Quote Originally Posted by WhyAmIHere View Post
RE: Living Dead

I dont know why they don't just make LD function like super/holm. Reduce HP to 1, for 10s your HP cannot be reduced lower than 1. No death penalty, and it wouldn't be a mirror copy of either other invuln/immunity skill. Plus it'd still fit in with one aspect of DRK's flavour: paying [HP] (or in this case for 14 as a tank, resource) to use [action].
Wouldn't that just be making it a clone of Holm, though? I guess the HP sacrifice would make it very slightly different and maybe justify a slightly shorter cooldown, but it feels like it'd be super similar.

Though tbh as is it kinda already is like a frame-perfect holm if properly coordinated, it just has some added unnecessary stipulations.

I just proposed the changes as a means to make it feel thematically similar to how it is now, while also removing the clunkiness. If you have a DoT on you instead of the 'Doom'-like effect, healers will more readily notice the missing HP. Plus, it's not instant death for not being brought up to full--and becomes something barriers can actually deal with it, unlike with the current LD.