
I don’t know what content your doing where you have the luxury to not use AF heals, also succor is better than consolation. I enjoy weaving illumination into succor next. Or dissipation into succor. GCD heals are very important this expansion especially right now.Again, you're going with all numbers. People who actually play SCH in endgame content know that it isn't lacking in any way whatsoever in regards to viability. The issue comes in the satisfaction derived from its kit. To play optimally, a SCH won't cast shields other than consolation, and will never use an AF heal unless absolutely necessary. We are healers at the end of the day, and SGE actually being able to use the majority of its kit without any drawbacks is much better design.
You're debating something different and completely missing the point here. Our DPS already took a massive hit compared to the other healers, and even the healing kit either doesn't synergise or isn't optimal to use. I think SCH is nicer in 6.0 than it was in 5.x, but it's still bad job design.



Both EX trials have been completed without a single healer. And with 2 healers they are very easy to do without using anything but free OGCDs. GCD heals haven't been important since before the last expansion.
When you play with a great group as a healer, you're rewarded with higher DPS potential because you do not need to heal as much/often. This isn't any different to other healers, for example, WHM and their lilies.
On SGE, their complaint is that their MP is tied to their healing, and when its not required, they still have to bust it out anyway and overheal, feeling like they wasted resources.
We've discussed these things in the past, the healer design that requires more healing is only applicable in random pug/DF. In statics and such, DPS matters more, and because ED still exist and with 1.5s broils, it allows for SCH to chase after higher numbers at the expense of healing, which isn't required when the grp plays well so there's no loss.
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