Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 113
  1. #101
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    MNK will be new to people who never played it before but they'll realize pretty quickly how boring it actually is.
    MNK's general gameplay still feels outdated as hell imo, even just the animations alone are outdated and underwhelming.

    Just the overall loop is essentially just 1 2 3 when you really boil it down only that now we have less ogcd's.
    The Blitz system got old so fast too and it happens too irregularly.
    (7)

  2. #102
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kolsykol View Post
    MNK will be new to people who never played it before but they'll realize pretty quickly how boring it actually is.
    MNK's general gameplay still feels outdated as hell imo, even just the animations alone are outdated and underwhelming.

    Just the overall loop is essentially just 1 2 3 when you really boil it down only that now we have less ogcd's.
    The Blitz system got old so fast too and it happens too irregularly.
    It don’t need all the oGCDs anymore. It plays quite fast without them, and FC is only going to pop more often as gear gets better. Hell, it’s popping often now, so much so that you’ll eat stacks sometimes.

    The blitz system is solid. They now have something to expand on in the future that can provide depth.
    (2)

  3. #103
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kazimere View Post
    It don’t need all the oGCDs anymore. It plays quite fast without them, and FC is only going to pop more often as gear gets better. Hell, it’s popping often now, so much so that you’ll eat stacks sometimes.

    The blitz system is solid. They now have something to expand on in the future that can provide depth.
    The only time TFC pops consistently quick is when you have Brotherhood active every 2 minutes, otherwise, the absolute quickest you can pop it is every 10 seconds (5 GCDs minimum at 100% crit rate, I am assuming a 2.0 base GCD here).

    While it is true that as we go further into the expansion, higher Critical Hit means more procs an argument could be made as to why Monk is the only job that has this issue. Every other job plays as it should regardless of gear, but Monk gets the short end of the stick and we have to wait before it could potentially be more fun.

    I also fail to see how the Blitz system can be expanded on in the future. In its current state, it is rigid in what you have to do with it. Get a Lunar with all the same, get a Solar with all different then whatever for the big finish. There isn't enough flexibility to allow 2 for single target and 2 for AoE, you could make PB change animations during the window, but considering having an update to Monks animations has been highly requested, that would seem to be a kick in the teeth. you could update the Masterful Blitzes themselves, but updating an animation and giving high potency doesn't change the core mechanic. So really struggling to find some way to build on it here.

    However, all this still doesn't address the bigger issue, and that is Monk doesn't feel good between Blitz phases now. It has been said many times, lack of oGCDs and/or lack of positionals just makes the job dull and unengaging. I often find myself drifting and not pay attention for periods of time just because there is nothing else to do. Just stay at flank except for the 1 GCD where you need rear. If there was a oGCD with a relatively short CD to track, or if I had to pay attention to positionals more I could stay focused. The fact that when I do pay attention during the burst phases I do positionals out of habit shows that positionals aren't really hindering anything either. I got Reaper to level 90 just recently and I can tell you, I had to pay more attention to positionals whilst levelling Reaper than I did for Monk.
    (6)

  4. #104
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    Just the overall loop is essentially just 1 2 3 when you really boil it down only that now we have less ogcd's.
    The Blitz system got old so fast too and it happens too irregularly.
    Monk still plays slightly faster than SAM, DRG, RPR, or NIN. Give Monk back its positionals, give those positionals crit chance interaction in place of their old potency boosts, and rework Riddle of Wind and we'd already be in a far greater spot.

    I'd perhaps like to see the Blitz system expanded upon as not to just be "All-different, All-same, Any" on loop, with exception for the occasional extra Solar for (re)alignment with CDs over a given likely fight length, but it is a good base.
    (3)

  5. #105
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    I also fail to see how the Blitz system can be expanded on in the future. In its current state, it is rigid in what you have to do with it. Get a Lunar with all the same, get a Solar with all different then whatever for the big finish. There isn't enough flexibility to allow 2 for single target and 2 for AoE, you could make PB change animations during the window, but considering having an update to Monks animations has been highly requested, that would seem to be a kick in the teeth. you could update the Masterful Blitzes themselves, but updating an animation and giving high potency doesn't change the core mechanic. So really struggling to find some way to build on it here.
    An ideal way to expand upon Blitz would be to give it some sort of connection/relationship with our regular Chakras, and by extension actually give us the Chakra gauge rework everyone's been requesting for years. (In other words, expand upon Blitz by building upon other aspects of MNK's kit) Alas, I don't actually expect SE to be capable of doing that considering their current job design philosophy.
    (1)
    Last edited by VentVanitas; 12-31-2021 at 11:45 AM.

  6. #106
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Monk still plays slightly faster than SAM, DRG, RPR, or NIN. Give Monk back its positionals, give those positionals crit chance interaction in place of their old potency boosts, and rework Riddle of Wind and we'd already be in a far greater spot.

    I'd perhaps like to see the Blitz system expanded upon as not to just be "All-different, All-same, Any" on loop, with exception for the occasional extra Solar for (re)alignment with CDs over a given likely fight length, but it is a good base.
    It doesn't, only if you look at GCD but that's not all that matters and what makes it faster.
    Someone posted the CPM on Reddit about a week ago.

