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  1. #31
    Player

    Join Date
    Mar 2011
    Posts
    51
    aoe sanguine rite is ment to regen the tanks MP not reduce the dmg, sure the current blm can add that sweet dmg reduction in the mix but its not the point. And a tank that doesn't currently utilize the overcure hate is not doing their job to the fullest, you can really help keep enmity threashold WAY higher with some cure(cure+aoe) spamming in between cooldowns and for times when things are slow like when waiting for moogle 2hr/moogle to spawn/ifrit jumps/ifrit hellfire etc.
    (0)

  2. #32
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    IIRC sanguine doesn't lower damage taken unless you're a thau and have the trait...so all you're getting from aoe sanguine from brd is a kinda not so great +mp effect.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  3. #33
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wevlum View Post
    IIRC sanguine doesn't lower damage taken unless you're a thau and have the trait...so all you're getting from aoe sanguine from brd is a kinda not so great +mp effect.
    The point is and always has been the MP recovery. Being able to throw it on the tank has great benefit, as the tank usually gets hit repeatedly and heavily, allowing it to make effective use of a recovery rate that is as low as 30% damage taken. The Moogle fight is a solid example of this.

    The MP regen song is great and all, but it's going to be a regen. A well-placed Sanguine Rite can lead to immediate and/or very quick MP gain.

    The best part? I'm pretty sure both the MP song buff and Sanguine Rite will stack.
    (1)

  4. #34
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    The point is and always has been the MP recovery. Being able to throw it on the tank has great benefit, as the tank usually gets hit repeatedly and heavily, allowing it to make effective use of a recovery rate that is as low as 30% damage taken. The Moogle fight is a solid example of this.
    Ah, I just see alot of people mentioning throwing it up before primal 2hours or whatever, assumed they were talking about using it as damage mitigation.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #35
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i think that they should have balanced the subjobs giving conj and lancer that way we could have good offense and good ssupport roles
    (0)

  6. #36
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by elreed View Post
    i think that they should have balanced the subjobs giving conj and lancer that way we could have good offense and good ssupport roles

    if I planned on playing BRD I would prefer con/lnc as well
    (0)

  7. #37
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Krausus View Post
    if I planned on playing BRD I would prefer con/lnc as well
    agreed, itll be hard to let keen flurry, blood for blood and invigorate go. Bard will have one new WS which will help pick up some of the damage lost.
    (0)

  8. #38
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The problem i see here everyone still wants to play jobs like classes and be self dependent.
    (2)

  9. #39
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by syntaxlies View Post
    agreed, itll be hard to let keen flurry, blood for blood and invigorate go. Bard will have one new WS which will help pick up some of the damage lost.

    that new WS might be great in moogle though hehe
    (0)

  10. #40
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Firon View Post
    The problem i see here everyone still wants to play jobs like classes and be self dependent.

    or people like me who will be playing DRG and WHM are spoiled =P
    (0)

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