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  1. #21
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    I don't have any issue with people that don't like how it plays, or preferred the previous incarnation. I absolutely prefer the current version and would disagree (subjectively) that bane spreading felt better than the current version, but it's subjective. But, too many of the comments amount to simply, "Not enough buttons." If you don't like what the current buttons do, that's very different. And, yeah, I expect there are a fair few who basically lost their job due to the total rework, and that would feel bad.
    (1)

  2. #22
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I have mixed opinions on SMN. On one hand, it's totally brain dead so it's perfect for me. On the other, it feels dangerously close to the healer dps rotation and countless people have stated their issues with how boring that can be.
    (3)

  3. #23
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The other thing that doesn't sit right with me is the disconnect between how flashy your spells are and their actual function. Your spammable gcds look like other jobs' 1 minute cooldowns, your egis which appear every 20 seconds are a spectacle worthy of a 3 minute cooldown, yet you're doing mediocre damage the entire time. It loses the impact when you cycle back to it for the 10th time and the boss still isn't dead.

    It's like if every dragoon gcd was a nastrond, or reaper was in enshroud 100% of the time. No matter how amazing a skill looks, it becomes boring if you're given too much of it and it feels like you didn't earn it. When every gcd is amazing, no gcd is amazing, proper pacing is very important.

    This goes for the casting tempo too. When so much of it is instacast skills, you lose the feeling of what's actually special about instant cast spells, it just becomes the new normal. You lose the satisfaction of having a well rounded variety of skills and choosing the right spell for the right moment. Like red mage's dualcast, you're given way more mobility than you actually need, and it gives people ammo to justify slapping you with the phys ranged label, it is a trap.

    All I'm saying is that the ruin 3 spam and 'downtime' in the old summoner rotation served a purpose. You need the lows in order to better appreciate the highs, when you're constantly popping off it wraps around back to being boring again.
    (6)
    Last edited by Myon88; 12-30-2021 at 01:16 AM.

  4. #24
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Myon88 View Post
    reaper was in enshroud 100% of the time.
    Oh man this forum would crash with all the threads calling for Reaper nerfs on why they are putting out more damage then the boss if this was the case.
    (0)

  5. #25
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Snowdove View Post
    I know I'm only level 67, but this summoner rework isn't really gelling with me.


    There doesn't seem to be much strategy to it. Just press what is available; use all three summons when available.


    Am I missing something? Does it get better at level cap?
    As others have said, the job gets more interesting at 86. The game play is tactical, if you wish to maximize your DPS. However, if you do not care about small DPS losses and just hit whatever comes up, the job is relatively easy to play. As I have said in other threads, SMN is a job that has a lot of choices of spells to use at any given time and the trick to mastering the job is utilizing self-control to not smash everything as it comes up and using forethought when choosing the order you summon your elemental phases.
    (2)

  6. #26
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    My experience with SMN is simple.
    I only leveled SMN through SCH and my only experience was... the role quest.
    And oh mama, it felt like I already scrapped the bottom with the role quest alone. I tried it again thinking I missed something.

    Usually I enjoy leveling jobs to discover/rediscover what they do through level. Except Ninja and its mudras, I learn them once again every expansions. But I feel like there was nothing to learn on SMN. Once you know the buttons, the job actually just plays itself.
    To put it simple, I do agree that it feels like a Reapeer in enshroud or if MCH gameplay was just jumping from one hypercharge to another hypercharge phase.
    It's better than previous SMN for sure but how can you play without the lv86 ability? It's as if BRD songs had no effect and would just replace the visual effect on straight shot.
    Also the no cast, even than long cast for Garuda phase is calling to be paired with Swiftcast.

    Visually, it's satisfying. Each phases is good the problem is that there is nothing beyond these phases except aetherflow that consist of 3 abilities that will be spent in the party buff window.
    MCH works because it has the various tools to keep an eye on, SMN just doesn't have that.
    It's a good base that needs to be expanded upon but not only it's even less complete than MCH but don't forget they did not expanded on MCH/DRK reworks.

    Also, thanks Larryzaur for dismissing the concerns under a rug.
    (2)
    Last edited by CKNovel; 12-30-2021 at 12:40 AM.

  7. #27
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bonkleberry View Post
    As others have said, the job gets more interesting at 86. The game play is tactical, if you wish to maximize your DPS. However, if you do not care about small DPS losses and just hit whatever comes up, the job is relatively easy to play. As I have said in other threads, SMN is a job that has a lot of choices of spells to use at any given time and the trick to mastering the job is utilizing self-control to not smash everything as it comes up and using forethought when choosing the order you summon your elemental phases.
    Please do not lie to to her. There are no choices within this job. You use ifrit when you can get into melee range, Garuda when the boss is not moving and titan for burst/movement
    (9)
    I'm just some guy...

  8. #28
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by zcrash970 View Post
    Please do not lie to to her. There are no choices within this job. You use ifrit when you can get into melee range, Garuda when the boss is not moving and titan for burst/movement
    Thank you for describing some of the primary choices that every job in FFXIV has to make in terms of when to use what ability. This brings Summoner in line with the rest of the lineup of jobs in this game as opposed to the weird dot juggling/ruin stacking. Good riddance to all that.
    (2)

  9. #29
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Thank you for describing some of the primary choices that every job in FFXIV has to make in terms of when to use what ability. This brings Summoner in line with the rest of the lineup of jobs in this game as opposed to the weird dot juggling/ruin stacking. Good riddance to all that.
    It has nothing to do with choices when the game itself dictates you what to do. Or do you want to use your dash into the next aoe around the boss?

    Having the choice is for example:

    - Adjusting on MNK in downtimes with SSS, FS, chakra or thunderclap
    - Adjusting on BLM via smartcasts, leylines-placement, dashes, when to reset your DoT
    - Adjusting SAMs base-rotation
    - Adjusting on any class with a bunch of proccs for DPS gains.
    - etc...

    SMN has become a no-brainer class. It´s whole choice is "i shouldn´t use ifrit, when i can´t get into melee range". And that´s more a law than a choice. The other 2 are locked behind "DPS-priority" anyway. So far SMN doesn´t have to care about anything but some boss-mechanics, where you´re able to preposition yourself easily like BRD / MCH / DNC. Imo even such RDPS classes have to take care about more than SMN. (Procc, Dots, Gauge...)
    (9)
    Last edited by ssunny2008; 12-30-2021 at 01:38 AM.

  10. #30
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ssunny2008 View Post
    It has nothing to do with choices when the game itself dictates you what to do. Or do you want to use your dash into the next aoe around the boss?

    Having the choice is for example:

    - Adjusting on MNK in downtimes with SSS, FS, chakra or thunderclap
    - Adjusting on BLM via smartcasts, leylines-placement, dashes, when to reset your DoT
    - Adjusting SAMs base-rotation
    - Adjusting on any class with a bunch of proccs for DPS gains.
    - etc...

    SMN has become a no-brainer class. It´s whole choice is "i shouldn´t use ifrit, when i can´t get into melee range". And that´s more a law than a choice. The other 2 are locked behind "DPS-priority" anyway. So far SMN doesn´t have to care about anything but some boss-mechanics, where you´re able to preposition yourself easily like BRD / MCH / DNC. Imo even such RDPS classes have to take care about more than SMN. (Procc, Dots, Gauge...)
    Don't acknowledge the troll. It isn't clever
    (7)
    I'm just some guy...

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