    Job / CPM / Min / Max

    NIN / 45.6 / 44.4 / 46.4

    MCH / 45.1 / 44.2 / 46.4

    BRD / 42.5 / 42.1 / 43.3

    SAM / 42.2 / 40.5 /43.2

    GNB / 41.5 / 39.7 / 43.9

    DRG / 40.9 / 40.3 / 41.8

    MNK / 39.8 / 38.8 / 41.3

    AST / 38.6 / 35.9 / 40.6

    DNC / 38.4 / 36.5 / 40.6

    DRK / 37.9 / 36.6 / 39.6

    RDM / 36.5 / 35.9 / 37.1

    RPR / 36.0 / 35.1 / 36.8

    SMN / 35.7 / 33.9 / 37.4

    SCH / 35.4 / 33.1 / 38.0

    PLD / 34.6 / 33.1 / 36.4

    WAR / 34.1 / 32.4 / 35.1

    SGE / 33.1 / 31.1 / 35.0

    BLM / 32.8 / 32.2 / 34.8

    WHM / 31.7 / 30.2 / 34.1
    (4)

  7. #107
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kolsykol View Post
    It doesn't, only if you look at GCD but that's not all that matters and what makes it faster.
    Someone posted the CPM on Reddit about a week ago.

    Job / CPM / Min / Max

    NIN / 45.6 / 44.4 / 46.4

    MCH / 45.1 / 44.2 / 46.4

    BRD / 42.5 / 42.1 / 43.3

    SAM / 42.2 / 40.5 /43.2

    GNB / 41.5 / 39.7 / 43.9

    DRG / 40.9 / 40.3 / 41.8

    MNK / 39.8 / 38.8 / 41.3

    AST / 38.6 / 35.9 / 40.6

    DNC / 38.4 / 36.5 / 40.6

    DRK / 37.9 / 36.6 / 39.6

    RDM / 36.5 / 35.9 / 37.1

    RPR / 36.0 / 35.1 / 36.8

    SMN / 35.7 / 33.9 / 37.4

    SCH / 35.4 / 33.1 / 38.0

    PLD / 34.6 / 33.1 / 36.4

    WAR / 34.1 / 32.4 / 35.1

    SGE / 33.1 / 31.1 / 35.0

    BLM / 32.8 / 32.2 / 34.8

    WHM / 31.7 / 30.2 / 34.1
    I mean, it's not like 2-3 additional buttons pressed in a minute is going to change how a job feels in terms of speed. Not to mention that MNK's CPM will probably increase by 1-2 points with the higher crit rates that we'll reach with bis, bringing it in line with BRD and SAM.

    Still, I would really like to have an even shorter GCD...around 1,7 seconds, maybe. It's not like we can double weave at 1,94 anyway, might as well go faster...
    (1)

  8. #108
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lastelli View Post
    I mean, it's not like 2-3 additional buttons pressed in a minute is going to change how a job feels in terms of speed. Not to mention that MNK's CPM will probably increase by 1-2 points with the higher crit rates that we'll reach with bis, bringing it in line with BRD and SAM.

    Still, I would really like to have an even shorter GCD...around 1,7 seconds, maybe. It's not like we can double weave at 1,94 anyway, might as well go faster...
    I think you need to go and recheck the cd of the old ogcd's.
    I absolutely feel the difference the downtime is rly painful and monotonous.
    Elixir Field and Tornado Kick should've stayed ogcd's imo, it's rly bad that we lost Tornado Kick altogether outside of synced content and Flint Strike which was a new skill is just a synced skill too...
    Flint Strike should've been in Elixir Fields place and the Blitz skills should just be what they are from the beginning I hate how they took old skills and essentially either removed them or threw them into another system as gcd's.

    And yes you can double weave unless you have a poor connection or you're too slow.
    It's often recommended against because it's safer not to but you can.
    We still double weave in our Elixir Field, Phoenix Rising opener.
    (2)
    Last edited by Kolsykol; 12-31-2021 at 11:21 PM.

  9. #109
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lastelli View Post
    I mean, it's not like 2-3 additional buttons pressed in a minute is going to change how a job feels in terms of speed. Not to mention that MNK's CPM will probably increase by 1-2 points with the higher crit rates that we'll reach with bis, bringing it in line with BRD and SAM.

    Still, I would really like to have an even shorter GCD...around 1,7 seconds, maybe. It's not like we can double weave at 1,94 anyway, might as well go faster...
    With what buttons are you double weaving? Because outside of performing a blitz, what else have you got?
    (1)

  10. #110
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by IruruCece View Post
    With what buttons are you double weaving? Because outside of performing a blitz, what else have you got?
    There ends up being quite a bit of double weaving with Forbidden Chakra when Brotherhood is up, but it's clunky and inconsistent as hell :/.
    If you want to be safe you don't and essentially just waste a stack.
    But I find myself having to double weave it with Blitz a lot.
    (0)

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast