored with the rework.
It's definitely a Summoner now and it's the least clunkiest version of SMN, but it's at the expense of the depth, flexibility and micro-management play style people loved. Now it just caters to mostly people who never liked nor cared about it because it was lacking in aesthetic reasons.
Hopefully they do add more depth to the reworked version because I think it is a good foundation, but not something that should be presented at level 90.
I'm having more fun playing RDM than I do with SMN, and RDM used to be the one that's called boring and easy.
Yeah I'm pretty sure that what mchs and drks said in 5.0 and well look at what they got in 6.0.I'm trying to be optimistic with the changes, but I really can't help but feel a little bored with the rework.
It's definitely a Summoner now and it's the least clunkiest version of SMN, but it's at the expense of the depth, flexibility and micro-management play style people loved. Now it just caters to mostly people who never liked nor cared about it because it was lacking in aesthetic reasons.
Hopefully they do add more depth to the reworked version because I think it is a good foundation, but not something that should be presented at level 90.
I'm having more fun playing RDM than I do with SMN, and RDM used to be the one that's called boring and easy.
I get trying to be optimistic, but at this point, I have zero faith.
Last edited by zcrash970; 12-31-2021 at 05:58 AM.
I'm just some guy...
I will offer the same words of advice that fans of old Summoner often said to those of us who wanted an actual Summoner added for the past 8 years: feel free to try one of the many other classes this game has to offer.
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