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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    My experience with SMN is simple.
    I only leveled SMN through SCH and my only experience was... the role quest.
    And oh mama, it felt like I already scrapped the bottom with the role quest alone. I tried it again thinking I missed something.

    Usually I enjoy leveling jobs to discover/rediscover what they do through level. Except Ninja and its mudras, I learn them once again every expansions. But I feel like there was nothing to learn on SMN. Once you know the buttons, the job actually just plays itself.
    To put it simple, I do agree that it feels like a Reapeer in enshroud or if MCH gameplay was just jumping from one hypercharge to another hypercharge phase.
    It's better than previous SMN for sure but how can you play without the lv86 ability? It's as if BRD songs had no effect and would just replace the visual effect on straight shot.
    Also the no cast, even than long cast for Garuda phase is calling to be paired with Swiftcast.

    Visually, it's satisfying. Each phases is good the problem is that there is nothing beyond these phases except aetherflow that consist of 3 abilities that will be spent in the party buff window.
    MCH works because it has the various tools to keep an eye on, SMN just doesn't have that.
    It's a good base that needs to be expanded upon but not only it's even less complete than MCH but don't forget they did not expanded on MCH/DRK reworks.

    Also, thanks Larryzaur for dismissing the concerns under a rug.
    (2)
    Last edited by CKNovel; 12-30-2021 at 12:40 AM.

  2. #2
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    The only thing smn is good for is blinding your party members and blocking their view with giant primal summons.
    (3)

  3. #3
    Player
    DES_VII's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Des Kentaro
    World
    Siren
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ariel_Valmont View Post
    The only thing smn is good for is blinding your party members and blocking their view with giant primal summons.
    That's not the SMN's fault that's client side /petsize all small or medium. I love summoner.
    (2)

  4. #4
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DES_VII View Post
    That's not the SMN's fault that's client side /petsize all small or medium. I love summoner.
    I wasn’t aware petsize changed the level 90 titan/ifrit/Garuda I was under the impression it didn’t. And it does nothing for the fact that they are casting the equivalent of rdm lb3 over and over through the fight.
    (0)

  5. #5
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    359
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ariel_Valmont View Post
    I wasn’t aware petsize changed the level 90 titan/ifrit/Garuda I was under the impression it didn’t. And it does nothing for the fact that they are casting the equivalent of rdm lb3 over and over through the fight.
    you just need to use the right command. /Petsize all Small will make em tiny tiny and if you set "other" and "party" battle affects to limited, im pretty certain the explosion isnt displayed.

    I can't really see them toning it down, and i don't really notice it visually imparing the fight if the egis are on small. Buut thats just me i guess.
    (0)

  6. #6
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Petsize does change the primals, but not the Enkindle II animations. So while they will not be seeing titan's ass be quite so fat, they will still be seeing a full scale Earthen Fury.
    (1)

  7. #7
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Ifrit's summon is especially bad since the blast of fire conflicts with enemies that use fire based telegraphs (like fireballs around their body) to indicate what mechanic they're using. It's really hard to see visually.

    Also for the first pandemonium boss, just try to see which side the chains are going to hit with a SMN in the party and graphics turned on.

    We shouldn't have to limit animations to play this game.
    (4)
    The tiniest lala.

  8. #8
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Anvaire View Post
    you just need to use the right command. /Petsize all Small will make em tiny tiny and if you set "other" and "party" battle affects to limited, im pretty certain the explosion isnt displayed.

    I can't really see them toning it down, and i don't really notice it visually imparing the fight if the egis are on small. Buut thats just me i guess.
    I prefer not to turn of battle effects, it’s just as much as a hindrance as the blinding smn bs
    (2)

  9. #9
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PotatoTree View Post
    Ifrit's summon is especially bad since the blast of fire conflicts with enemies that use fire based telegraphs (like fireballs around their body) to indicate what mechanic they're using. It's really hard to see visually.

    Also for the first pandemonium boss, just try to see which side the chains are going to hit with a SMN in the party and graphics turned on.

    We shouldn't have to limit animations to play this game.
    That’s basically my issue with smn effects, the colors they use all but make the games telegraphed aoe marks invisible, I haven’t ever had an issue with that with any other job, including rdm lb3
    (1)

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