Quote Originally Posted by Halfgeeek View Post
SGE gains 7% MP per AG oGCD, 21% per minute. SCH gains 20% MP just with AF. Not that different. SCH just has options to its 3 AF spenders, and yes, it's good that it's optional to use it for healing if required, or extra DPS if not. Not that the extra DPS of ED makes much difference in the grand scheme of things. :/
Again, you're going with all numbers. People who actually play SCH in endgame content know that it isn't lacking in any way whatsoever in regards to viability. The issue comes in the satisfaction derived from its kit. To play optimally, a SCH won't cast shields other than consolation, and will never use an AF heal unless absolutely necessary. We are healers at the end of the day, and SGE actually being able to use the majority of its kit without any drawbacks is much better design.

You're debating something different and completely missing the point here. Our DPS already took a massive hit compared to the other healers, and even the healing kit either doesn't synergise or isn't optimal to use. I think SCH is nicer in 6.0 than it was in 5.x, but it's still bad job design.